No. Reusing characters is the number one reason ZOS gets into trouble with the "do it in any order you want" plan. Each story should have new characters.
DMuehlhausen wrote: »No. Reusing characters is the number one reason ZOS gets into trouble with the "do it in any order you want" plan. Each story should have new characters.
This only is an issue because the original story you killed somebody then they were just here you go they are back.
You could bring back a character like Daini. The Khajit in Souther Elswyr that was trying to rescue her brother from a skooma dealer. You helped her get away she could show up somewhere else in the world. That or if ZoS really wants to tell a grand story, and good one, have quests that take you back to old zones where you run into characters like Daini.
No. Reusing characters is the number one reason ZOS gets into trouble with the "do it in any order you want" plan. Each story should have new characters.
No. Reusing characters is the number one reason ZOS gets into trouble with the "do it in any order you want" plan. Each story should have new characters.
tomofhyrule wrote: »Give Rigurt and his inane quests a rest already; I can see why he's an ineffective ambassador if he's constantly travelling and bungling everything. Why does he still have a job at this point?
tomofhyrule wrote: »Give Rigurt and his inane quests a rest already; I can see why he's an ineffective ambassador if he's constantly travelling and bungling everything. Why does he still have a job at this point?
While I couldn't agree more with the rest you wrote, the joke about Rigurt is that the king sends him aways as an "ambassador" to get rid of him because he causes too much trouble in his home country. That's the story told between the lines in one of the base zones (I can't remember though where I first saw him - Deshaan, maybe? It's 7 years ago for me).
Tommy_The_Gun wrote: »Captain One-Eye could be a good example:
She plays major role in Shadowfen main story line and later can be seen i Coldharbour during main quest, but... never appears again. She just disappears from the game. What is also weird is that even though we had Blackwood & High Isle chapters - an Argonian Pirate NPC from the base game wasn't in neither of those... ZOS went for same npcs as they do every time.
tomofhyrule wrote: »Yeah, I know that's the reason, but then that leaves a gaping plot hole in another way. I get why Jorunn wants him gone (so do I), but is it really smart to send him to meet with actual ambassadors then?
tomofhyrule wrote: »Yeah, I know that's the reason, but then that leaves a gaping plot hole in another way. I get why Jorunn wants him gone (so do I), but is it really smart to send him to meet with actual ambassadors then?
Well, I assume Jorunn is prone to making bad decisions (or really doesn't care much about everything outside his country), otherwise he wouldn't have skipped the peace talks in High Isle just because spending that time in bed with some random Nord woman seems more important to him...
tomofhyrule wrote: »And there's another one of my major gripes with the High Isle storyline...
Nobody would have allowed that in the real world. How hard would it have been for the 'excuse reason' to instead have been "He caught the Knahaten flu and is in Stormhold with the best Argonian healers, but he sent his son because he realizes the importance of these talks." But no, we instead got "LOL funny man wants to sleep with a rando woman instead of doing his job! look how useless he is! LOL"
tomofhyrule wrote: »I suppose it's no coincidence that most "Who's your favorite NPC" threads have Ayrenn and Raz as the top two.
tomofhyrule wrote: »And there's another one of my major gripes with the High Isle storyline...
Nobody would have allowed that in the real world. How hard would it have been for the 'excuse reason' to instead have been "He caught the Knahaten flu and is in Stormhold with the best Argonian healers, but he sent his son because he realizes the importance of these talks." But no, we instead got "LOL funny man wants to sleep with a rando woman instead of doing his job! look how useless he is! LOL"
In case it wasn't obvious: I didn't mean this seriously. Of course I don't think this whole thing makes any sense (just as sending a intellectually underdeveloped drunkard as an ambassador), it just fits ESO's current general tendency, sadly. I found the writing in 2022 a catastrophy. Random bawdiness without any sense everywhere, logic mistakes (ToT being a brand-new traditional long-established card game), lore mistakes ("Naryu saved the Tribunal and Morrowind"), and most dialogues are really, really repetative and stupid. I've been complaining about the bad writing especially in 2022 for weeks and I'm really worried how this year's chapter will turn out after this debacle. And, to return to this thread's topic, that of course also includes recurrent characters (which I'm sure there will be plenty, because it's a type of fanservice that works with many people). I really don't want to see more characters that had been likeable in older chapters ruined by the current tendency of bad, lore-breaking writing.
tomofhyrule wrote: »It seems though like returning characters are just phoned in completely, and that makes me sad.
Tommy_The_Gun wrote: »The issue I think is that ZOS seems to be re-using like 2 - 4 same NPC characters over & over again (every chapter), instead of re-using other nicely designed characters (that they have plenty in the game) and those characters played a major role in certain zones, but for whatever reason never appeared again.
Captain One-Eye could be a good example:
She plays major role in Shadowfen main story line and later can be seen i Coldharbour during main quest, but... never appears again. She just disappears from the game. What is also weird is that even though we had Blackwood & High Isle chapters - an Argonian Pirate NPC from the base game wasn't in neither of those... ZOS went for same npcs as they do every time.
If it was more varied then the problem of "play any order you want" would not exists.
tomofhyrule wrote: »It seems though like returning characters are just phoned in completely, and that makes me sad.
Shardan4968 wrote: »I always feel awkward when I have to pretend to remember what I did with the Forgettable Character #358614.
They are in your past, but other players’s futures. Since ESO is taking place without advancing the calendar, they would only get confused living their lives out of order.
Only the select few can handle that, like the five companions, Eveli, and some others that get over-used.
fall0athboy wrote: »They are in your past, but other players’s futures. Since ESO is taking place without advancing the calendar, they would only get confused living their lives out of order.
Only the select few can handle that, like the five companions, Eveli, and some others that get over-used.
I mean, they could absolutely just have the prior quest be required before doing the new content.
For example, I really want Sun-in-Shadow to show up in whatever Telvanni land we get in the future inevitably. Since Morrowind is free and essentially base-game, they could just make Heart of a Telvanni required for her potential Telvanni-Lands questline.
colossalvoids wrote: »time line needs to move forward somehow.