What class is this Rock guy Templar or DK? What race? Magic or Stamina? I am looking to start a PVP tank when console launches. Thanks.
I think the defenses should be rebalanced to take away mitigation from blocking and give it to armor instead.
My full-reinforced-heavy DK can get hit by a single wrecking blow for 12000 damage if i don't block it. And if i do block it, the damage i take is only slightly lower than blocking it without heavy armor. So why heavy armor if i have to block 24/7 anyway?
Take away half the mitigation that blocking gives and put it on heavy armor as a passive instead.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think the defenses should be rebalanced to take away mitigation from blocking and give it to armor instead.
My full-reinforced-heavy DK can get hit by a single wrecking blow for 12000 damage if i don't block it. And if i do block it, the damage i take is only slightly lower than blocking it without heavy armor. So why heavy armor if i have to block 24/7 anyway?
Take away half the mitigation that blocking gives and put it on heavy armor as a passive instead.
well probably to not make heavy armor to strong by providing to much passive mitigation.
i actually would prefer some kind of "instanced" blocking mitigation.
blocking with any non shield weapon 25%
blocking with shield 40% mitigation
blocking in heavy without shield 25%
blocking in heavy with shield 66%
I think the defenses should be rebalanced to take away mitigation from blocking and give it to armor instead.
My full-reinforced-heavy DK can get hit by a single wrecking blow for 12000 damage if i don't block it. And if i do block it, the damage i take is only slightly lower than blocking it without heavy armor. So why heavy armor if i have to block 24/7 anyway?
Take away half the mitigation that blocking gives and put it on heavy armor as a passive instead.
well probably to not make heavy armor to strong by providing to much passive mitigation.
i actually would prefer some kind of "instanced" blocking mitigation.
blocking with any non shield weapon 25%
blocking with shield 40% mitigation
blocking in heavy without shield 25%
blocking in heavy with shield 66%
That would work too, but i would still like to see more passive defense for heavy. If 7/7 heavy pays the price of both decreased damage and worse resource management, at the very least it should not get 2-shotted when not blocking.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I think the defenses should be rebalanced to take away mitigation from blocking and give it to armor instead.
My full-reinforced-heavy DK can get hit by a single wrecking blow for 12000 damage if i don't block it. And if i do block it, the damage i take is only slightly lower than blocking it without heavy armor. So why heavy armor if i have to block 24/7 anyway?
Take away half the mitigation that blocking gives and put it on heavy armor as a passive instead.
well probably to not make heavy armor to strong by providing to much passive mitigation.
i actually would prefer some kind of "instanced" blocking mitigation.
blocking with any non shield weapon 25%
blocking with shield 40% mitigation
blocking in heavy without shield 25%
blocking in heavy with shield 66%
That would work too, but i would still like to see more passive defense for heavy. If 7/7 heavy pays the price of both decreased damage and worse resource management, at the very least it should not get 2-shotted when not blocking.
you will then have to significantly lower the dmg a heavy wearer can deal to a value where a heavy wearer deals less dmg to a light wearing player than otherway round and eventualy add a significant resource cost value to offensive abilitys while wearing heavy to keep it at least somewhat balanced. otherwise everybody would be running around in heavy as it provides more mitigation while dealing as much dmg... as resources with the current reg values are a non issue anyway.
Heavy still as useless as usual in PVP.I'm a bit baffled. I told my friend HA is in 1.5 not really good in PVP, "you wont be a good tank running that ugly *** HA set of yours". Well, seems he got the last laugh, hes a total scrub in PVP but just as he wished, he's not dying until there are at least a few people hammering him for a minute or two. We are calling him "the rock", slow as *** and can't kill *** but at least he ain't going down. Will be interesting to see if it will be viable in 1.6.
EDIT: Today while PVPing we got jumped by some gankers and me and a friend quickly went down, so the only guy standing was the rock, I went afk to get a drink. Came back 3 or 4 minutes later to see them still hammering on him. In the end they just left and he ressed us.
Except if you agree to kill no one, like the "rock", then you can play the 24/7 block game where you can bore even your adversaries after having bored yourself ! yeaaaah.
Victory by boredom !! GG Heavy Armor !
for god's sake, this thread started in MAY 2014 - FOURTEEN. Then got necro'd in sept/october, and again in February....
STOP DOING THIS.
Heavy armor definitely has appalling defensive passives, none of them except Bracing contributes anything substantial at all to remaining alive, while the other armor types make a world of difference.
There really isn't any difference between having the heavy armor passives, or not having them, most of them do nothing at all. I mean getting back ~0.1% of your stamina and magicka every 8 seconds? Who came up with those numbers? How is that useful?
Yes. You can penetrate all armor with sharpened plus one of the following options: dual wield mace, 2h maul,or champ armor pierce
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"