LexonLightbringer wrote: »
Actual it makes perfect sense, Its the definition of the current MMO genre. Imagine if a company released all the content for an MMO at launch and never added any updates. In this reality you would know what you are paying for each month. You could make a choice based on what's already available, not what's going to be available.
You will be able to buy a house from the store once ESO goes F2P. Maybe you will even be able ot purchase the right to use a game AH!!!News on IGN!
rawne1980b16_ESO wrote: »A month ago, a lot of us were full of the joys of spring
Vendersleigh wrote: »Definitely housing first. I am disappointed that it's 2 years away. SWG had housing 2 months after launch. I still remember the joy of making my first house then finding a spot to place it. And that was just the start of a whole suite of buildings, towns I was mayor of, town gardens and municipal facilities. Great fun. No-one who was not in SWG can probably understand the great possibilities opened up with housing but for those of us who have, we yearn for it in every game since. And have never yet been satisfied.
It really ties me into the game to have housing and that ability to call a place one's own. SWG 5 years logging in daily plus occasionally for years after. No other game more than 18 months, usually leaving when they went "free to play".
I am ok with a justice system so long as it is PvE only, not PvP.
Hlaren_shortsheath wrote: »when i look at these people i really feel embarrased for them. i dont think they even have any clue at all about what elderscrolls is. and they look all proud and happy like they think we got what we want. really sickens me.
You will be able to buy a house from the store once ESO goes F2P. Maybe you will even be able ot purchase the right to use a game AH!!!News on IGN!
Jim_McMasterub17_ESO wrote: »Hlaren_shortsheath wrote: »when i look at these people i really feel embarrased for them. i dont think they even have any clue at all about what elderscrolls is. and they look all proud and happy like they think we got what we want. really sickens me.
I think they are intentionally kept "in the dark' feedback wise. I liken it to removing even ONE of the colored word balls from the manatee tanks in Hollywood.
They may refuse to work any more if they knew how badly many of us think they handled this.
JessieColtub17_ESO wrote: »You will be able to buy a house from the store once ESO goes F2P. Maybe you will even be able ot purchase the right to use a game AH!!!News on IGN!
Houses serve no real purpose in an MMO other than for storage. Anyone dumb enough to buy one, IMHO, will be the same people who THINK they need to pay 100K for a Racial
I would say the timelines are good, yes those are two elderscroll type things. But, look at it from the other side we don't know what they have going in those 7 months to year. We don't know how the game will be doing then, plus perhaps they don't know how they want to implement those two systems to make them work for the MMO.
Come on you people need have some give in you and some understanding its not just me me me me, now now now now now.
What type of housing do you want or are we going to have? is it going to be like Star Wars Galaxy's, Rift, etc. Not only that but can/ or will they have it so that you can have land around your house that you can add to it, can you have your home a certain design that you want. There is a lot of thinking and time that goes into something like player housing alone. The game is only what two months old right now.
Moonchilde wrote: »There are (roughly) FOUR kinds of MMO players - people who are primarily motivated by *different things*. These things are, in no particular order:
Achievement
Socialization
Exploration
Player-killing
When I read threads like this one, I see these people who are very high on the Achievement scale screaming their lungs out to people who are of the other 3 types, who just don't see things that way.
When you make a judgement call on whether or not a game is worthless (based on your own criteria), please keep in mind that your criteria may not include a vast territory of possible experience that other people are very happy with.
curlyqloub14_ESO wrote: »Moonchilde wrote: »There are (roughly) FOUR kinds of MMO players - people who are primarily motivated by *different things*. These things are, in no particular order:
Achievement
Socialization
Exploration
Player-killing
When I read threads like this one, I see these people who are very high on the Achievement scale screaming their lungs out to people who are of the other 3 types, who just don't see things that way.
When you make a judgement call on whether or not a game is worthless (based on your own criteria), please keep in mind that your criteria may not include a vast territory of possible experience that other people are very happy with.
Well put. I would be one of the many people who are motivated by items 2-4 on that list, but couldn't care less about item 1. Achievements are like little sprinkles on the frosting on the cake. They're fun in a sort of underwhelming oh-you-checked-that-off-the-todo-list-congrats sort of way, but that's about it.
Player housing is completely useless, except to "show off" as some people have mentioned. If you like to build things and spend hours arranging your pixels, go play a sim game. Want to roleplay and have "parties" where you sit there staring at each other's pixels and /emoting back and forth? Go play Second Life. Want to be the "mayor" of your pixel town? Go check in on FourSquare or Farmville or whatever those ridiculous FB games are. Want to "show off" your pixel trophies to your friends? Grow up, this isn't 2nd grade, we don't have show and tell anymore. No one cares about your trophies.
Not to mention the valid and significant questions/concerns that could arise with player housing, which @Catches_the_Sun already mentioned just a few posts above.
Justice system, on the other hand, will add to the actual game play, hopefully introducing new skills and tactics along with quests - it has a lot more offer than housing. And I had completely forgotten about bounty hunters until someone else in this thread mentioned it, but ya - that would add to the game too. I steal too many purses, suddenly some assassin is hunting me down for retribution...fun stuff. And I would gladly wait as long as needed for that - I'd rather it be done well than rushed. As for housing, if they add that to the game in 10 years, it would be too soon.
"it's one of those things that when you have a game that's been running a long time"
WS has housing at launch.
EQ2 had housing at launch.
SWG had housing at launch (iirc).
Plus others.
In each game, housing was well received and enjoyed.
To put housing "on the back burner" is a boneheaded move, because housing can be a MAJOR factor that keeps people playing the game. Why? Because if people can decorate their houses with items they get from the game, that gives them one more reason to go out and hunt for those items they covet. Whether they are crafted or drops, easy to get or hard to acquire.
It doesn't have to be "different". It just has to be implemented well.
Take Skyrim's housing (both the original version, and the expansion). To me, those are perfect foundations on which to draw inspiration. You could have city/town based instanced housing, as well as highly sought after "plots" of land in the game world on which to build.
aletad11_ESO wrote: »A YEAR or TWO for player housing??? As much as so many people want this, that is just unacceptable. There is no way I will even be around for that. Knowing this, my time in ESO will be substantially shortened. I doubt I will even make it to one year although for the most part I do love the game. Oh well. Too little too late as usual just like a lot of other MMO's in the past.
player housing is a complete waste of time, and always has been. Make the bank system realistic and useable.
JessieColtub17_ESO wrote: »You will be able to buy a house from the store once ESO goes F2P. Maybe you will even be able ot purchase the right to use a game AH!!!News on IGN!
Houses serve no real purpose in an MMO other than for storage. Anyone dumb enough to buy one, IMHO, will be the same people who THINK they need to pay 100K for a Racial
Catches_the_Sun wrote: »While I'm a huge fan of the idea of player housing, I am extremely nervous of the potential negative impact that it can have if not implemented correctly. With us playing on a megaserver, this means housing would certainly have to be instanced. This brings up a host of questions, such as:
How do we determine who is in the same housing instance? The could provide different instances in the same way that they do campaigns, where you could "join" a housing instance & look for your plot of land within.
How do you implement instanced housing without negative impact on in-game community? Towns feel alive...how do you implement housing without making the existing towns feel dead?
What compelling reason do we have to NEED housing? If the answers to this question are increased storage space or owning your own crafting stations, I'm concerned as to how this would effect overall balance of the game & the community. I enjoy the towns feeling alive right now...what happens to that feeling of full, alive towns when everybody is crafting in their instanced homes?