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Would You Preffer a PvP Campaign Where Champion Point Passives are Disabled?

  • Psychobunni
    Psychobunni
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    One non-vet (and) one vet campaign as such would be nice.

    I'm not going to try to make someone feel bad for have no job/family/priorities and can grind 10+ hours a day but...when they went B2P I remember them saying something about crown store offerings for the people that can't do that (ie:convenience items), so ZOS is well aware that the majority doesn't/can't play that way.

    So ZOS can either turn those players off completely and lose that income or figure out viable alternatives. A non-CP campaign would be a viable alternative, or just sell me a max lvl in everything toon ;)
    If options weren't necessary, and everyone played the same way, no one would use addons. Fix the UI!

  • Tolmos
    Tolmos
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    A total of 3 Campaign types

    Non-vet (no CP)
    Vet (no CP)
    Vet (CP Enabled)

    That would pretty much cover all the bases.
  • ColoursYouHave
    ColoursYouHave
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Zlater wrote: »
    It would defeat the purpose of champion points, PvP isn't about level, skill points or champion points. Its about your ability to utilize the game mechanics to your advantage the only way you'll be any good is by PvPing. Also called PLAYER SKILL.

    Consider learning how to use these better instead:
    -Roll dodge
    -Block
    -Sneaking
    -Animation clipping
    -When to break free
    -LOS <is a big one
    -Armor selections
    -Interrupting
    -Run/mount stamina conservation
    -War tactics
    -FOLLOWING THE CROWN
    -Food/drinks
    -Potions
    -Staying out of AOE
    -Learning when to run and when to stay.
    -Pretty much every combat mechanic you are going to have used against you. Learn them.

    I know there are many more to put here but I've got a headache so forgive me.
    To put it in perspective Sypher recently put in one of his posts that he has roughly 300CP's. Compared to many players that already have 1000+ you would think that he wouldn't stand a chance? Yet he is still very obviously one of the best despite the 60% disadvantage.

    You should become a better player not a better character. It is obvious when people complain about PvP that they are not very skilled as a player yet. I can speak honestly when I say that with each of my characters, when they hit lvl10-20 I always immideately take them in to a normal (thornblade usually) campaign for some PvP. It has always been the best way for me to get better with my char and when I'm doing ok I take them back to PvE for some leveling.

    Says PVP should be based on player skill yet supports the system that gives players advantages that are not based on skill in the same post.

    Logic.

  • Pyrocyborg
    Pyrocyborg
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    To be honest, I have no way to tell if someone has more CP than me (except when a character has 7k more HP that I do and does more damage than I do with the same abilities), but I consider that we should have the choice to play without. People who want to play with the CS should be able to, and non-vet and people who do not care about the CS should be able to play without.

    Considering that a lot of Campaigns are low population ones, it could do some good and help in a way. It might also help with lag which would benefit everyone.

    ... or at the very least, they should add a cap, or a catch-up mechanism to help new players be more competitive, but it's probably not going to happen.
    Edited by Pyrocyborg on July 21, 2015 2:23AM
  • Gilvoth
    Gilvoth
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    How is this going to work in imperial city where there is a mix of PVE and PVP elements?
  • RustedValor
    RustedValor
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    How is this going to work in imperial city where there is a mix of PVE and PVP elements?

    No champion points would be even better for Imperial City as everyone would stand a fighting chance of keeping their loot.
    Edited by RustedValor on July 21, 2015 2:28AM
  • Caligamy_ESO
    Caligamy_ESO
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Definitely for this.. except they should just apply this to Blackwater Blade since it is supposed to be "Non-Veteran." But we all know 80 to 90% of the people fighting in it are just rerolling new characters constantly so they can mop up new pvp players with their advantage.

    There really is no argument that holds any validity there because again.. its supposed to be Non-Veteran, and clearly it is not.
    Edited by Caligamy_ESO on July 21, 2015 2:35AM
    love is love
  • bowmanz607
    bowmanz607
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Definitely for this.. except they should just apply this to Blackwater Blade since it is supposed to be "Non-Veteran." But we all know 80 to 90% of the people fighting in it are just rerolling new characters constantly so they can mop up new pvp players with their advantage.

    There really is no argument that holds and validity there because again.. its supposed to be Non-Veteran, and clearly it is not.

