NadiusMaximus wrote: »
Simple story change would make the whole thing make sense.
1. Molag bal is bad. He is a God. And needs to be stopped.
2. None of the factions can do it alone.
3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...
If that storyline is used, it makes sense why you had to go into enemy territory, and help them.
NadiusMaximus wrote: »
Simple story change would make the whole thing make sense.
1. Molag bal is bad. He is a God. And needs to be stopped.
2. None of the factions can do it alone.
3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...
If that storyline is used, it makes sense why you had to go into enemy territory, and help them.
Riko_Futatabi wrote: »NadiusMaximus wrote: »
Simple story change would make the whole thing make sense.
1. Molag bal is bad. He is a God. And needs to be stopped.
2. None of the factions can do it alone.
3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...
If that storyline is used, it makes sense why you had to go into enemy territory, and help them.
If only the developers thought of that beforehand. It seems so obvious to have it that way and have this long build up to a final encounter. But it's pointless to dwell on this I guess, since we are realizing the potential for a greater experience that isn't going to come. It's actually just got me a bit frustrated, lol.
In my opinion, story is everything in games of this nature; it introduces you to the world and can keep you entertained while making your way to the "endgame". Giving reason and making sense of the decisions NPCs and yourself make is vital to create a greater experience overall. There are many MMOs that fail at even having a story let alone a good one. My first MMO was FFXI and it had great story-telling and I've never experienced better since. The game also didn't have voice acting but the music created the atmosphere and that's all that really matters. I'm also a tad biased towards FFXI, but I just want this game to be the best it can be so w/e!
That, IMO, would be absolutely perfect (I don't think they'll be removing those 14 skill and attribute points though), as long as any potential PvP would be entirely optional.ok, so a thought has just occured.
they said when DLC content comes out, anyone will be able to do it, no matter what level as it'll be scaled.
if ZoS are putting scaling in the game, there's a good chance that this is what they're planning on doing with the removal of vet ranks.
1. roll everyone back to level 50
2. put in gear tiers/seasons and same for consumables.
3. change the VR zones to scaled zones.
now lets elaborate on this.
1. rolling everyone back to 50 is self explanatory, CP will stay in tact but VR ranks will be gone. would not be surprised with if the 14 attribute and skillpoints are removed too. the hand that gives can also take.
2. gear and items/consumables will likely be split into 4 tiers/seasons, depending on what VR level you were, in the same way that crafting is already split.
for example:
calcinium is currently VR1-3 - would become season 1.
galatite is currently VR4-6 - would become season 2.
quicksilver is currently VR7-8 - would become season 3.
voidstone is currently VR9-14 - would become season 4.
so this represents some gear progression as i would think new seasons of gear are likely to be released when new DLC becomes available, tbh i think they take this approach with caps for CP as well.
3. scaling the VR zones. this all depends on how the scaling tech for DLC actually works and one would assume it's in the same manner as battle levelling - i.e. if you're level 20, your stats would be buffed to level 50 equivalents.
so, with everyone rolled back to 50, they could apply the scaling tech to the VR content and merge the zones with levelling players, so it's not so much of a solo wasteland levelling through VR anymore - yea, you'd be scaled down to anywhere from level 3 upwards, but you'd still have all you CP, which freshly rolled alts would have anyways.
but then, on top of having players of the other faction to mingle with and potentially team up with, the thieves guild and dark brotherhood can come into play. these could potentially create pvp situations in levelling zones, using the same "attack innocents" mechanic as the justice system, allowing you to start a fight with players of the opposing faction under threat of reprisal from the guards. there could even be player Vs player pickpocketing...
whilst cross faction chat in zones might be an issue - we have cross faction guilds, so maybe not such a big issue.
my ideas are probably far fetched, but i think this would be great for the game - vet zones would not only be optional content, but there would be great potential in exploring those areas and trolling the opposing factions by robbing them blind and starting fights in the streets with guards. people could make names for themselves as enemies of a specific faction if they get bounties above X gold, you could have player rewards for collecting bounties on other players from opposing factions.
it would bring a lot of life into what is currently a depressing solo experience (for the most part) and make a lot more of a unique mmo experience.
if this is what ZoS have planned, i'd take my hat off to them... but it's probably not
That, IMO, would be absolutely perfect (I don't think they'll be removing those 14 skill and attribute points though), as long as any potential PvP would be entirely optional.
