It would defeat the purpose of champion points, PvP isn't about level, skill points or champion points. Its about your ability to utilize the game mechanics to your advantage the only way you'll be any good is by PvPing. Also called PLAYER SKILL.
Consider learning how to use these better instead:
-Roll dodge
-Block
-Sneaking
-Animation clipping
-When to break free
-LOS <is a big one
-Armor selections
-Interrupting
-Run/mount stamina conservation
-War tactics
-FOLLOWING THE CROWN
-Food/drinks
-Potions
-Staying out of AOE
-Learning when to run and when to stay.
-Pretty much every combat mechanic you are going to have used against you. Learn them.
I know there are many more to put here but I've got a headache so forgive me.
To put it in perspective Sypher recently put in one of his posts that he has roughly 300CP's. Compared to many players that already have 1000+ you would think that he wouldn't stand a chance? Yet he is still very obviously one of the best despite the 60% disadvantage.
You should become a better player not a better character. It is obvious when people complain about PvP that they are not very skilled as a player yet. I can speak honestly when I say that with each of my characters, when they hit lvl10-20 I always immideately take them in to a normal (thornblade usually) campaign for some PvP. It has always been the best way for me to get better with my char and when I'm doing ok I take them back to PvE for some leveling.
dwemer_paleologist wrote: »How is this going to work in imperial city where there is a mix of PVE and PVP elements?
Caligamy_ESO wrote: »Definitely for this.. except they should just apply this to Blackwater Blade since it is supposed to be "Non-Veteran." But we all know 80 to 90% of the people fighting in it are just rerolling new characters constantly so they can mop up new pvp players with their advantage.
There really is no argument that holds and validity there because again.. its supposed to be Non-Veteran, and clearly it is not.
bowmanz607 wrote: »Caligamy_ESO wrote: »Definitely for this.. except they should just apply this to Blackwater Blade since it is supposed to be "Non-Veteran." But we all know 80 to 90% of the people fighting in it are just rerolling new characters constantly so they can mop up new pvp players with their advantage.
There really is no argument that holds any validity there because again.. its supposed to be Non-Veteran, and clearly it is not.
Although I agree that many vets have rerolled. I think it is funny the way you stated it. 8f 80-90 percent are rerolls. Then mopping up new players is a minimal part. They would be fighting other rerolls. Lol
RustedValor wrote: »dwemer_paleologist wrote: »How is this going to work in imperial city where there is a mix of PVE and PVP elements?
No champion points would be even better for Imperial City as everyone would stand a fighting chance of keeping their loot.
dwemer_paleologist wrote: »RustedValor wrote: »dwemer_paleologist wrote: »How is this going to work in imperial city where there is a mix of PVE and PVP elements?
No champion points would be even better for Imperial City as everyone would stand a fighting chance of keeping their loot.
i dont think you fully understand what i am saying, allow me to rephrase my question ...
im asking how this could have any value in imperial city if all our champion points are removed, because we would still be fighting PVE bosses that we would be too weak to kill if we did not have our champion points.
and how can we defend ourselves from people who are maxed out in champion points if we dont have our champion points? because this is no longer in cryodiil but in imperial city.
Pirhana7_ESO wrote: »SO you want to play on a campaign that has zero character progression? The CP system is VERY small long term progression and reason to keep going. No one i know wants to hit that "Im finished wall". the CP system lets you keep going and improving your character.
take the vet level out, those are what cause a massive cap in power. The CP system is actually very minor
You will be free to play with other pve Zombie destroyers if that is your wish.
Sorry but I don't think pvp progression should be achieved by mindlessly aoe'ing down zombies in pve safe zones. It creates needless gaps that have nothing to do with skill.
All we are asking is that the majority of us that do not like the current system have a campaign that caters to our interests.
The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
The numbers are never wrong and the tests were already made (which I'd prefer instead of unthinkingly repeating other people's guess-based opinions).bowmanz607 wrote: »You are simply wrong. I suggest you go do some testing on the pts.
Character Power vs CP invested:
The initial statements were:
- Characters get overwhelming majority of their CP-related power around 300-360 CP (all 3 color-trees with 100CP+ each)
- Therefore only the first 300-360 CPs are dead-crucial to get the most benefit
- Therefore additional CP above 300-360CP threshold are not really that important
I. Blue Trees - DPS output:
For purpose of this test we're maxing:
1) Main DPS boosting CP: Thaumaturge (for +25% damage output at 100CP invested)
2) Staff Expert afterwards for Staff-weaving (after reaching 100CP above)
3) Spell Erosion afterwards for additional damage bonus (abv.)
(Note: The test-character is a Magicka Nightblade with ca. 2000 Spell Damage and ca. 35000 Magicka)
Funnel Health with Staff-weaving output:
Full DPS rotation with Staff-weaving output:
II. Red Trees - Damage Mitigation and Utility:
For purpose of this test we're maxing:
1) Main DPS mitigating CP: Elemental Defender (for Elemental DMG) or Hardy (for Magicka/Poison)
2) Secondary DPS mitigating CP: Spell Shield (after reaching 100CP for max of -25% bonus).
(Note: The character is 5/1/1 Light/Medium/Heavy build, ca. 10k Spell Resistance and getting hit by Concealed Weapon using mirror character; 50% Spell Crit)
III. Green Trees - Cost Reduction and Regeneration:
For purpose of this test we're maxing:
1) Main Cost Reduction CP: Magician (for -25% bonus, maxed)
2) Main Stat Regenetaion CP: Arcanist (for +25 bonus, maxed and assuming this is needed at all)
(Note: The spell of choice was Sap Essence; two Cost Reduction enchantments on jewerly)
IV. Conclusion:
- You're getting the most benefits up to 300-360 CP.
- All CP above mentioned threshold give mostly a slight increase in character's power - be it +300CP or +900CP.
V. Additional comments related to discussion:Thank you for your time!
- Unexperienced/casual player is not likely be saved by the bonuses granted above 300-360CP threshold alone (Player Skill > Character Power).
- Unexperienced/casual player is likely be saved by having the very first 300-360CP passive bonuses unlocked.
- Unexperienced/casual players will eventually reach 300-360CPs (possible by September/October 2015 by using enlightenment pool only).
- Obviously, different character setups would provide different feedback and focus on different CP passives. The reason for the charts is to provide general visual feedback only (CP-Invested-vs-Power curves).
Im speechless, why they arent removed from Trials too? And why not to remove them entirely. Trials even has Leadeboards what Cyrodil does not have.
TequilaFire wrote: »No problem with having a campaign with out CP as long as it is voluntary.
But the OP asked an opinion whether we would prefer a campaign where cp is disabled.
And thus our answer has nothing to do with whether there should be one without or not.