    Although I agree that many vets have rerolled. I think it is funny the way you stated it. 8f 80-90 percent are rerolls. Then mopping up new players is a minimal part. They would be fighting other rerolls. Lol
  • Caligamy_ESO
    Caligamy_ESO
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    bowmanz607 wrote: »
    Definitely for this.. except they should just apply this to Blackwater Blade since it is supposed to be "Non-Veteran." But we all know 80 to 90% of the people fighting in it are just rerolling new characters constantly so they can mop up new pvp players with their advantage.

    There really is no argument that holds any validity there because again.. its supposed to be Non-Veteran, and clearly it is not.

    Although I agree that many vets have rerolled. I think it is funny the way you stated it. 8f 80-90 percent are rerolls. Then mopping up new players is a minimal part. They would be fighting other rerolls. Lol

    True.. maybe an over-exaggeration on my part. It just seems contradictory to call it non-veteran campaign when such a huge portion of its participants are using veteran level bonuses.
    Edited by Caligamy_ESO on July 21, 2015 2:35AM
    love is love
  • Gilvoth
    Gilvoth
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    How is this going to work in imperial city where there is a mix of PVE and PVP elements?

    No champion points would be even better for Imperial City as everyone would stand a fighting chance of keeping their loot.

    i dont think you fully understand what i am saying, allow me to rephrase my question ...

    im asking how this could have any value in imperial city if all our champion points are removed, because we would still be fighting PVE bosses that we would be too weak to kill if we did not have our champion points.
    and how can we defend ourselves from people who are maxed out in champion points if we dont have our champion points? because this is no longer in cryodiil but in imperial city.
  • bowmanz607
    bowmanz607
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    How is this going to work in imperial city where there is a mix of PVE and PVP elements?

    No champion points would be even better for Imperial City as everyone would stand a fighting chance of keeping their loot.

    i dont think you fully understand what i am saying, allow me to rephrase my question ...

    im asking how this could have any value in imperial city if all our champion points are removed, because we would still be fighting PVE bosses that we would be too weak to kill if we did not have our champion points.
    and how can we defend ourselves from people who are maxed out in champion points if we dont have our champion points? because this is no longer in cryodiil but in imperial city.

    Ofcourse all this is 0ure speculation but this starts at lvl 10. So I would suspect that Zos has taken into consideration people with little to no champ points
  • Gilvoth
    Gilvoth
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    very true
  • Pirhana7_ESO
    Pirhana7_ESO
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    No, I would preffer to play a PvP Campaign using champion passives.
    reklaw67 wrote: »
    SO you want to play on a campaign that has zero character progression? The CP system is VERY small long term progression and reason to keep going. No one i know wants to hit that "Im finished wall". the CP system lets you keep going and improving your character.

    take the vet level out, those are what cause a massive cap in power. The CP system is actually very minor

    You will be free to play with other pve Zombie destroyers if that is your wish.

    Sorry but I don't think pvp progression should be achieved by mindlessly aoe'ing down zombies in pve safe zones. It creates needless gaps that have nothing to do with skill.

    All we are asking is that the majority of us that do not like the current system have a campaign that caters to our interests.

    I don't mindlessly PVE zombies, I will do PVE at times BUT I mainly play for the PVP endgame ( I came from DAOC) I like PVPing all night and gaining 1-3 CPs depending. It makes me feel like my character is always getting stronger and I am always working towards a better character THREW PVP. Most everyone I know that is PVP loses interest or quits when their progression stops, including me. the CP system is perfect as it is very long term PVP progression. I could careless if other people get slightly stronger doing CPs in PVE, that's not what I want to do, I enjoy PVP progression.

    And the gap very minor, and at some point everyone will be maxed and the way I see it is you might as well do it from what you like which is PVP.

    I can understand complaning about vet level gaps but not the minor gaps from
    CP progression that really slows down as you go. the first CPs are the big ones. the difference between someone with 200CPS and 1500 CS is very very small and in most cases wont matter in a fight
    Edited by Pirhana7_ESO on July 21, 2015 3:12AM
  • seratin
    seratin
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    Not Sure.
    I'm indifferent to this idea. The fact that they don't scale everyone to a uniform level and gear setting means it's already going to be unbalanced. Mmos are not the place to get perfectly balanced pvp, No amount of player skill will allow you to break the laws of physics.

