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Trial Content Letdown

  • Lucifer108
    Lucifer108
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    Anastasia wrote: »
    Lucifer108 wrote: »
    Nooblet wrote: »
    Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
    ...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
    >>>>there is no incentive to do them other than get better times.
    ...So atm... i


    Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.




    Please elaborate on which non- BOE (bind on equip) loot makes trials worth the effort?
    Edited by Lucifer108 on 25 May 2014 16:30
  • Anastasia
    Anastasia
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    Lucifer108 wrote: »
    Anastasia wrote: »
    Lucifer108 wrote: »
    Nooblet wrote: »
    Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
    ...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
    >>>>there is no incentive to do them other than get better times.
    ...So atm... i


    Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.


    Please elaborate on which non- BOE (bind on equip) loot makes trials worth the effort?


    From http://forums.elderscrollsonline.com/discussion/78357/official-discussion-thread-for-ask-us-anything-craglorn/p2:

    >>>Something worth mentioning is that Trials don’t have a lockout. Your group can go in and take on Trials as often as you’d like, and you’ll still receive items throughout, even if you don’t defeat all four bosses. You can earn the very best loot—special set pieces that only drop from the final bosses—once a week, and those with the top 100 completion times during the week can earn ...

    ANOTHER PIECE OF LOOT from the weekly Trial (selected at random from available Trials).
    Trials aren’t meant to be 8-hour crawls. While the entire Adventure Zone will bring many hours of exploration, quests, and dungeon-delving, you’ll eventually be able to complete a single Trial in about an hour to an hour-and-a-half with an experienced group. You’ll always be striving for faster completions to earn more loot, too. We want every attempt to be intense and (hopefully) exciting even as your group improves and masters the challenges.

    I defer to those of you who HAVE completed the INITIAL tries/run throughs -- noting that those are in fact a small number of 'checking it out' runs, AND that Craglorn is the FIRST of the AZ's. More to come; no doubt with player feedback and input more features may be changed, adjusted or just creatively added from the fresh ideas our devs have and are working on.

    Good journeys!
    Edited by Anastasia on 25 May 2014 16:34
  • Catflinger
    Catflinger
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    Eris wrote: »
    Actually, Trials and Raids are two different things.

    Trials are a series of objectives that need to be completed under a certain time.

    Raids are large multi-part quests that usually do not include a time limit.

    Trials and raids generally exist side by side (at least in games that use Trials)... so I'd expect some sort of raid to be coming.

    Hope this helps.

    It took to the end of the first page (and a bunch of proselytizing from the Wildstar fanatics, man I can't wait for that game to launch so those people will leave to go play their new fotm thing and stop cluttering up every game forum I read) to point out this one big mistake in the OP's reasoning. And also in ZOS's marketing of Craglorn because clearly people are not understanding.
  • ThePonzzz
    ThePonzzz
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    People actually want things to last over an hour? I must be really out of touch.
  • Aeradon
    Aeradon
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    Lucifer108 wrote: »
    Nooblet wrote: »
    Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
    ...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
    >>>>there is no incentive to do them other than get better times.
    ...So atm... i


    Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.

    @Anastasia‌ You mean like Buzz Lightyear?
    Edited by Aeradon on 25 May 2014 17:02
    People keep telling me they're gonna buy me an ale. They never do.

    There are only two things I can't stand in this world. People who are intolerant of other people's culture. And the Elves.

    Help make this compilation complete!
    Compilation of Ideas and Suggestions
  • Nazon_Katts
    Nazon_Katts
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    ThePonzzz wrote: »
    People actually want things to last over an hour? I must be really out of touch.

    I'd love to see a 3h+ raid, IF it is paired with a good story, fantastic scenery and full of surprising and fun boss mechanics.
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Lucifer108
    Lucifer108
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    ThePonzzz wrote: »
    People actually want things to last over an hour? I must be really out of touch.

    I'd love to see a 3h+ raid, IF it is paired with a good story, fantastic scenery and full of surprising and fun boss mechanics.
    +1 At the moment, trials have none of what @nazon_katts has stated.

