Lucifer108 wrote: »Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
>>>>there is no incentive to do them other than get better times.
...So atm... i
Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.
Please elaborate on which non- BOE (bind on equip) loot makes trials worth the effort?
Lucifer108 wrote: »Lucifer108 wrote: »Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
>>>>there is no incentive to do them other than get better times.
...So atm... i
Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.
Please elaborate on which non- BOE (bind on equip) loot makes trials worth the effort?
From http://forums.elderscrollsonline.com/discussion/78357/official-discussion-thread-for-ask-us-anything-craglorn/p2:
>>>Something worth mentioning is that Trials don’t have a lockout. Your group can go in and take on Trials as often as you’d like, and you’ll still receive items throughout, even if you don’t defeat all four bosses. You can earn the very best loot—special set pieces that only drop from the final bosses—once a week, and those with the top 100 completion times during the week can earn ...
ANOTHER PIECE OF LOOT from the weekly Trial (selected at random from available Trials). Trials aren’t meant to be 8-hour crawls. While the entire Adventure Zone will bring many hours of exploration, quests, and dungeon-delving, you’ll eventually be able to complete a single Trial in about an hour to an hour-and-a-half with an experienced group. You’ll always be striving for faster completions to earn more loot, too. We want every attempt to be intense and (hopefully) exciting even as your group improves and masters the challenges.
I defer to those of you who HAVE completed the INITIAL tries/run throughs -- noting that those are in fact a small number of 'checking it out' runs, AND that Craglorn is the FIRST of the AZ's. More to come; no doubt with player feedback and input more features may be changed, adjusted or just creatively added from the fresh ideas our devs have and are working on.
Good journeys!
Actually, Trials and Raids are two different things.
Trials are a series of objectives that need to be completed under a certain time.
Raids are large multi-part quests that usually do not include a time limit.
Trials and raids generally exist side by side (at least in games that use Trials)... so I'd expect some sort of raid to be coming.
Hope this helps.
Lucifer108 wrote: »Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
>>>>there is no incentive to do them other than get better times.
...So atm... i
Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.
People actually want things to last over an hour? I must be really out of touch.
The problem with raid content, is the gear. People will want the gear to be the best, and only obtainable through raids. But the PvP players will not want to spend countless hours and schedule raids to obtain these items for pvp to be competitive.
It seems to me, they are trying to cater mostly to the PvP aspect as endgame. And PvE stuff that doesn't take hours upon hours to progress.
The only problem, is the population of campaigns atm is REALLY low, and that may be because of people doing the new content.. its also going to get those that stay to PvP get bored and potentially quit, and snowball downhill.
Sorry I got a little off topic.
Can you link a source? If that is the case i might sub for another month to at least try it out. If that is false info then I will move on .No it is not raids, raids will be 24 man i think i read it will be in second craglorn zone with lvl 15 cap. i guess it will arrive in 5-7 weeks.
Lucifer108 wrote: »Can you link a source? If that is the case i might sub for another month to at least try it out. If that is false info then I will move on .No it is not raids, raids will be 24 man i think i read it will be in second craglorn zone with lvl 15 cap. i guess it will arrive in 5-7 weeks.
The biggest problem with MMO's today are you end Gamers, ESO included. Your all about the end game. You blast through content to get there and are always, always, disappointed. It's this or that, it's short, it's long, or it's does this, or doesn't do that. Biggest of all is you want the whole game to be as quick and painless for you as possible so you can get there. Well guess what? I doesn't matter if the end game were perfect, you blew through the content to get there and then you did the end game a few times, now your bored. More often, you Monday morning quarterback it and say, " I would be so much better if...). Well it won't and it never will be. In the mean time, dev's make changes to keep you interested in the "End Game" and in the process ruin the rest of the game.
Look at Wow, The whole process if getting to the end game used to be challenging and fun, yeah some work involved, but it meant something when you finally got there. Now it's just going through the motions, no challenge, not even much commitment in time, and then your doing "End Game! Whoopie!! Well, Grats! Looks like you have ESO doing the same thing. Forget those of us that love the story and the content, let's make this an, "End Game" game. Just log in play a few hours and then go beat the same boss or bosses, over and over and over.
You people forget the most important part of the end game, it's the END. Look it up in Webster's, it means it's over, nothing else to do after! THE END!
The end is not the game, it's getting there, that's the game. That's what MMO's are all about getting there.
Nooblet, First you say that WildStar is targeted to only 1% to 5% of the players, then you say it is catering to 'every style' of player. Make up your mind.
WildStar has a graphic style that is nothing like WoW. Having played WoW for 10 years, and WildStar for some months now, they are NOT the same.
Nor is WildStar a WoW clone. It is simply not. If anything, the combat style in WildStar is closer to ESO!
And, the original intent was to point the OP to a game that might have what he/she is looking for. A really hard raiding end-game. Designed for hardcore progression raiders and not for all the player base.
We can stop talking about it now, if you like.
While it may cater to "every style of player" now.. it will not be able to sustain that.
Lets not be naive, Raid content takes alot more time/effort to create. Once the 1-5% of the playerbase completes these raids, they will be crying for more. The Devs seem almost exactly like the Rift devs did. And they will start to gear the game towards raiding, and raiding will provide the best rewards. Even though Rift pumped out content WAY faster than any other MMO I played, and had as flawless of a MMO release as I've ever seen, they still went downhill and eventually F2P when their focus became Raid content(which was by far their most fun content).
That is my impression of it. While it may not suffer the same fate as Rift, I feel they both started off on similar paths. Maybe wildstar will take a different direction, who knows.
Know what you mean. I have enjoyed ESO to a certain extent, but there just havent been any memorable moments like other games i have played in the past. When my most memorable moment in ESO is stripping naked and jumping to my death to complete a quest while being cheered by other naked people playing the lute, then u know the game lacked somethingthis makes me sad. was hoping for a huge sprawling endless dungeon of awesome like the old days... so much about this game brings me back to the old days but...
rogue_gamer32b14_ESO wrote: »
Nazon_Katts wrote: »I'd love to see a 3h+ raid, IF it is paired with a good story, fantastic scenery and full of surprising and fun boss mechanics.
The biggest problem with MMO's today are you end Gamers, ESO included. Your all about the end game. You blast through content to get there and are always, always, disappointed. It's this or that, it's short, it's long, or it's does this, or doesn't do that. Biggest of all is you want the whole game to be as quick and painless for you as possible so you can get there. Well guess what? I doesn't matter if the end game were perfect, you blew through the content to get there and then you did the end game a few times, now your bored. More often, you Monday morning quarterback it and say, " I would be so much better if...). Well it won't and it never will be. In the mean time, dev's make changes to keep you interested in the "End Game" and in the process ruin the rest of the game.
Look at Wow, The whole process if getting to the end game used to be challenging and fun, yeah some work involved, but it meant something when you finally got there. Now it's just going through the motions, no challenge, not even much commitment in time, and then your doing "End Game! Whoopie!! Well, Grats! Looks like you have ESO doing the same thing. Forget those of us that love the story and the content, let's make this an, "End Game" game. Just log in play a few hours and then go beat the same boss or bosses, over and over and over.
You people forget the most important part of the end game, it's the END. Look it up in Webster's, it means it's over, nothing else to do after! THE END!
The end is not the game, it's getting there, that's the game. That's what MMO's are all about getting there.