rawne1980b16_ESO wrote: »That Dragon Knight thinks it's a Nightblade.
Nerf Nightblades.
No.
The big problem with Talons was the lack of counter play.
Adding an immunity during dodge roll and a decreased radius has perfectly fixed the problem.
As the OP of the 50 page thread that raised the issue, I now consider it well balanced.
Also, @ZOS_NickKonkle , I'd like to point this out as an example of how balance should be done, so bravo. Not huge changes. Not changes to the very nature of the skill. Just incremental changes and changes to the supporting mechanics, rather than the skill itself (eg. dodge roll immunity.)
@Evergreen
Its not just Talons, its all immobilizes and roots.
Those are considered "soft CC" since they don't prevent you from attacking, just walking. "Hard CC" like stuns, knock down, knock backs, disorients, can all be CC broken and given immunity from Talons.
So ya, I think its fine. Same as with Encase, Bombard, Incapacitating Strikes, Stampede, ect.
rawne1980b16_ESO wrote: »That Dragon Knight thinks it's a Nightblade.
Nerf Nightblades.
Except we don't have an AoE CC which damages and cannot be countered by the CC immunity skill Immovable.
I propose a completely fair solution that includes no nerfs. Simply fix the CC immunity skill Immovable so that it counters Talons. How is that unreasonable?
taylorwilenskiub17_ESO wrote: »I suggest rolling out of it
wolfe26ub17_ESO wrote: »
all I see is.... ' I lost and the skill that I grabbed from the list should be nerfed'
Actually "immovable" and "can not move" does not contradict each other.
Actually "immovable" and "can not move" does not contradict each other.
I find it OK that Immovable doesn't give 100% immune to ALL CC (because i don't use it )
Otherwise it will be MUST HAVE button that in the end will be used by almost everyone.
Immovable counters something. Something counters Immovable. Seems fair enough to me.
Vamp drain/stun is what won the fight, sir.
piotreb17_ESO4 wrote: »
It is much easier to fight against DK right now, cause they need to get very close to you to actually root you with the talons. If the player keeps distance, DK will burn Magicka very fast.
After wasting a huge chunk of stamina cost casting Immovable then being immobilized anyway by Talons doesn't seem fair to be working as intended. With Immovable not countering Talons effect of making it so I cannot move keeping my distance is what I'm going to have resort to in PvP.
Immovable was never intended to stop movement impairing effects