  • Nazon_Katts
    Nazon_Katts
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    Well, Trials clearly do not serve that purpose, which is why I wasn't impressed when reading about them, in the first place. Let's just hope we'll see propper raids in the future. You can always divide raid content into easier to manage time frames, so people can choose to either do, let's say, 3x1h on different days or in one go. But in total, it should be an evening filling endeavour.
    Edited by Nazon_Katts on 25 May 2014 17:27
    "You've probably figured that out by now. Let's hope so. Or we're in real trouble... and out come the intestines. And I skip rope with them!"
  • Nooblet
    Nooblet
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    The problem with raid content, is the gear. People will want the gear to be the best, and only obtainable through raids. But the PvP players will not want to spend countless hours and schedule raids to obtain these items for pvp to be competitive.

    It seems to me, they are trying to cater mostly to the PvP aspect as endgame. And PvE stuff that doesn't take hours upon hours to progress.

    The only problem, is the population of campaigns atm is REALLY low, and that may be because of people doing the new content.. its also going to get those that stay to PvP get bored and potentially quit, and snowball downhill.

    Sorry I got a little off topic. :p
  • Lucifer108
    Lucifer108
    ✭✭
    Nooblet wrote: »
    The problem with raid content, is the gear. People will want the gear to be the best, and only obtainable through raids. But the PvP players will not want to spend countless hours and schedule raids to obtain these items for pvp to be competitive.

    It seems to me, they are trying to cater mostly to the PvP aspect as endgame. And PvE stuff that doesn't take hours upon hours to progress.

    The only problem, is the population of campaigns atm is REALLY low, and that may be because of people doing the new content.. its also going to get those that stay to PvP get bored and potentially quit, and snowball downhill.

    Sorry I got a little off topic. :p

    You are totally spot on. Balancing gear between PVP and PVE is hard and I dont envy devs when it comes to making decisions on this issue. And PVP i must admit in this game is fun, but i just cant imagine one mode of PVP sustaining this game as a sub based MMO for long.The current campagin populations are a reflection of that already.
  • Zarkaz
    Zarkaz
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    No it is not raids, raids will be 24 man i think i read it will be in second craglorn zone with lvl 15 cap. i guess it will arrive in 5-7 weeks.
  • Lucifer108
    Lucifer108
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    Zarkaz wrote: »
    No it is not raids, raids will be 24 man i think i read it will be in second craglorn zone with lvl 15 cap. i guess it will arrive in 5-7 weeks.
    Can you link a source? If that is the case i might sub for another month to at least try it out. If that is false info then I will move on .
  • Zarkaz
    Zarkaz
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    Lucifer108 wrote: »
    Zarkaz wrote: »
    No it is not raids, raids will be 24 man i think i read it will be in second craglorn zone with lvl 15 cap. i guess it will arrive in 5-7 weeks.
    Can you link a source? If that is the case i might sub for another month to at least try it out. If that is false info then I will move on .

    Not sure if it was some ones speculation or official, probly they will stick to 12 player model for second crag part.
  • navystylz_ESO
    navystylz_ESO
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    Dimar wrote: »
    The biggest problem with MMO's today are you end Gamers, ESO included. Your all about the end game. You blast through content to get there and are always, always, disappointed. It's this or that, it's short, it's long, or it's does this, or doesn't do that. Biggest of all is you want the whole game to be as quick and painless for you as possible so you can get there. Well guess what? I doesn't matter if the end game were perfect, you blew through the content to get there and then you did the end game a few times, now your bored. More often, you Monday morning quarterback it and say, " I would be so much better if...). Well it won't and it never will be. In the mean time, dev's make changes to keep you interested in the "End Game" and in the process ruin the rest of the game.
    Look at Wow, The whole process if getting to the end game used to be challenging and fun, yeah some work involved, but it meant something when you finally got there. Now it's just going through the motions, no challenge, not even much commitment in time, and then your doing "End Game! Whoopie!! Well, Grats! Looks like you have ESO doing the same thing. Forget those of us that love the story and the content, let's make this an, "End Game" game. Just log in play a few hours and then go beat the same boss or bosses, over and over and over.
    You people forget the most important part of the end game, it's the END. Look it up in Webster's, it means it's over, nothing else to do after! THE END!
    The end is not the game, it's getting there, that's the game. That's what MMO's are all about getting there.

