The one thing your are leaving out is - all that content has to stay in your inventory UNLESS you pay for land. You have to rent Sim real estate in order to rez your creations, or put up a store to sell them.JessieColtub17_ESO wrote: »That content also never disappears. Once you obtain the content, you have it forever, even if the creator leaves and never comes back.
It also means that anyone, and everyone, can create their own content, within 5 minutes of downloading the software.
If the user base in Second Life had to rely on the developer to release new content, the platform would most likely have folded and shut down years ago.
Second Life is also completely and utterly free to play. You do not have to pay for the software, downloading it is free. You do not have to pay a monthly subscription. As a user you never have to pay a single real dime for access to anything that Second Life or the users offer.
Problem is people want lots of content that they can do really fast.
How long does it take to produce a full single player game? In case of Elder Scrolls series they release a new game about every 3 or 4 years. How long does it take to play through an entire single player game? For me I played Oblivion for about 4 months.
Ok how is any company suppose to take a 3 year cycle and reduce it to 4 months? This is the main problem with MMO's most players want the content of a single player game over the history of the MMO and I just don't see how that can be done effectively or economically without reducing content and not turning a game into a grind fest. MMO's just don't work long term unless their player base turns over on a regular basis.
I am sure that company's make lots of money on MMO's but as a gamer I am done with the sub par MMO scheme when I finish ESO.
The game you want will never exist because there will always be new content to make. When is "enough is enough".
No matter how much content is put out there at launch there will people that blow through it faster than the devs ever thought possible.
Moonchilde wrote: »Try SecondLife. More content than you can experience in 6 months, definitely.
Seriously, do you know how long it takes to generate content for a 3d world? To make enough original content to satisfy your appetite, the venture capital required to get that all designed and built and tested to your satisfaction would just not be available.
Who has 200 million to spend on a game who's player base isn't reliable - its such a fickle market that players threaten to unsub at the drop of a hat. Your demands and behavior are part of this risk assessment. Unless the market culture changes, the level of risk on investing in that market will not change.