Okay so the game has been out for less than 2 months and you've already raised the level cap.
Really?
I'm hoping this was just a 1-off because Craglorn was the first major update, the first addition of true group based end-game content outside of PvP, and something you've been talking about for a while.
If its a one time thing, then I'm fine with it.
But if this is how I can expect the game to progress, I might have to rethink my subscription, as much as I love the game.
I do not want constant linear progression. I do not want to constantly be chasing a carrot for minor stat increases. I do not want to constantly be trying to keep up with players who play 24/7 and can reach the new cap faster than 90% of the player base.
That makes the game feel like a chore.
Expansion of the game should be horizontal the vast majority of the time. Add new skill lines, new gear sets, new content for me to tackle and master. Expand systems by adding new Trials, new forms of PvP, new zones to explore, new story lines, ect.
I should want to explore new content because I find it interesting, not because I'm required to in order to maintain optimization of my character. And if I do want to enhance my character, it should be through learning new abilities or obtaining unique set bonuses, not spending hours trying to get 5% more weapon damage by gaining access to higher tier gear.
@NordJitsu - Guild Master (Main Character = Hlaalu Idas)
GREAT HOUSE HLAALU