    Quests are a piece of content. You run around doing what people ask you to. Boring as heck after you hit vet levels and they want you to do it all over again. Delves are tiny, dolmens are cake, world bosses are easy. The only lasting content is the level grind and pvp. Not about rushing through it. And almost 2 months into the game of course people done cleared all that stuff. Just because you want to get a lvl a day doesn't mean other people going to limit themselves to artificially extend the game.
  • navystylz_ESO
    navystylz_ESO
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    Nooblet wrote: »
    Innocente wrote: »
    Nooblet, First you say that WildStar is targeted to only 1% to 5% of the players, then you say it is catering to 'every style' of player. Make up your mind. :)

    WildStar has a graphic style that is nothing like WoW. Having played WoW for 10 years, and WildStar for some months now, they are NOT the same.

    Nor is WildStar a WoW clone. It is simply not. If anything, the combat style in WildStar is closer to ESO!

    And, the original intent was to point the OP to a game that might have what he/she is looking for. A really hard raiding end-game. Designed for hardcore progression raiders and not for all the player base.

    We can stop talking about it now, if you like. :smile:

    While it may cater to "every style of player" now.. it will not be able to sustain that.
    Lets not be naive, Raid content takes alot more time/effort to create. Once the 1-5% of the playerbase completes these raids, they will be crying for more. The Devs seem almost exactly like the Rift devs did. And they will start to gear the game towards raiding, and raiding will provide the best rewards. Even though Rift pumped out content WAY faster than any other MMO I played, and had as flawless of a MMO release as I've ever seen, they still went downhill and eventually F2P when their focus became Raid content(which was by far their most fun content).


    That is my impression of it. While it may not suffer the same fate as Rift, I feel they both started off on similar paths. Maybe wildstar will take a different direction, who knows.

    It went downhill because they didn't care about PvP and it was imbalanced as heck. Among other issues that finally players said enough was enough. Had those not happened (unless you want to say it was because they only cared about raids they left those problems in) Rift probably wouldn't have lose the subs like they did.
  • Laura
    Laura
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    this makes me sad. was hoping for a huge sprawling endless dungeon of awesome like the old days... so much about this game brings me back to the old days but... :(
  • Lucifer108
    Lucifer108
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    Laura wrote: »
    this makes me sad. was hoping for a huge sprawling endless dungeon of awesome like the old days... so much about this game brings me back to the old days but... :(
    Know what you mean. I have enjoyed ESO to a certain extent, but there just havent been any memorable moments like other games i have played in the past. When my most memorable moment in ESO is stripping naked and jumping to my death to complete a quest while being cheered by other naked people playing the lute, then u know the game lacked something :)
  • Rodoscrolls
    This isn't really a "raiding game" , in my opinion. Hence while trials are called just that and not raids. I would look elsewhere for those raiding needs. The endgame content here is what it is, raiding as you know from other mmos probably isn't what ESO is meant to be built on.I did not design the game and cannot speak for the developers of course ,but its a good guess,maybe that will change.....

    either way, awesome game.........
  • mutharex
    mutharex
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    Trials were advertised as time based 'raids' with better loot for who took less tiem to complete (and a leaderboard)

    What part of that you took as one hour long raids?
  • rogue_gamer32b14_ESO
    mutharex wrote: »
    Trials were advertised as time based 'raids' with better loot for who took less tiem to complete (and a leaderboard)

    What part of that you took as one hour long raids?

    You know the "raid" part.
  • mutharex
    mutharex
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    Trials were advertised as time based 'raids' with better loot for who took less tiem to complete (and a leaderboard)

    What part of that you took as one hour long raids?
    mutharex wrote: »
    Trials were advertised as time based 'raids' with better loot for who took less tiem to complete (and a leaderboard)

    What part of that you took as one hour long raids?

    You know the "raid" part.

    I supposed the part where it emphasized who took less time to do it was in little blue print right?
  • Lucifer108
    Lucifer108
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    I personally dont care what they were advertised as. But they are far from fun and interesting in their current iteration.
  • frwinters_ESO
    frwinters_ESO
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    Why does everyone want the same thing every MMO has? The competition angle i thought is a really good way to go. Better to get a good group together, get the matches down pat, get high on the leader board and get rewards. We haven't even gone a week yet. I for one applaud ZOS for trying something different for a change. It will not be everyones cup of tea, but I give them some credit for trying.
  • WilliamTee
    WilliamTee
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    I find threads like this...