    757.png


  • nine9six
    nine9six
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    I brought this same thing up with my buddies and we all agreed: a non-CP campaign would be a SUPER-EASY change to even the playing field.

    I would like to see it implemented.
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Sausage
    Sausage
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    Not Sure.
    Im speechless, why they arent removed from Trials too? And why not to remove them entirely. Trials even has Leadeboards what Cyrodil does not have.
    Edited by Sausage on July 21, 2015 4:20AM
  • MmmmTofu
    MmmmTofu
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    both.png
  • Gipo
    Gipo
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    I think they should remove or cap(like up to 300) CP for PvP. PvP should be about player skills not about grinding zombies.
  • F7sus4
    F7sus4
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    No, I would preffer to play a PvP Campaign using champion passives.
    bowmanz607 wrote: »
    You are simply wrong. I suggest you go do some testing on the pts.
    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    • Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    • Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    • Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    • You're getting the most benefits up to 300-360 CP.
    • All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    • Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    • Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    • Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    • Obviously, different character setups would focus on different CP passives, thus provide different feedback. The reason for the charts is to provide general visual feedback for CP-amount invested versus Power Gained curves progress.
    Thank you for your time! :smile:
    Edited by F7sus4 on July 21, 2015 11:35AM
  • Dru1076
    Dru1076
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    F7sus4 wrote: »
    bowmanz607 wrote: »
    You are simply wrong. I suggest you go do some testing on the pts.
    The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).

    Character Power vs CP invested:

    The initial statements were:
    • Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
    • Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
    • Therefore additional CP above 300-360CP threshold are not really that important

    I. Blue Trees - DPS output:

    For purpose of this test we're maxing:
    1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
    2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
    3) Spell Erosion afterwards for additional damage bonus (abv.)

    (Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)

    Funnel Health with Staff-weaving output:
    DiwAfk4.jpg

    Full DPS rotation with Staff-weaving output:
    beoPFzT.jpg

    II. Red Trees - Damage Mitigation and Utility:

    For purpose of this test we're maxing:
    1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
    2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).

    (Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)

    xzFbZB5.jpg

    III. Green Trees - Cost Reduction and Regeneration:

    For purpose of this test we're maxing:
    1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
    2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)

    (Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)

    wuyBGCq.jpg

    IV. Conclusion:
    • You're getting the most benefits up to 300-360 CP.
    • All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.

    V. Additional comments related to discussion:
    • Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
    • Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
    • Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
    • Obviously, different character setups would provide different feedback and focus on different CP passives. The reason for the charts is to provide general visual feedback only (CP-Invested-vs-Power curves).
    Thank you for your time! :smile:

    This is all rather fascinating. But your estimate that casual players will have 360 cp's in three months time just using enlightenment is way off. I worked out that I would have that many some time around 2017 at the rate I was getting them, which puts me well below average I guess and terribly disadvantaged to grinders. Bottom line: I won't beat my head against that wall...I can see the pointlessness of it.

    There are many different playstyles, and not everyone can devote a great deal of time. By having a cp free campaign, Zos can cater to the needs of everyone who wants to play their game. What is wrong with that idea? Why would anyone be against a campaign where casuals can enter combat confident of facing a fair fight? Doesn't it just make sense to cater to the needs of as many as possible? And this cp free campaign idea could be a very easy, very cheap way to give a lot of people what they want from PVP. :)
    Ask not what your sweetroll can do for you....
  • Ahzek
    Ahzek
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    @F7sus4 Its great that you took the time to throw together all these tests and show us the progress made throughout investing into the CS.

    And you are right to a certain extent especially for damage dealt the main benefit of the CS is reached at ~360 CP.
    However we are talking about PvP here and there are definetly other passives out there that highly increase a characters performance apart from those you mentioned.
    With an additional 300 CP for example we would be able to take 25% less damage from both elemental AND magic damage, providing us an additinal edge in combat. Especially for builds that rely on active and passive defenses this is a huge gap, since they can get both the boost to their active defense ( blocking or shields ) and a passive defense like reduced magick damage, making them wey more resiliant than a build with only access to one of those stars.

    In the same context we can get 100 points into tumbling for near infinite break frees and readily availabe dodges even for magicka builds.
    Or maybe as a magicka DK we can get us 25% fire and staff damage to run around with some nice little 20k+ heavy attack.

    On top of that comes the ability to custimize the CP distribution more effectively the more CP you have, which provides another certain edge over any player that lacks behind in CP.

