colossalvoids wrote: »I'd love having arcs and consequences but any reoccurring encounter is rendered useless and absolutely killed by "play in any order you like!" nonsense. It would not work the way we want most likely.
Eveli is a great example, from having an arc in Orsinium she turned into akorn-brain in Blackwood that lead people disliking actually pretty well written character from before. She wasn't favourite by any stretch but now it's a Stuga tier material. And remember when Naryu turned up in Morrowind people thought it wasn't a good cameo, oh jolly times, little we knew of what's to come.
Not writing it to go against other posters or the op but if some of the writers ever turning their heads forum side they're should be 100% aware of issues some of us having. Personally I see only two ways out, either we need more new original stories and characters (better new and uninspired than good old and made uninspired) or time line needs to move forward somehow.
If they had done it right, it would have worked. ZOS is of two minds when it comes to this. One part thinks this is happening in whatever order the player does content, while the other part thinks the story is linear, end-to-end, in the order they are released.
And let's not forget that High Isle literally cannot take place before the Coldharbour questline, as that story has a 3-alliance meeting and temporary truce, that's treated as the first ever such event.tomofhyrule wrote: »Another one of my gripes with the High Isle storyline.
fall0athboy wrote: »For example, I really want Sun-in-Shadow to show up in whatever Telvanni land we get in the future inevitably. Since Morrowind is free and essentially base-game, they could just make Heart of a Telvanni required for her potential Telvanni-Lands questline.