    ...where the OP actually has a pretty good point...

    ...very demotivational :(
  • Zepheric
    Zepheric
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    I agree with you if this patch is an indicator of the difficulty of future content, however I know that we will be capped at VR 20 probably and I am holding out hope that craglorn is just a hopstep on the way to the real end game, which wont be out probably for 6 months to a year which is sad, but I like enough things about this game to wait, and hopefully the content patches in between keep me playing.
    Sanguine's Tester
  • ruzlb16_ESO
    ruzlb16_ESO
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    I'd love to see a 3h+ raid, IF it is paired with a good story, fantastic scenery and full of surprising and fun boss mechanics.

    Gief giant Dwemer ruin raid, tbh.

    I'm hoping that Craglorn is basically intended as 'one of many', and that there will be some more detailed an in-depth content zones later - I kinda like some of the mechanical ideas behind trials (limited rezzing in particular), and could see it being pretty cool for large-scale raid-a-like content.

    Imagine a giant Dragonpriest crypt, the size of a normal zone, with 25+ bosses all tuned for 12 VR12s and only 20 respawns allowed per player before you're punted back out for the rest of the week. Or a Dwemer city with a giant centurion you have to kill just to get through the front door, followed by a long arduous battle through the streets and foundries against a Falmer horde to reach the hidden treasures beneath. That's the kind of epic endgame PvE content I want to see as the top-end trials - stuff like the Craglorn content is fine as a sideshow, but not really what I'd call endgame in scope. If you can explore the whole thing in the first couple of hours of reaching VR12, then we have a problem.
  • Zepheric
    Zepheric
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    @ruzlb16_ESO‌

    I can see that happening, I don't think craglorn is an indication of VR 20 content that will be considered the real "end game".
    Sanguine's Tester
  • kieso
    kieso
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    So what I got out of this is that ZOS wasted all that effort to appease the power levelers all the while ignoring that huge horrible section known as vr1-10 content. Well you know what this is what they get; ZOS next time polish your current game and forget the power levelers.
  • Zepheric
    Zepheric
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    @kieso‌

    This is what I think is gonna happen, everything will be fixed in the patch leading up to console release. xD

    check back in 6 months >_>
    Sanguine's Tester
  • Mablung
    Mablung
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    Dimar wrote: »
    The biggest problem with MMO's today are you end Gamers, ESO included. Your all about the end game. You blast through content to get there and are always, always, disappointed. It's this or that, it's short, it's long, or it's does this, or doesn't do that. Biggest of all is you want the whole game to be as quick and painless for you as possible so you can get there. Well guess what? I doesn't matter if the end game were perfect, you blew through the content to get there and then you did the end game a few times, now your bored. More often, you Monday morning quarterback it and say, " I would be so much better if...). Well it won't and it never will be. In the mean time, dev's make changes to keep you interested in the "End Game" and in the process ruin the rest of the game.
    Look at Wow, The whole process if getting to the end game used to be challenging and fun, yeah some work involved, but it meant something when you finally got there. Now it's just going through the motions, no challenge, not even much commitment in time, and then your doing "End Game! Whoopie!! Well, Grats! Looks like you have ESO doing the same thing. Forget those of us that love the story and the content, let's make this an, "End Game" game. Just log in play a few hours and then go beat the same boss or bosses, over and over and over.
    You people forget the most important part of the end game, it's the END. Look it up in Webster's, it means it's over, nothing else to do after! THE END!
    The end is not the game, it's getting there, that's the game. That's what MMO's are all about getting there.

    Wall of text in this case is truth.

    I remember when gearing up for Molten Core meant getting as much fire resist gear as you could, runs in the lesser instances for the drops and then on to the raid dungeon where you wiped to Molten Giants. Those were challenging simply because there was a process in place. You had to start a point A to get to point B and then point C.

    Now its just like the poster describes; rush through content to end the game. What do you 'hardcore' players expect to be waiting for you at end game? The challenge obviously isn't about getting there its about getting to be the first one to complain on forums about how disappointed you are in the end game.
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