player housing is a complete waste of time, and always has been. Make the bank system realistic and useable.
Wouldn't need a better banking system if they put housing with containers in.
Also, waiting 2 years for housing is unacceptable. Sorry ZOS. Get working on it. Should have been in at launch.
The only thing I really miss about EQ2 was the housing. Combat and such was a lot like other MMOs and kinda meh means to an end but I really did like the housing.
Of course, I can't go back. Just doesn't feel right anymore since I quit in 2012.
curlyqloub14_ESO wrote: »
Player housing is completely useless, except to "show off" as some people have mentioned. If you like to build things and spend hours arranging your pixels, go play a sim game. Want to roleplay and have "parties" where you sit there staring at each other's pixels and /emoting back and forth? Go play Second Life. Want to be the "mayor" of your pixel town? Go check in on FourSquare or Farmville or whatever those ridiculous FB games are. Want to "show off" your pixel trophies to your friends? Grow up, this isn't 2nd grade, we don't have show and tell anymore. No one cares about your trophies.
Not to mention the valid and significant questions/concerns that could arise with player housing, which @Catches_the_Sun already mentioned just a few posts above.
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rioinsigniab16_ESO wrote: »"it's one of those things that when you have a game that's been running a long time"
WS has housing at launch.
EQ2 had housing at launch.
SWG had housing at launch (iirc).
Plus others.
In each game, housing was well received and enjoyed.
To put housing "on the back burner" is a boneheaded move, because housing can be a MAJOR factor that keeps people playing the game. Why? Because if people can decorate their houses with items they get from the game, that gives them one more reason to go out and hunt for those items they covet. Whether they are crafted or drops, easy to get or hard to acquire.
It doesn't have to be "different". It just has to be implemented well.
Take Skyrim's housing (both the original version, and the expansion). To me, those are perfect foundations on which to draw inspiration. You could have city/town based instanced housing, as well as highly sought after "plots" of land in the game world on which to build.
The above is what I posted on massively.com's article regarding the interview.
The average "shelf life" of an MMO that relies almost exclusively on combat and quest is getting shorter and shorter with each new release. TESO has gotten a lot of flak over the last few months. Some for appearing too "samey" and "mediocre" and others for straying too far from the Elder Scrolls formula. And whilst I don't completely agree with all such criticisms, nevertheless I do think that the devs have only a small window of opportunity to set TESO aside from the pack post-launch and onto greater potential.
Zeni, don't be stupid. You need to work FAST and get these kind of "emergent" gameplay activities into the game as quickly as possible if it is to stand a chance at keeping hold of a decent sized playerbase, and possibly prevent itself from falling into the F2P trap.
I thought player built fortresses was the big thing in landmarks, imagine building your own resource node in Cyrodil or taking one from the enemy.I would choose the justice system, w/o a doubt. Housing is way overrated. If it wasn't people would be going nuts over Landmark. I think the people who demand housing is even smaller than the RP only community.
Catches_the_Sun wrote: »While I'm a huge fan of the idea of player housing, I am extremely nervous of the potential negative impact that it can have if not implemented correctly. With us playing on a megaserver, this means housing would certainly have to be instanced. This brings up a host of questions, such as:
How do we determine who is in the same housing instance? The could provide different instances in the same way that they do campaigns, where you could "join" a housing instance & look for your plot of land within.
How do you implement instanced housing without negative impact on in-game community? Towns feel alive...how do you implement housing without making the existing towns feel dead?
What compelling reason do we have to NEED housing? If the answers to this question are increased storage space or owning your own crafting stations, I'm concerned as to how this would effect overall balance of the game & the community. I enjoy the towns feeling alive right now...what happens to that feeling of full, alive towns when everybody is crafting in their instanced homes?
Instanced housing.
Done.
You don't build your houses in EQ2. You click on a door or a portal(to some of the fancier islands and whatnot) and either go to yours or pick from a list and go to someone else's.
Thats a flaw of poor foresight, not one of implicit logic.nerevarine1138 wrote: »\If you launch an MMO with all the content already in there, that MMO will not last long.
LexonLightbringer wrote: »So it seems we are divided on Player Housing, yet united on the Justice System. For those that want Player Housing, what would justify the One-Two Year Development? Is there anything you can think of that you would want included in Player Housing?
LexonLightbringer wrote: »@Squishy Thanks for the well thought out comment, you make some very good points and have great suggestions.