rogue_gamer32b14_ESO wrote: »I love ESO dearly. For me it’s still the best MMO on the market. However it lacked some serious raiding content and true end game. I was holding out hope that Trials would fix this issue and ESO would become a brand name for the MMO genre. Simply because the game got so many thing right. This being said, Trials fell completely short for my friends and myself. We killed both Trials last night within 35-40 minutes roughly. I didn’t feel a challenge with this content at all. It felt rushed and frankly underwhelming.
After running the content 3 more times in the same night and clearing it….it became painfully obvious this is not the style of “raids” I was looking for. For me this was the one feature they needed to get right, and completely fell short. My biggest issue is the simply fact that ZoS made content designed to be speed ran. If you are able to speed run bosses, what is the fun? Whats the point? These bosses are not hard at all. It’s simply 2 maybe 3 mechanics and done. The bosses themselves are tuned to be speed ran, which speak volumes to me. Needless to say, if Trials are the “raids” for ESO…..I have lost a lot of hope for the game in the long run. They are fun at first, then just become a huge boring grind feast. As seems to be the trend.
I am more than a bit disappointed. I wanted and expected a lot more. I wanted some really badass bosses to come up against, and it take a long while (20-30 minutes) to kill each one. No timers and no soul pools….(which are just annoying and in no way hard)
I am just so stunned, how ZoS got it so so so wrong. The old raiding system wasn’t broke, why try to fix it?
Although I agree a bit with some of your thoughts, I also disagree in some areas.
Duration of a 'raid' or 'fight' does not make it good or challenging. Unfortunately the bar has been set with previous games, these seem to define the need for a #raid' to take hours and hours to complete, if it doesn't its just rubbish!
Having said that, I am not necessarily supporting the current system totally, however there is a place for raids that can be completed in a shorter timeframe. Make the fights interesting and non-linear to create a challenge, it doesn't need to take 20-30 minutes to kill something to make it challenging, infact fights that long are plain boring IMO.
Its been pretty clear to me that this game was focused around Cyrodiil. Similar to DAoC, it has some PvE content, but that is not the focus. The focus is the War in Cyrodiil with some PvE mixed in. Atleast that is what my impression from the game was before I even bought it.
Which isnt necessarily a bad thing, as games that try to do everything, and please everyone typically fail. Just hope some changes are made to keep the war alive in cyrodiil.
Its been pretty clear to me that this game was focused around Cyrodiil. Similar to DAoC, it has some PvE content, but that is not the focus. The focus is the War in Cyrodiil with some PvE mixed in. Atleast that is what my impression from the game was before I even bought it.
Which isnt necessarily a bad thing, as games that try to do everything, and please everyone typically fail. Just hope some changes are made to keep the war alive in cyrodiil.
While I enjoy raids... I also hate them and the fact that I'm required to have a raid schedule in order to participate. I do not like having to set a schedule with upwards of 20+ players in order to do the endgame content(I just don't have that kind of time anymore, to where I have to choose between raiding and making the wife mad, or not raiding, and making the guild mad). While they may lose some players that are die hard raiders, I feel it's a respectable choice to go a different route.
Lucifer108 wrote: »Its been pretty clear to me that this game was focused around Cyrodiil. Similar to DAoC, it has some PvE content, but that is not the focus. The focus is the War in Cyrodiil with some PvE mixed in. Atleast that is what my impression from the game was before I even bought it.
Which isnt necessarily a bad thing, as games that try to do everything, and please everyone typically fail. Just hope some changes are made to keep the war alive in cyrodiil.
While I enjoy raids... I also hate them and the fact that I'm required to have a raid schedule in order to participate. I do not like having to set a schedule with upwards of 20+ players in order to do the endgame content(I just don't have that kind of time anymore, to where I have to choose between raiding and making the wife mad, or not raiding, and making the guild mad). While they may lose some players that are die hard raiders, I feel it's a respectable choice to go a different route.
Its simple for me. I am VR 11 now, and for 2 weeks i was at VR 10 i barely logged in because there is absolutely no solo content for me to do in this game when my friends are offline. Minor things like dailies or whetever to keep me occupied solo. I personally hate dailies but at least it gave me something to do . Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging.
It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since there is no incentive to do them other than get better times. So atm, i have no incentive to log in at all other than to feed my 3rd horse. And thats why i feel as though it is time for me to move on . I am a PVE player more than a PVP player and as stated in by the OP , i am massively disappointed but trials .
Lucifer108 wrote: »@Dimar I mean really? i spent a little over a month getting to VR 10 in a legitimate way without no exploits whatsoever. Yes i skipped almost every single mob that i didnt need to kill post VR5 since i was a nightblade and it made my progress significantly quicker to VR 10.I collected every lorebook and did every quest except 3/4 of the final zone which i was saving for 1.1.2 to help with experience in case finding a group for craglorn was hard. This thread isnt about only lack of endgame but the fact that endgame for PVE is terrible and replay value is lacking , both from the quality of content and rewards.
Unless you are a pvper , you are not going to feel any different whenever you hit VR 10+ except for the fact that u spent more money on subscription fees for the same content than I did.
Usually in other games i take my time with leveling, but in this game i felt i did the right thing to get ahead of the pack due to all the silly nerfs (motifs/ class abilities) that have come into play, not to mention i found that i encountered fewer quest bugs by rushing ahead compared to friends who are still leveling and have had progression halting bugs.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
And this is a good thing. You don't have to build games to be all things to all people.
WildStar. 20man and 40man hardcore progression raiding. Designed NOT for everyone to experience; designed to be only for the lovers of hard raid trash, hard mini-bosses, and flat out challenging main Bosses. They have what you want, if you can get past the lighthearted world implementation.
I DLed the open beta and played for 20 seconds and decided I couldn't play a WoW clone that seemed even more kiddie than wow. The combat seemed kinda similar to ESO but did not like the feel of it as much. The PvP looked horrible in the videos I watched.
But the videos of the Devs reminded me alot of the Rift Devs and their mindset. Which was a big plus, because the Rift devs were awesome.
I just don't feel I can get past the kid oriented look to the game.
WildStar is about as far from being a WoW clone as you can get and still be a traditional MMO. The Raiding end-game content is really just for the raiding crowd; there is other end-game content for PvP folks and for casual PvE folks. There is content targeted for all levels of players, and not all of it is for everyone.
Nooblet, First you say that WildStar is targeted to only 1% to 5% of the players, then you say it is catering to 'every style' of player. Make up your mind.
WildStar has a graphic style that is nothing like WoW. Having played WoW for 10 years, and WildStar for some months now, they are NOT the same.
Nor is WildStar a WoW clone. It is simply not. If anything, the combat style in WildStar is closer to ESO!
And, the original intent was to point the OP to a game that might have what he/she is looking for. A really hard raiding end-game. Designed for hardcore progression raiders and not for all the player base.
We can stop talking about it now, if you like.
Lucifer108 wrote: »Its been Now that 1.1.2 has released, i though trials would give me the the incentive to log in 3 nights a week to do something fun and challenging...
...It was fun the first time, because it was new. But after 3 runs it became a chore (not to mention it is not challenging)since ...
>>>>there is no incentive to do them other than get better times.
...So atm... i
Pretty sure there are completely SEPARATE, cool LOOT for those who go above and beyond in the trials.