    Then there are 2 more aspects of the CS you did not touch upon in your tests.
    First we get a certain amount of our main attributes per CP we invest and while they are not as impactful as the individual stars, these boni add a certain level of power to your character that shouldn't be underestimated in a PvP environment.

    Second we have the unlockable CP passives, which provide an incredible powerspike for PvP at least.
    A magicka nightblade for example would benefit greatly from both "last stand" and "tactican" out of the mage constellations, while " unchained" and "reinforced" can change the entire dynamcis of a fight. but only for those with access to it. Granted for the Thief only the "windwalker passive has much of an impact on actual fights, unless "shadowstrike" actually works with cloak, which would make it a quite powerful too for both magicka and stamina Nightblades.

    All these passive DO make a difference and it is definetly noticeable when fighting a player with quite a lot more CP than yourself, to the point where a decent player with enough CP will simply be unkillable by a similary skilled player with a serious CP disadvantage.
    Jo'Khaljor
  • Ballzy321
    Ballzy321
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Wuts the big deal with a campaign without the use of cp. for the casual player like me it would be perfect. Maybe some people do lack skill but at least no one will blame it on people with crazy cp. I just want a fair campaign to play in that is based on skill and not about the no life people who play 10 hours a day and up. Which is a whole separate issue
  • Jar_Ek
    Jar_Ek
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    One campaign with no cps at non vet and one at vet, yes. It caters for new players, casuals and put skill pvpers. Everyone who has thousands of cps can still play on normal campaigns.
  • Ahzek
    Ahzek
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Additionally @F7sus4 I pretty much get only the 1 enlightened CP per day ever since the release of 1.6 except taht one time we grinded together in skyreach. By October 2015 i wil sit at around 280-300 CP still about 2 months off from your proclaimed 360 goal.
    Jo'Khaljor
  • TequilaFire
    TequilaFire
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    No, I would preffer to play a PvP Campaign using champion passives.
    No problem with having a campaign with out CP as long as it is voluntary.
    But the OP asked an opinion whether we would prefer a campaign where cp is disabled.
    And thus our answer has nothing to do with whether there should be one without or not.
  • RustedValor
    RustedValor
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    Sausage wrote: »
    Im speechless, why they arent removed from Trials too? And why not to remove them entirely. Trials even has Leadeboards what Cyrodil does not have.

    Uh Cyrodil does have leaderboards, it determines end of campaign rewards and emperor...
  • RustedValor
    RustedValor
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    No problem with having a campaign with out CP as long as it is voluntary.
    But the OP asked an opinion whether we would prefer a campaign where cp is disabled.
    And thus our answer has nothing to do with whether there should be one without or not.

    Yeah the point of the poll was to determine if there was any demand for a non-cp campaign. I don't think all pvp campains should remove cp, but that one should exist for casual players who don't want to be bothered with it and a place where new players can compete without 6 months of grinding.
  • drzycki_ESO
    drzycki_ESO
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    It needs to be removed. The winner is whoever has the spare time to grind champion points.
  • Verbalinkontinenz
    Verbalinkontinenz
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    Not Sure.
    I am really pro this idea. Not sure, if for me - but its a good idea for 2 new campaigns. I also would play or try it, to test how i am doing against other players with this bonus-reset. But i have really no clue, how strong cp influence power etc in pvp in fact, so i dont know, wether i am the loser or a winner on this campaign, since i like winning: i dont know wether i would prefer to play such a campaign - but i know, there would be many players who would use this campaign.
  • EgoRush
    EgoRush
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    Yes, I would preffer to play a PvP Campaign with champion passives removed.
    I agree with skill>CP in some cases, but the larger the gap the less applicable this is. People have used Sypher as an example, and he himself has said he's felt the pain of a CP difference in PvP. What some people don't consider is that skill+CP>skill>CP. Yeah, Sypher may struggle against someone less skilled with 300 more CP, but imagine Sypher being the one with 300 more CP than a less skilled person...some people wouldn't stand a chance. Consider full raids of 24 people with 300+ CP more than new people coming into the game and you may as well just head to the coast to beat up mud crabs because you're not going to dent that enemy raid.

    I'm for the option of choice with CP in campaigns. Similarly for PvE leaderboads. The option for CPless or CP-caps.
    Server: EU Pact
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    Current vMA score (Templar): Pending return to game
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