If i am not wrong its that OP spell that all templars just spam to kill world bosses ?? If so nerf well deserved.
If i am not wrong its that OP spell that all templars just spam to kill world bosses ?? If so nerf well deserved.
Ragenekton wrote: »Pls guys. Fix this asap. Lvling my templar(clotharmor) is a pain in the ass now...
A 1.2 second selfstun/selfsilence after biting jabs is horrible and selfdestroying.
Think iam going to Play my tank till that.
ZOS_JessicaFolsom wrote: »Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
tinythinker wrote: »Ragenekton wrote: »Pls guys. Fix this asap. Lvling my templar(clotharmor) is a pain in the ass now...
A 1.2 second selfstun/selfsilence after biting jabs is horrible and selfdestroying.
Think iam going to Play my tank till that.
There was a moderator post on the General Discussion - English forum yesterday responding to this.ZOS_JessicaFolsom wrote: »Thank you all for your patience as we tracked this one down. We have an answer for you.
In patch 1.1.2, we increased the internal cooldown of Biting Jabs from 0.5 seconds to 1.2 seconds. Unfortunately, this change was not documented in the patch notes. This was not intended, and we do apologize.
This change was made to balance the ability's high single target damage. However we have been reading your feedback, and agree that the ability feels too unresponsive now. We will be reverting this change for the next patch (as soon as possible), and instead will slightly increase the ability's resource cost.
Isn't this game supposed to be without skill CDs?
terence.caroneb17_ESO wrote: »
p_tsakirisb16_ESO wrote: »Stop worrying and love the bomb.
I am a Templar and only used Bitting Jabs at VR2. To say the least, is not that good.
Javelin is by far better to CC targets, and blast them to oblivion with Dawn Wrath abilities and weapons.
tinythinker wrote: »If i am not wrong its that OP spell that all templars just spam to kill world bosses ?? If so nerf well deserved.
It costs too much to kill a world boss via spamming. You can hit it 4-5 times in a row for a DPS burst but you would then have no magicka left and would need to switch to a weapon or stamina based attack. The issue some people are reporting is a delay for activating *any* new attack after using biting jabs. Some don't see as much of a delay, some say it is taking well over a second. There is no information in the patch notes about biting jabs specifically or what was intended, nor any known pattern to who is affected by differences in delay length.
I reinstalled GW2 to compare the combat experiences and they got this right. ZOS could learn a lot from them on how to do this the right way. Combat in GW2 feels completely fluid, abilities do not lag, fire when they are supposed to and when they have a cool-down, you get a sweep timer on the toolbar providing valuable feedback. I had forgotten how enjoyable it was to play a game with a working combat system as opposed to the laggy click-and-pray mess we have in ESO.
ZOS_TristanK wrote: »Hey, folks. We've moved this discussion from the Support Section to the Class Skills section. Thanks for your feedback!
ZOS_TristanK wrote: »Hey, folks. We've moved this discussion from the Support Section to the Class Skills section. Thanks for your feedback!