Immovable was never intended to stop movement impairing effects
In the skill description for Immovable it is described as granting immunity to disabling effects, hence you become immovable at the price of a massive stamina cost. How should this not counter the disabling effect of Talons?
Immovable means that you cannot be moved. How would that counter a spell that makes you unable to move?
The answer to your question is Immovable is supposed to give immunity to disabling effects in exchange for its huge stamina cost to cast. Thus the movement disabling effect of Talons should not apply when your character has Immovable cast. I'd still take damage from Talons of course but Immovable should give immunity to the disabling effect of Talons.
patrykplawskib16_ESO wrote: »all the stamina based abilities are almost worthless
patrykplawskib16_ESO wrote: »Former DK player here giving you a proper opinion to why talons does so much damage. Burning talons essentially does over 220 damage now you morph it to burning talons than its does a additional 100+ burning damage it just how the skill is learn to use different ways to stop that fire damage in fact there's plenty fire damage in PVP that's why i always go in with an amulet of fire resist that's 1000+ plus it drains your magika like 400+ magika to use it once. now why some people can spam it is because they need to work on a more important situations the game is so fuqing MAGIKA BASED there for DK's doing blood mage build and spamming the *** they need to nerf the magika in this game its insane all the stamina based abilities are almost worthless and unstable flame does exactly whats it does its ment to increase DPS that's how it work plus his gear is enchanting his damage i can tell cause when i use unstable flame it does about 270-320 damage and vampires well they burn unless you were a vamp than that explains plus you probably dont use fire resist either learn to counter them and dont say im lieing juts cause I'm a DK cause i have a NB Vet 10 to.
The problem here is that you're confusing an immobilizing effect with a disabling effect. Talons is the former, not the latter. Disabling effects are ones that prevent you from casting spells and attacking. Immobilizing effects are ones that root you in place. Sometimes they go hand in hand, sometimes they don't. Immovable grants immunity to disabling effects, and not to immobilizing effects. It's working the way it's supposed to.patrykplawskib16_ESO wrote: »all the stamina based abilities are almost worthless
The stamina based ability Immovable is pretty much worthless in PvP when it does not grant immunity to the disabling effect of Talons like the skill is supposed to. I wouldn't want Talons nerfed at all just fix Immovable to correctly counter the movement disabling effect of Talons.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sometimes they go hand in hand, sometimes they don't. Immovable grants immunity to disabling effects, and not to immobilizing effects.
Sometimes they go hand in hand, sometimes they don't. Immovable grants immunity to disabling effects, and not to immobilizing effects.
Immovable not countering immobilizing effects just doesn't make sense. Being immobilized is a disabling effect in melee. This definitely is a case they go hand in hand.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Sometimes they go hand in hand, sometimes they don't. Immovable grants immunity to disabling effects, and not to immobilizing effects.
Immovable not countering immobilizing effects just doesn't make sense. Being immobilized is a disabling effect in melee. This definitely is a case they go hand in hand.
No. You still don't get it. The game definition of a disabling effect is an effect that prevents you from casting a spell or attacking. The game definition of an immobilizing effect is something that prevents you from moving around. When I say sometimes they go hand in hand that means that sometimes the same spell/ability will cause both. That does not mean that sometimes being immobilized is the same thing as being disabled. Something that protects you from a disabling effect does not work against an immobilizing effect (unless it says otherwise) and vice versa. Whether you define an immobilizing effect as a disabling effect makes exactly zero difference. What matters is that ESO does not.
Something really needs to be done how overpowered Dark Talons is in PvP after the damage buff in the last patch. Since Dragon Knights cry the loudest about any nerfing at least make the skill Immovable counter all CC including Dark Talons.
Here is what PvP against Dragon Knights has looked like for me post patch.
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No.
The big problem with Talons was the lack of counter play.
Adding an immunity during dodge roll and a decreased radius has perfectly fixed the problem.
As the OP of the 50 page thread that raised the issue, I now consider it well balanced.
Also, @ZOS_NickKonkle , I'd like to point this out as an example of how balance should be done, so bravo. Not huge changes. Not changes to the very nature of the skill. Just incremental changes and changes to the supporting mechanics, rather than the skill itself (eg. dodge roll immunity.)
Immovable was never intended to stop movement impairing effects
In the skill description for Immovable it is described as granting immunity to disabling effects, hence you become immovable at the price of a massive stamina cost. How should this not counter the disabling effect of Talons?
Nerf Templars self heal, DKs Dragon Blood, Talons and their damage, and the game should be fine.
Korah_Eaglecry wrote: »So youre not bothered by the other two abilities that hit you for twice as much as Talons.....Interesting.
You get the CC immunity from just doing a CC break the first time you get hit. Its almost the same cost and the same duration.
You can also just block the CC in a lot of situations.
Ditching Immovable will give you more Stam for dodge roll.
It sounds like the big problem is you're expecting to counter a skill using a skill that's not meant to counter it.
monkeymystic wrote: »320 damage while the other abilities does over twice the damage? hahaha!
Have you seen the Crystal shards hitting for over 1000 damage mate?
This post only confirms that talons is gimped compared to before. You have 3000+ health at VR 12, 300 damage is nothing.