Aren't we so lucky

  • frozywozy
    frozywozy
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    Sounds > Balance
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • tinythinker
    tinythinker
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    /lurk

    @ZOS_RichLambert ... I appreciate the /lurks but I am hoping that they are followed up with /comment after a few hours...
    It's their new way of letting know that they are paying attention even when they can't make a statement. More info is also great, but it still beats not even knowing what they are paying attention to. Hopefully we'll get more on some of these lurks in the "ESO Live!" today...
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

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  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)
    Edited by ZOS_JessicaFolsom on July 2, 2015 4:39PM
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
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    Staff Post
  • Draxys
    Draxys
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    I haven't gone into pvp, but I've noticed that the game is much more responsive, and the audio desynchs drove me nuts.

    I sure hope the game is more responsive, 1.6 compared to 1.0-1.5 has been about as responsive and intuitive as a goldfish.
    2013

    rip decibel
  •  Jules
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    Draxys wrote: »
    I haven't gone into pvp, but I've noticed that the game is much more responsive, and the audio desynchs drove me nuts.

    I sure hope the game is more responsive, 1.6 compared to 1.0-1.5 has been about as responsive and intuitive as a goldfish.

    ESO: The Magickarp of MMO's.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    If you cant tune in live they have the episodes there for you to watch. Click previous broadcasts and you can watch past episodes.
  • WebBull
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    EVERYTHING is planned for the Imperial City patch which is likely 2 months before it hits live. WHY does everything have to go in "The Next Major Update". Why can't the fixes, improvements, and even PvP changes go into an earlier, smaller patch?
  • Draxys
    Draxys
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    Jules wrote: »
    Draxys wrote: »
    I haven't gone into pvp, but I've noticed that the game is much more responsive, and the audio desynchs drove me nuts.

    I sure hope the game is more responsive, 1.6 compared to 1.0-1.5 has been about as responsive and intuitive as a goldfish.

    ESO: The Magickarp of MMO's.

    wow this is surprisingly accurate
    2013

    rip decibel
  • Manoekin
    Manoekin
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    WebBull wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    EVERYTHING is planned for the Imperial City patch which is likely 2 months before it hits live. WHY does everything have to go in "The Next Major Update". Why can't the fixes, improvements, and even PvP changes go into an earlier, smaller patch?

    "addressing the current issues with the Nirnhoned Trait requires some redesign"

    What part did you not understand?
  • k2blader
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    Thank you for this comment. Anticipating further updates on nirn. For your convenience there's a nirn "reminder" thread in the PvP Combat forum: ;-)

    Hi Zeni, Please Fix Nirn

    [edit] Added link


    Edited by k2blader on July 2, 2015 8:03PM
    Disabling the grass may improve performance.
  • WebBull
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    Manoekin wrote: »
    WebBull wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    EVERYTHING is planned for the Imperial City patch which is likely 2 months before it hits live. WHY does everything have to go in "The Next Major Update". Why can't the fixes, improvements, and even PvP changes go into an earlier, smaller patch?

    "addressing the current issues with the Nirnhoned Trait requires some redesign"

    What part did you not understand?

    There are plenty of ZOS posts regarding all kinds of fixes, improvements, and changes. All being thrown into "The Next Major Update". Pretty sure my post said fixes, improvements and PvP changes. I never specifically mentioned Nirn. Chill out.
  • Domander
    Domander
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    Thank you, I appreciate it.
  • Gol Barr
    Gol Barr
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    lets add this to ZOS's what # (forgot is this number as well) posts telling them to try and fix a game when you lose...
  • Emma_Overload
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    They don't care about balance issues and broken stuff that affects PvP, they never did. So long as the Craglorn carebears and the roleplayers are happy. That's all that matters.

    And how people can defend ZOS in this regard is beyond me.

    LOL... WHAT?! Every single nerf since launch has been the result of PvP whining. Now they just announced they're going to nerf blocking....... YES, BLOCKING. Why? Because of ENDLESS crying in the Alliance War forum about "perma-blockers" or whatever.

    PvP is RUINING this game because of all the so-called "balancing" you guys keep asking for... and ZoS gives it to you!
    Edited by Emma_Overload on July 3, 2015 6:02AM
    #CAREBEARMASTERRACE
  • Domander
    Domander
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    They don't care about balance issues and broken stuff that affects PvP, they never did. So long as the Craglorn carebears and the roleplayers are happy. That's all that matters.

    And how people can defend ZOS in this regard is beyond me.

    LOL... WHAT?! Every single nerf since launch has been the result of PvP whining. Now they just announced they're going to nerf blocking....... YES, BLOCKING. Why? Because of ENDLESS crying in the Alliance War forum about "perma-blockers" or whatever.

    PvP is RUINING this game because of all the so-called "balancing" you guys keep asking for... and ZoS gives it to you!

    It will actually make tanking more fun probably. Should also raise the skill level.

    A lot of tanks don't like doing it anymore because it's boring.
    Edited by Domander on July 3, 2015 7:43AM
  • TheBull
    TheBull
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    /lurk

    The problem I see is that casters can easily get to around 21k spell pen. At 21k all but tanks are complete naked to magicka attacks. Even at spell resistance cap a tank only has 11k resistance. This is why Nirn is stacked over cap to give some mitigation to magika attacks.

    Duel Maces are giving an absurd amount of armor pen right now. 34k+ Everyone is naked to a person with duel maces. Beyond that, like spell pen armor pen is much too cheap.

