Nope. You are obviously not a programmer.
It has nothing to do with bad typing. It has everything to do with the sheer volume of code and the inherent sensitivity of complex systems to minute errors.
Errors are small and easy to make, consequences are big and obvious once the system is placed under pressure. Which only occurs on live.
b92303008rwb17_ESO wrote: »I have been playing MMORPG games for over 10 years and, except Funcom, I have never seen a company f*** up their game so bad like Zenimax did.
fiachsidhe wrote: »Rift, TERA, and Neverwinter, to name a few. GW2 had a pretty smooth launch.
You mean that GW2 with invisible zergs running around and people exploiting render lag to hell and back? That GW2?
Or Rift which got a ton of flak for server instability?Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
Launch has been very smooth. I played since first day of early access, and with the amount of content I covered since then I'm pretty happy. Maybe <10% of the game was affected.
Of course, they had a streak of big ones lately. Vampire ultimate spamming. Now VR rank scaling. And caltrops bug.You're right, its been an ENTIRE month. ZoS should be churning out daily hotfixes. Instead they are doing jack *** for weeks at a stretch only to break even more of the game.
You are obviously not a programmer either. You have no idea how complicated it is to push through a patch. It's not like some dude is sitting in the corner typing away with Firor peeking over his shoulder telling him what to do. You have dozens of people. Any one of them can make a small mistake that breaks something. You have multiple interdependent systems, all sensitive to changes made within any of them.
You have to go through version control, and with dozens of people working on the same code you spend a lot of time keeping track of who did what and why.
Daily hotfixes. No such thing. Just like bug-free coding. Can't be done.
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Of course. I design and code web apps. Those are relatively simple programs - usually a couple thousand lines of code. Sometimes just hundreds.
So I speak from experience when I claim that errors are easy to make and not because the programmer is lazy or sloppy. One wrong key press at a wrong time and in the wrong place and you have yourself a bug. Sometimes they're easy to spot, and sometimes really really hard. Until it goes live, then it's immediately complained about.
fiachsidhe wrote: »Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
I'd think that the original launch of FFXIV would qualify as 'even worse'?