Turning VR gear into season gear was always what I assumed they would do, and also what I suggested in My Vision for the Upcoming Rank-less Veteran Content. Downscaling players to content also seems like a good compromise, as long as it is handled effectively. For example, you wouldn't want to be just starting out on Silver and being able to kill enemies in the fifth silver zone as easily as those in the first silver zone.
NadiusMaximus wrote: »
Simple story change would make the whole thing make sense.
1. Molag bal is bad. He is a God. And needs to be stopped.
2. None of the factions can do it alone.
3. Enter you, do your entire faction story line as normal, but it stops just before the three faction leaders meet.
4. You don't go after Molag Bal, instead, Cadwell tells you to go and try to get the other two factions to help, they won't until you've proven yourself... Blah blah.
5. Do the Cadwell silver and gold to prove to the other factions your serious and they agree to a cease fire, then meet.... Then you do the Final Epic battle...
If that storyline is used, it makes sense why you had to go into enemy territory, and help them.
Wow. Thanks @Enodoc & @smokes.
I pretty much do NOT want them to remove VR ranks, I want them to be converted to regular ranks. I'm of the thought that players will become bored without leveling. Champion points are too subtle (and too daunting) to scratch that itch. With VR ranks removed and seasonal gear added it really seems like were going to a Gear Progression system. I do NOT want that. I think it's 100% completely and entirely wrong for ESO. Gear progression makes no sense to me in the context of an Elder Scrolls game.
If they end up making it so we have to grind for gear to increase our level or our "combat rating" I'm done. This isn't me threatening "do it my way or I quit" it's me saying that every game I've played with gear progression, I've lost interest in. I know ZOS doesn't care about one player quitting. I'm just voicing my perspective.
I prefer to level to be able to use gear, not have gear to be able to level.
That being said, If my fears are unwarranted and they lock us at level 50 and our progression options are just the champion system, your concept of VR levels=seasons sounds really reasonable! I would be completely content with a system like you suggest.
Now, if they implemented the narrative tweak that was suggested by @NadiusMaximus too? I'd be a pretty happy Gidy.
"Cry_Wolfe wrote: »gear progression was always going to be an aspect of the game, whether you like it or not.
[quote="Cry_Wolfe;1940234
gear progression was always going to be an aspect of the game, whether you like it or not.
I like the idea of silver and gold, I want to do all of ESO with one char instead of making alts to do so.
"Cry_Wolfe wrote: »gear progression was always going to be an aspect of the game, whether you like it or not.
I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."
I do, however, recognize that the end result is essentially the same.
Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.
I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).Yea. No Destiny progression please!Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."gear progression was always going to be an aspect of the game, whether you like it or not.
I do, however, recognize that the end result is essentially the same.
I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).Yea. No Destiny progression please!Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."gear progression was always going to be an aspect of the game, whether you like it or not.
I do, however, recognize that the end result is essentially the same.
MaximusDargus wrote: »People already whine about veteran lvls and complain that 50 lvls is too much (LMAO) and you want to add even more types of lvls into game?
I don't think it'll be like that; Champion Points are there for your character progression. I don't think there will ever be a situation where the game states you will need Season 4 gear to do a particular piece of content.I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).Yea. No Destiny progression please!Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."gear progression was always going to be an aspect of the game, whether you like it or not.
I do, however, recognize that the end result is essentially the same.
So "seasons" will be the new "levels"?
I just need to come to terms that ESO and I don't have a future together.
I don't think it'll be like that; Champion Points are there for your character progression. I don't think there will ever be a situation where the game states you will need Season 4 gear to do a particular piece of content.I don't think that's the plan, but I'm not sure. The way I see it, Season 4 gear will be more powerful than Season 3 gear, and will be a rarer reward for harder quests, but I don't think content gating will be based on gear seasons. It may be that you are more likely to succeed with Season 4 gear, because that's what the content was designed around, but that you can still attempt it with Season 1, 2 or 3 gear with a lower chance of success (due to its lower stats).Yea. No Destiny progression please!Gidorick is talking about a gear system akin to Destiny its really annoying and your barred from content till you get said gear.I'm fine with gear giving benefits and with better gear being added. I don't want it to come to the point of "you can't group with us unless you have this gear set." And I perfer the design of "you must get to THIS level to use THIS gear" over the design of "you must use THIS gear to get to THIS level."gear progression was always going to be an aspect of the game, whether you like it or not.
I do, however, recognize that the end result is essentially the same.
So "seasons" will be the new "levels"?
I just need to come to terms that ESO and I don't have a future together.