    Has there been any thought of reworking the entire pen/resist system? Without a nerf to pen, I just can't see how nerfing resist would be a good thing.
    Edited by TheBull on July 3, 2015 6:58AM
  • SC0TY999
    SC0TY999
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    WebBull wrote: »
    Manoekin wrote: »
    WebBull wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    EVERYTHING is planned for the Imperial City patch which is likely 2 months before it hits live. WHY does everything have to go in "The Next Major Update". Why can't the fixes, improvements, and even PvP changes go into an earlier, smaller patch?

    "addressing the current issues with the Nirnhoned Trait requires some redesign"

    What part did you not understand?

    There are plenty of ZOS posts regarding all kinds of fixes, improvements, and changes. All being thrown into "The Next Major Update". Pretty sure my post said fixes, improvements and PvP changes. I never specifically mentioned Nirn. Chill out.

    The next major patch is when exactly? (no one knows)

    These game breaking bug fixes should be implemented in the incremental patches!

    Damn, they're able to hotfix / ninja nerf grind spots over night!

    I can foresee the future, the next major patch will introduce more game breaking bugs and balance issues and you will have to wait for another major patch to fix those! Enjoy!
    Edited by SC0TY999 on July 3, 2015 2:39PM
  • Sacadon
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    @ZOS_JessicaFolsom Thanks for re-iterating this.

    Thoughts on summarizing feedback like this and making it a sticky? (Or giving Mods delegate authority to repost informative comments like this in threads that tirelessly drone on over how easy it is to fix something)

    A sticky could be a way for players that know to quickly point others to when they go on their rants or simply don't know. With all the new players or those that don't watch the Dev view, this could address a lot of redundant or repetitive discussion.
  • Sacadon
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    SC0TY999 wrote: »
    WebBull wrote: »
    Manoekin wrote: »
    WebBull wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    EVERYTHING is planned for the Imperial City patch which is likely 2 months before it hits live. WHY does everything have to go in "The Next Major Update". Why can't the fixes, improvements, and even PvP changes go into an earlier, smaller patch?

    "addressing the current issues with the Nirnhoned Trait requires some redesign"

    What part did you not understand?

    There are plenty of ZOS posts regarding all kinds of fixes, improvements, and changes. All being thrown into "The Next Major Update". Pretty sure my post said fixes, improvements and PvP changes. I never specifically mentioned Nirn. Chill out.

    The next major patch is when exactly? (no one knows)

    These game breaking bug fixes should be implemented in the incremental patches!

    Damn, they're able to hotfix / ninja nerf grind spots over night!

    I can foresee the future, the next major patch will introduce more game breaking bugs and balance issues and you will have to wait for another major patch to fix those! Enjoy!

    Right/wrong/indifferent, XP changes are relatively quick vs. combat and balance changes that could domino and negatively impact the entire game. Yeah, ZOS does seem to prioritize significant issues lower than they should. But they are so tight lipped on what/why they're doing, we can only speculate as to whether or not it's the right call.

    For example, while everyone was qq over their focus on console, they were writing 1.7 which has a ton of changes. They said little to nothing about 1.7 and let the forums churn. I may not agree with this style, but it simply is. And best save ourselves the brain damage of believing they could/should when we really have no friggin clue what's really going on behind the curtain. Instead, we should just expect that the game is what we want it and move on if it's not.
  • GorraShatan
    GorraShatan
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    Any ETA on when this patch will be, or when it will at least hit PTS? :3
  • Sacadon
    Sacadon
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    Domander wrote: »
    such as nirnhoned armor making magicka useless

    We've commented on this particular one before, but it's possible the info got buried with how busy the forums have been. To reiterate, addressing the current issues with the Nirnhoned Trait requires some redesign--if it was something we could hotfix or quickly get into an incremental patch, we certainly would have. The changes are planned for the Imperial City patch, and Eric Wrobel will actually be discussing what those changes are in today's ESO Live show, if you're able to tune in. (If not, we'll do our best to provide a summary of what the changes will be.)

    Any ETA on when this patch will be, or when it will at least hit PTS? :3

    ZOS stated in yesterdays live episode that they would tell us on July 13th when these upcoming changes including Imperial City would be.
  • OrangeTheCat
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    Snit wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless and melee spells going through dodge. Maces that make heavy armor meaningless, and players getting stuck after they charge.

    I agree -- it's mystifying. How does it take three to six months to fix simple stuff like this? And these should be simple. The mace armor penetration thing is obviously a bug. The other issues are also clearly not working as intended, and none need to be at all complicated to fix. They're a matter of changing a couple numbers in a database. That takes six months?

    The charge thing may be more complex. But the others make me wonder if ZOS is severely resource constrained. The alternative explanations are less charitable.

    Ah, just came back to these forums since leaving after the B2P announcement. Sounds like nothing has changed. But I gotta ask, is PvP still the laggy and unplayable piece of dirt that it was then?
  • SC0TY999
    SC0TY999
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    Snit wrote: »
    Domander wrote: »
    such as nirnhoned armor making magicka useless and melee spells going through dodge. Maces that make heavy armor meaningless, and players getting stuck after they charge.

    I agree -- it's mystifying. How does it take three to six months to fix simple stuff like this? And these should be simple. The mace armor penetration thing is obviously a bug. The other issues are also clearly not working as intended, and none need to be at all complicated to fix. They're a matter of changing a couple numbers in a database. That takes six months?

    The charge thing may be more complex. But the others make me wonder if ZOS is severely resource constrained. The alternative explanations are less charitable.

    Ah, just came back to these forums since leaving after the B2P announcement. Sounds like nothing has changed. But I gotta ask, is PvP still the laggy and unplayable piece of dirt that it was then?

    Yep still laggy and has lots of bugs that weren't present in 1.5
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