ThatArgonianGuy wrote: »I feel bad for the brilliant creative team of this game (story, art direction).
fiachsidhe wrote: »b92303008rwb17_ESO wrote: »fiachsidhe wrote: »It isn't just the nightblades either. Its the entirety of their ignorance, lack of foresight, the constant avoidable mistakes, the never learning from their mistakes, the lack of communication, ignoring their players and testers, their messed up priorities, the incompetence of their fixes, lack of effort in dealing with bots, bugs that last for months, endless bad ideas/designs.
Considering all the numerous issues at present, I think there is a bigger problem than incompetency. I don't know if anyone has noticed that but when I saw the credits I couldn't help but thought "that is a really long list". And I just don't believe that there is short of talented people. With the issues coming from ALL aspects of the game, I can't think of any explanation better than "there is something wrong on the management level". Provided that Zenimax Media probably wouldn't let this franchise die and their investment gone fast and ugly like this, I guess or hope they will look into this soon.
I have no doubts that this is a management problem. Usually the actual programmers aren't at fault. Many game companies are run on nepotism and cronyism. I'm pretty sure Zenimax is no different. No matter how good your programmers, they can't do a thing with inept leads/managers.
Reading their glassdoor page doesn't do a thing to curb this theory.
http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htm"Horrible IT systems. Management paralyzed by bad data, fear of keeping their jobs and general incompetence. Some of the employees in HR are unethical, senior management cannot be trusted, and micro managers are really annoying. Employee benefits are not competitive, time off is extremely limited (10 days), no sick days, and work hours are greater than nine hours a day. Personalities and egos keep others from doing their job in a healthy and productive matter."- No room for growth and development. Employees have been in the same role for over 3 years. Each person has their own process and territorial about their work.
- Several office personnel lack office etiquette (rude and confrontational). Be prepared to defend yourself or get thrown under the bus for doing your job or being you. The bad apples make it bad for the good ones.
- No structure. Clear disconnect between senior level management and regular staff. Senior management in old boys and gals club. "Do your time mentality"
- No work life / balance . Benefits do not consummate for extra time worked
- Stringent vacation policy. Employees are given 10 days off. No rollovers allowed. You only get 10 days.
- No sick days so you have to use from your 10 day balance. Most of the staff come to work sick so they don't have to use their 10 day personal time off. They spread their illness to other employees.
- Rapidly growing company with MANY growing pains.
- Cliquey groups. Take a look in the lunch room.
- Outdated office space.
- Company spends money in questionable places.
- Senior management lacks interpersonal skills and not approachable
- No development plan for employees. You are on your own.– Managers with over inflated egos
Brown nose system for moving up
High level management live in a bubble-no knowledge of manager ego and oppression of staff
Those with weight issues need not apply.
Company offers no sick leave. You must use your vacation leave when you are sick.
@Phantax covered what I was about to say quite eloquently. Every mmo has it's launch issues, but this one has been by far the worst I've seen in my gaming history. It started out as small minor things, but when the bots started hitting the game hard with all the backend loopholes the devs left open? That's when things really started getting crazy. Zenimax really needs to buckle down on those exploits they left open, and patch up the remaining issues, even if it's incrimental jobs. The problem with Zenimax is that they have a history of not being very thorough. Their past game development history with Bethesda isn't exactly a glowing record and this game could have cleared that up easily if they had just paid closer attention to what was being implimented, and what conflicts code-wise could occure on their end. Instead, they throw a half-baked patch to QA, whom is only given a short notice push to finish testing asap, and QA gives it a once over, before throwing it onto the server with the green light. All hades breaks loose and look what we have now? A giant mess, and no one to blame but the company and their poor development ethics.Ok so @DragonMother and @Garetth
In your experience, and please let's be honest here, can you name an MMO which had a smooth launch and was bug free from the start (or even, ever)? Some MMOs crash their servers for a month after launch, others are full of bugs.
This MMO is a little more than a month old. What we have here is typical launch problems. Every single MMO out there had them. No exceptions. We're talking about incredibly complex systems here that are supposed to cater to a huge number of players and people wonder at the bugs and the crashes... you can't test for that kind of thing.
Six months down the road, if the game is still plagued with game breaking bugs like the VR difficulty scaling, then we can start talking about incompetence (although it looks to me like someone entered a wrong multiplier into a wrong field in the toolset, which just is bad, come on ZOS at least do your bugs professionally).
But right now it's just so much drama for something that is to be expected. And MMO veterans should know this.
Which is one very vital reason why QA and testing is so important.
Nope. You are obviously not a programmer. It has nothing to do with bad typing. It has everything to do with the sheer volume of code and the inherent sensitivity of complex systems to minute errors.
Errors are small and easy to make, consequences are big and obvious once the system is placed under pressure. Which only occurs on live.
Personally I don't like either of those games, so your point? If you don't like taking the time to read the actual content that's on context to the thread, then don't read it at all.ss.ioannidisnrb18_ESO wrote: »This whole thread is laughable.
A whole lot of rubbish and spewing venom - you guys either come up with something specific to complain about or dont bother complaining.
You are beginning to sound like a plant from Wildstar/WoW or whatever
DragonMother wrote: »Personally I don't like either of those games, so your point? If you don't like taking the time to read the actual content that's on context to the thread, then don't read it at all.ss.ioannidisnrb18_ESO wrote: »This whole thread is laughable.
A whole lot of rubbish and spewing venom - you guys either come up with something specific to complain about or dont bother complaining.
You are beginning to sound like a plant from Wildstar/WoW or whatever
fiachsidhe wrote: »Rift, TERA, and Neverwinter, to name a few. GW2 had a pretty smooth launch.
Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
You're right, its been an ENTIRE month. ZoS should be churning out daily hotfixes. Instead they are doing jack *** for weeks at a stretch only to break even more of the game.
Bethesda have no say, they're a subsidiary of Zenimax like ZOS are, nothing more.I'm not sure how much say Bethesda have over ESO/Zenimax but this whole fiasco is badly damaging the Elder Scrolls franchise. They (somebody) needs to step in, prioritise, kick some butt and sort things out before permanent damage is done ! ! !
fiachsidhe wrote: »Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
DragonMother wrote: »Which is one very vital reason why QA and testing is so important.
fiachsidhe wrote: »
Its like they want the game to fail at this point. Its like this entire game was an experiment in what gamers will put up with, and its getting more and more cartoonish.
Gamers should want all MMOs to be free-to-play, says EverQuest dev
Franchise director David Georgeson says the controversial business model encourages developers to make good games.
"We're effectively street performers: we go out there and sing and dance and if we do a good job, people throw coins into the hat," he explained. "And I think that's the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don’t get that money back."
"So if you buy a turkey, you've just wasted your money. With free-to-play you get to go in, take a look at it, and find out," he added. "It's entirely our responsibility to make sure you're entertained. That's the way things should be in my opinion with free-to-play."
After i read a http://www.glassdoor.com/Reviews/ZeniMax-Media-Reviews-E134492.htm i fully understand what is going on here, i was suspecting a BAD MANAGEMENT i have seen similar situation in companies, management kill people wish to help company product/image and people working there just do minimum to get paycheck and not risk to lose a job by advancing ides that are against BAD decisions that someone higher in chain decided.
I'm really sad that game with so good potential finished in such hands, after reading all this i can only hope for some DRASTIC and DECISIVE change that will favor creativity and quality over nepotism and position safeguarding!
worked at ZeniMax Media full-time for more than a year
Pros – Good experience. Chance to work on some awesome games
Cons – No sick days. Terrible management, ego-filled leads and sub-par pay.
Advice to Senior Management – Come down from your high heavens and actually realize the ego-situation going on down here.
morashtakb16_ESO wrote: »Again we have white knights riding to the rescue with old excuses of "Well... 'that' game didn't do that well either!", etc.
Let's turn that around and ask; If the history of what not to do is there to learn from why is ZOS making all the same mistakes?
Or Rift which got a ton of flak for server instability?
ss.ioannidisnrb18_ESO wrote: »DragonMother wrote: »Personally I don't like either of those games, so your point? If you don't like taking the time to read the actual content that's on context to the thread, then don't read it at all.ss.ioannidisnrb18_ESO wrote: »This whole thread is laughable.
A whole lot of rubbish and spewing venom - you guys either come up with something specific to complain about or dont bother complaining.
You are beginning to sound like a plant from Wildstar/WoW or whatever
You dont like those games?
Honestly point to one thing that they have done wrong that isnt part and parcel of MMO.
Something specific
I stopped reading after the first page - sorry if in all those posts you have said nothing of value do not expect people to continue.
Bottom line : If you complain about the odd bug here and there look at other games like WoW which was buggy 6 months in - server instability constant crashes etc.
If you complain about nerf well - my children complain when I take their toy away for playing with it wrongly (see the similarity)
As far as that goes I cannot see anything else . Beta was smooth - a few bugs with quests but nothing too bad.
I give them 8/10
Billing issues 5/10
Completely new game with a new action based model including crash and so much more
Get over it or get out it is that simple
I am sick of the venom already
fiachsidhe wrote: »Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
I'd think that the original launch of FFXIV would qualify as 'even worse'?
fiachsidhe wrote: »Here's a question for you, in recent memory can you name an mmorpg that has had as bad of a launch?
I'd think that the original launch of FFXIV would qualify as 'even worse'?
I believed it was lack of experience at first. Now I'm not sure sure anymore, since it seemed to be done on purpose. Must be something I am not aware of.
For example - I'm thinking of Uwe Boll (movie director / producer). Due to German Tax Laws at the time, he was allowed to write off 100% of investment as a tax deduction; the investor was then only required to pay taxes on the profits made by the movie; if the movie lost money, the investor would get a tax writeoff. So he made a crapton of bad movies based on game franchises.
I suspect something is being done here as well. They are seemingly doing everything in their power to displease and close this game fast.
/tinfoil hat off
ss.ioannidisnrb18_ESO wrote: »I am sick of the venom already
Nope. You are obviously not a programmer. It has nothing to do with bad typing. It has everything to do with the sheer volume of code and the inherent sensitivity of complex systems to minute errors.
Errors are small and easy to make, consequences are big and obvious once the system is placed under pressure. Which only occurs on live.
isengrimb16_ESO wrote: »
Nope. You are obviously not a programmer. It has nothing to do with bad typing. It has everything to do with the sheer volume of code and the inherent sensitivity of complex systems to minute errors.
Errors are small and easy to make, consequences are big and obvious once the system is placed under pressure. Which only occurs on live.
I can see weirder and weirder side effects (emergent properties) happening the more complex the code gets and the more powerful computers get. No, not Skynet, just .... really bizarre, totally unpredictable "bugs" even in theoretically perfect software.
I like to peruse the Cracked site from time to time, and they have several articles showing video game glitches from various eras. Some of the modern ones are downright frightening to behold.
Blackwidow wrote: »ss.ioannidisnrb18_ESO wrote: »I am sick of the venom already
Lies.
If you were sick of it, you leave the thread.
You come here, see what it is about and post instead of leaving.