Vampire hunger stage cost reductions break upon logging/zoning. This has happened since beta.
God forbid people get to VR12 in a timely fashion.
Unsub numbers is the only thing that effects what they do at the moment. Lots of people unsub due to the V1-V10 mobs HP and damage increase, so they hot fixed that.Craglorn has cost them ALOT of subs and so have the exploits and bugs they continue to ignore.
rattbagrwb17_ESO wrote: »Seriously? You came here to complain that they fixed something quickly.
You don't understand that some things are easier to fix than others, and ZoS are doing their best to prioritise things as best they can, to get as many updates out as quickly as possible?
*facepalm*
So hard to please people.
Zeni fix a farming spot that was giving out way too much XP and you use this to form your complaint. Really?
*facepalm*
So hard to please people.
Zeni fix a farming spot that was giving out way too much XP and you use this to form your complaint. Really?
It doesn't give out way too much xp - it gave out exactly the amount they intended.
The "problem" people like you seem to have is that you could run it repeatedly.
Feel free to carry on being smarmy and trying to appear clever tho with your tired, clichéd *facepalm* crap.
*facepalm*
So hard to please people.
Zeni fix a farming spot that was giving out way too much XP and you use this to form your complaint. Really?
It doesn't give out way too much xp - it gave out exactly the amount they intended.
The "problem" people like you seem to have is that you could run it repeatedly.
Feel free to carry on being smarmy and trying to appear clever tho with your tired, clichéd *facepalm* crap.
What difference does it even make if people hit v12 in 2 days instead of 5? Absolutely none.
Seriously, being able to summon a boss so he can grant you 40k veteran points over and over again, resetting the instance over and over again, is fine and nothing wrong with it?
Running from one anomaly to another and hitting the boss gives you 40k veteran points and a chest which contain mostly epics is perfectly fine?
Sorry, I don't understand some peoples logic.
Why not have an NPC that grants you levels? Because that is exactly same effort it took to level up with these mechanics = None!
Seriously, being able to summon a boss so he can grant you 40k veteran points over and over again, resetting the instance over and over again, is fine and nothing wrong with it?
Running from one anomaly to another and hitting the boss gives you 40k veteran points and a chest which contain mostly epics is perfectly fine?
Sorry, I don't understand some peoples logic.
Why not have an NPC that grants you levels? Because that is exactly same effort it took to level up with these mechanics = None!
Well, since the entire game works this way, then yes, it's perfectly fine. In case you haven't noticed, there is no such thing as a dungeon lockout in this game. They were intentionally designed so that you could farm them repeatedly, with no limit, as much as you wanted. If you don't understand logic, it could be because you're bad at it. Just sayin...
True, the other factor is bug complexity, changing enemy difficulty who was changed by an bug or xp gain is simple. Bugs like the leader disappears is harder.Unsub numbers is the only thing that effects what they do at the moment. Lots of people unsub due to the V1-V10 mobs HP and damage increase, so they hot fixed that.Craglorn has cost them ALOT of subs and so have the exploits and bugs they continue to ignore.
Anything that directly effects profit = Priory 1. Anything is secondary. Until the bugs you talked about cause people to unsub, they will be 'on the list' to fix but maybe months away. (unless its an easy fix, then that gets done fast but as a coder, that makes sense)