WalkingLegacy wrote: »Hate it in GW2 and will hate it if implemented here.
Why @WalkingLegacy ?
I've never played GW2 so I'm curious what's wrong with the feature.
Yeah @Eshelmen , I've been posting things for expanding base game zones since the game was sub-only, and the fact that all dev effort seems to be 100% Crown Store skins and new DLC is exactly why I and many others were worried about the game going B2P. But if it's doing just so much better and making a ton of money with B2P, having some projects that go slow but are still focused on the original zones should be possible if the studio is growing and working well.And believe me, I'm not disagreeing with you at all.
If you give everyone reasons to get back to the zones, this game can expands exponentially.
Love the post
Yeah @ADarklore, like I said just above in this comment, it's one reason I don't like B2P. Never said anything I suggest is easyFunny because the devs have said numerous times that they will not be going back to re-work older content. They make no money off older content and it would take developers off current and future content, which again, they make no money off of. Financially it is better for them to focus on the quarterly DLC releases to give players more 'battle-leveled' zones which they can play at any time, and after a few months from now, with all the DLCs, people won't care about 'going back' to older content.
Also, DCUO tried updating their older zones to scale, it didn't work, and they ended up restoring everything back to the way they were originally. So clearly it is not as easy as so many arm-chair developers like to make it sound.
Just to clear some misconceptions on the downscalning in GW2, it's one of the few things that the game does better than ESO PvE-wise.
It doesn't eliminate progression, at all. You will be stronger than a true lvl 15 for example. No one forces you to go in the lower level zones, you can jump in the appropriate level zones, as there are plenty, and still feel that you are progressing.
Now, if you've gotten to max lvl, you have to option to visit low level zones and still have fun in the events/world bosses. And because maps have mats(and also items that you can deconstruct into mats) as rewards, you have a reason to do them. Low level maps always feel alive because of this.
There really isn't a downside to this.
@Etchos I would imagine it would work exactly the same as battle-levelling does now. No skill points or gear are affected, but all character stats (health, magicka, stamina, weapon damage, spell damage, etc) would be proportionally reduced.I dont think this is a good idea. For example:
-If i click this magic switch to scale down do I then have to manually go and tell the game which skill points i want to lose? or does it just make an assumption?
-Does it make a distiction between level up skill points and skyshard points.
-Then when I unclick the switch is it suppossed to remember where those points where
-Also same issue for attribute points
-I dont really want to have to go and buy/craft low level gear anytime i want to do reduced level content. And i have no room in my bank to be keeping low level sets to equip when I down level.
-Also does this effect individual skill lines? Or can i run around at a reduced level popping flawless dawnbreaker when there is no way I could have progressed l10 fighters guild at that point in the game?
@Etchos I would imagine it would work exactly the same as battle-levelling does now. No skill points or gear are affected, but all character stats (health, magicka, stamina, weapon damage, spell damage, etc) would be proportionally reduced.I dont think this is a good idea. For example:
-If i click this magic switch to scale down do I then have to manually go and tell the game which skill points i want to lose? or does it just make an assumption?
-Does it make a distiction between level up skill points and skyshard points.
-Then when I unclick the switch is it suppossed to remember where those points where
-Also same issue for attribute points
-I dont really want to have to go and buy/craft low level gear anytime i want to do reduced level content. And i have no room in my bank to be keeping low level sets to equip when I down level.
-Also does this effect individual skill lines? Or can i run around at a reduced level popping flawless dawnbreaker when there is no way I could have progressed l10 fighters guild at that point in the game?
Callous2208 wrote: »
I disagree completely. Respectfully, but completely. Of the things I absolutely hated about my time in Gw2, this ranked up there as one of my most loathed features. You were "technically" stronger than the true lvl 15, but you didn't feel like it. Aside from world events, I never once set foot back into a Gw2 lower level zone. And lets face it, before some key additions, world bosses were just zerg fests where you could tap the boss and /dance until it was down to receive the same terrible loot and play the rng game. Haven't played in well over a year, so not sure how much of that has changed. In my mind, the entirety of Gw2's pve content was basically all of us running around the zones with a nerf bat, smacking things for 1 dmg a piece, no matter how much better we geared ourselves and leveled. I'm not saying downscaling was totally to blame for this feeling, but it didn't help matters.