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Dark Talons: More overpowered than ever before

  • Origin
    Origin
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    Two lowest damage in your recap. I'd say that BT needs a serious buff!

    this
  • ArRashid
    ArRashid
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    Lowering the range of talons already significantly gimped the spell in PvE. Makes me want to be a sorc for Prison or bow user for Bombard... why the hell is our CC gimped so hard.

    Also, by adding that "immunity" - it bugs out on half mobs so they now don't even become rooted and just drag the talon with them running to cut your throat..

    Not to mention the whole POINT of CC is NOT BEING HIT - now just to activate talons you need to get hit IN THE FACE REPEATEDLY. Kinda ruins the purpose.

    So again, thanks to guys who cannot accept death in PvP, our PvE performance is going to hell. Zenimax is doing the same thing Blizzard is doing for years - gimping PvE to try to "balance" PvP. There is NO SUCH THING AS BALANCE IN PVP. If you want to be all equal in stats and loadout, go play CounterStrike.. oh wait, even there people perform differently with different weapons... oh I know, let's nerf sniper rifles to the level of pistol! lol
  • Nickdorlandb16_ESO
    Nickdorlandb16_ESO
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    ArRashid wrote: »
    Lowering the range of talons already significantly gimped the spell in PvE. Makes me want to be a sorc for Prison or bow user for Bombard... why the hell is our CC gimped so hard.

    Also, by adding that "immunity" - it bugs out on half mobs so they now don't even become rooted and just drag the talon with them running to cut your throat..

    Not to mention the whole POINT of CC is NOT BEING HIT - now just to activate talons you need to get hit IN THE FACE REPEATEDLY. Kinda ruins the purpose.

    So again, thanks to guys who cannot accept death in PvP, our PvE performance is going to hell. Zenimax is doing the same thing Blizzard is doing for years - gimping PvE to try to "balance" PvP. There is NO SUCH THING AS BALANCE IN PVP. If you want to be all equal in stats and loadout, go play CounterStrike.. oh wait, even there people perform differently with different weapons... oh I know, let's nerf sniper rifles to the level of pistol! lol

    There is balance in PvP.. First off split PvE and PvP, DMG and skill wise..

    Besides that, did you ever PvP yourself ? no ? Talons + ultimate = 20 people death, over and over.. and over..
  • ForTheRealm
    ForTheRealm
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    There is balance in PvP.. First off split PvE and PvP, DMG and skill wise..

    Besides that, did you ever PvP yourself ? no ? Talons + ultimate = 20 people death, over and over.. and over..

    Range man!
    Sorry, but to die from DK talons + banner you need to be really close to him nowadays.
    It can be a problem if you are ganked travelling solo - yes then you probably die, but like most of the other ganked people.
  • Korah_Eaglecry
    Korah_Eaglecry
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    320 damage while the other abilities does over twice the damage? hahaha!

    Have you seen the Crystal shards hitting for over 1000 damage mate? :)

    This post only confirms that talons is gimped compared to before. You have 3000+ health at VR 12, 300 damage is nothing.

    You are really clueless arent you ? Its not rly about the dmg ( Altough why should it even do dmg ? Its a CC ) Its about the freaking CC and dmg you get afterwards thx to not being able to move

    The damage is a draw to use the CC. Without the damage the ability would be rather bland and probably wouldnt see much use.

    At VR1 you should have atleast 1200 HP. On the screenshot was two abilities that together without anything else would of been enough to kill someone with that low of HP. Talons would have to hit the person 3 times for the same amount. And theres no telling if there was a critical involved in any of that.

    So all of this is nothing more then looking for another chance to nerf DKs. I wouldnt be surprised if you wanted to see DKs nerfed to the point of being as useless as most NB builds.
    Edited by Korah_Eaglecry on 28 May 2014 09:22
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