Mojomonkeyman wrote: »It`s so funny, OP´s buddy Xsorus was making himself look like a fool in several GW2 threads with his attitude of "I`m so pro, I know everything, hua!"
He even claimed (and still claims I guess whenever he smells the opportunity to) to have created a ranger build that half of EU`s tpvp rangers were running way before him (except the asuran utility variation cuz not possible in tpvp).
It seems you really found each other, your attitude is so...similar, OP. How can mediocre players be so full of themselves? Do you high five each other every day to keep motivation up, whats ur secret?
What exactly did you guys achieve in GW2 again? Like teamQ leaderboards or such?
Please keep on entertaning me! Pretenders...
By the way, I`m agreeing on no cap on PBae.
I'm fine with target caps on Talons, Impulse, Solar Barage, ect. Same as with Crystal Blast, Reflective Light, Meteor, or anything else thats target based or PBAoE.
Ground based AoEs however, like Standard, Nova, Lightning Splash, Wall of Elements, Cinder Storm, Negate, ect. should absolutely never have a target cap.
There's an easy counter to those. Move out of them. If you get locked in one, then you got out played. You lost.
Ground target AoEs should never have a cap.
This.Been playing games for 13 years with no AoE caps... been no such thing as QQ about 1 person being able to attack 200 people with 1 skill. Only since GW2 implemented them really.
without casuals who would all the elite players be killing. It is fairly obvious from past MMO PVP type games that Elite players avoid each other and roflstomp casuals and feel good about themselves
Admittedly I did not play DAoC... wish I had. But I have played a few games with strong PVP structures and I for one am glad that ZoS is recognizing the fact that casuals need to be favored. I also agree that a lot of old school pvp players look for the challenge, but with the newer generation it's all about self promotion and ridiculing others. I am a cranking old man it seems
Good PvP players will always find away to be good. Either true skill / grouping / voice coms whatever it takes. But casuals must feel as if they have a chance. Look at WAR. Mythic took forever to address zerg busting AOE brightwizards with a hard mez as well as too long to address empty servers. Zos seems to be addressing both of these issues in their current game now rather than 6 months down the road when everyone has unsubbed. They need to move quickly to keep players. 90 days is what the majority of long term players will give a game.
The intro of the new campaign and the AoE cap are both needed. IF you want to see how this games future will be without those... take a look at www.warhammeronline.com
Should 6 stand a chance against 12? Yes if they're coordinated and generally better players.
Should 6 players stand a chance against 25+? No imo
That said. I don't like the cap especially so low.
firstdecan wrote: »Should 6 stand a chance against 12? Yes if they're coordinated and generally better players.
.......
If AoE is going to be limited, turn on player collision to keep the player "density" in balance with the AoE limits. If player collision is going to remain off, AoE should be unlimited to compensate for the unbalancing effect of unlimited player density. I honestly don't care either way, but limiting AoE without limiting the amount of space players can occupy at once turns the PvP aspect of the game into nothing more than Zerg vs Zerg.
Agreed here. Collision is something that should be done IMO. The largest problem with it Collisions detection is the massive amount of client side processing that has to take place to keep everything in check.