Top thread 2019 bud.
“No ani cancel anything! Wooo”
They already ruined ultimates with this nonsense... now you want my La>Skill to be turned based slow?
Do you even have a clue what you are asking?
Top thread 2019 bud.
“No ani cancel anything! Wooo”
They already ruined ultimates with this nonsense... now you want my La>Skill to be turned based slow?
Do you even have a clue what you are asking?
While la-skill-bash combos are nice, its boring to watch a fight where everything is cancelled - like exe or onslaught etc etc. Game looks buggy and not beautiful. Why do we need animations at all? Some twitchy starter moves and running.
I hope there will be some midground, in another life.
SRASinister wrote: »I just roll my eyes whenever I come across a post complaining about animation cancelling. Animation cancelling was gimped hard when Thieves Guild came out. I could cancel in multiple hits that would all land by cancelling a single wrecking blow animation not to mention the damage that could be done with incap and surprise attack cancels. This was all on console so imagine what pc could have been like with macros. Weaving and cancels make the game feel smother especially with having to deal with all of the lag anyways.