Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
I don't think the problem is inventory. I think the problem is that one of the more popular configurations (1H and Sword with Medium Armor) spreads over Blacksmithing, Clothing, and Woodworking, making people think they have to level all three from the start.
But I'd argue you don't really need to worry about any of them until level VR1. Work on Provisioning first, because it's the only one the game world doesn't want to help you with. If you have to have a second craft, Alchemy or Medium Armor.
Once you get to VR1, you can grind CP while working on one profession per week. Deconstruct, deconstruct, deconstruct.
You never need to work on leveling all six at the same time. I know people love to hoard what they think they'll need later, but after a while your possessions start to own you. Limit your savings to only the things that will give you a massive advantage later, and sell or discard the rest.psicorpb16_ESO wrote: »I spend one night questing and doing a delve (what was wrong with the word dungeon?)
A delve is a cave or hollow, which more accurately describes the environments.
s7732425ub17_ESO wrote: »You did ask, so I can answer that yes, you are playing wrong.
You don't need ANY provisioning ingredients because you can buy everything you need for very, very cheap. If you really want to do provisioning, only keep the ingredients for what you currently need to make. Do you need some random low level ingredient? No, no you don't.
You only need one stack at most of REFINED mats for blacksmithing, clothing, and woodworking below your current level. Once you hit VR14, you don't really need any lower level mats. If you need them later on (which is rare), you can buy them for cheap. For raw mats, either refine them or sell them. Do not let them take up space in your bank.
Inventory management is an art. My bank only holds 140 things and my inventory size is 170. If I sell/vendor everything I don't need, my inventory goes to 100/170 which leaves room for 70 drops which is plenty. I have one alt with 90 inventory size just to hold on to random gear, but no mats. I spend maybe 1 minute a day actually managing my inventory. My bank is usually 120/140, and I almost never actually look at what I have or even use most of it.
psicorpb16_ESO wrote: »
Yes I'm sure if I spent hours researching on wiki or reddit or my local supermarket I might get a better idea but I have such a limited amount of time I wouldn't mind just a little bit of guidance, and unless I'm a complete idiot (maybe) I've come across nothing in game tha gives me an Incling.
I don't want to be spoon fed content but I've been here on and off for a while and still feel like it's just 'grab everything, mess around, and see what happens'
Maybe I just haven't enough time...... But I do love this game world.
Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
LotRO is perhaps the only MMO I haven't played. The point I was trying to make was that you get more starting inventory space in ESO than you get in most MMOs, yet there is still an inventory problem. More space, like some people are asking for, only provides a temporary bandaid that players will then fill up again. ESO gives you freedom when crafting rather than a hard limit, but that means some people will try to do everything and any inventory issues they have are exacerbated.
wrlifeboil wrote: »
Another option is to buy another copy of the game and create bank mules but with the inconvenience of having to mail items between accounts. How much time would be lost to reloading the game between the main and bank mule account, recompiles during loading screens, and installing weekly updates?
Ourorboros wrote: »LOL, this thread went ballistic since I posted. See what a can of worms you opened, OP? Too bad the criticisms and suggestions fall on deaf ears.
wrlifeboil wrote: »
Another option is to buy another copy of the game and create bank mules but with the inconvenience of having to mail items between accounts. How much time would be lost to reloading the game between the main and bank mule account, recompiles during loading screens, and installing weekly updates?
The cool thing about that is you only would have to have one install. The second game purchase lets you create another account, you just log in to that account from the same game install.
The mailing back and forth is still there, and at 6 (7?) items per mail, that gets annoying.
Ourorboros wrote: »LOL, this thread went ballistic since I posted. See what a can of worms you opened, OP? Too bad the criticisms and suggestions fall on deaf ears.
Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
wrlifeboil wrote: »
Seriously, all of this was hashed over and rehashed over a year ago. Go back and read some of those threads.
For a subscription-based mmo, the default number of inventory slots in ESO is very low. The absolute number of slots in ESO can't be used to compare with other mmos. If ESO only had 10 items in the game, the default number of slots would be plenty. What matters is the number of inventory slots relative to items in the game. Just provisioning alone takes up a huge number of slots.
What makes it even more noticeable is that inventory slots are shared among all charaters. In other mmos, you often get a dedicated number of slots for each character.
Now that the game is b2p, it is a different situation. You expect inventory slots will be limited so that the game can sell additional slots.
Another option is to buy another copy of the game and create bank mules but with the inconvenience of having to mail items between accounts. How much time would be lost to reloading the game between the main and bank mule account, recompiles during loading screens, and installing weekly updates?
psicorpb16_ESO wrote: »My only other question I guess is , do I get more crafting experience from actually crafting (I'm only lvl 14 I think) or deconstructing everything and waiting to craft later (bearing in mind I only have 2 hours a day and still actually want to play the game too)
So I do want to level up say 'woodworking' and one other , but is it worth actually making stuff at such a low level? Or should I just gather and deconstruct until later? (Time wise)
psicorpb16_ESO wrote: »Thanks Nestor, helps alot (your posts always do) , i will buy some motifs I think and have a go,:
Hi
Can you tell what traits each item will have before you research it or will it be pot luck what you get?
What crafting station would I use to research a trait or would any one do ie clothier, bblacksmith etc?
thanks
Here are some hints to researching Traits.
1. You only need to know 2 to 3 traits to start making some powerful crafted gear. Most of my VR characters use a 3 Trait set. The amount of time to learn a trait doubles for the second one, doubles again for the third etc. So, learn the two traits on each piece you will want to craft first before learning the third traits. Learn the third before learning the 4th. The best crafted sets in the game only require 6 traits, so don't start chasing the 7th and 8th traits until you know the 6th traits in all the things you want to craft.
2. Unlock the Research Passive (Carpentry I think it is called) to allow for more items to be researched in less time
3. The most useful traits on armor are Infused, Divines and Impenetrable. Nirn is good, but you need 20,000+ gold to even play on that table (to buy the trait stones). For weapons, Precise and Sharpened are the way to go. Training is good for anything. So concentrate on those traits first and foremost before researching the other ones.
4. Get the Addon Research Assistant so you don't deconstruct or sell something you need to research.
5. If you can't get the item you want for research from loot, then buy it in a guild store. Items made to be researched sell between 200 and 500 gold, try to find the cheaper ones. You can even find them less. It does not matter what level the item is, just that it has the traits that you want. Awesome Guild Store addon can help you find specific traited items.
6. If the item does not have a trait you need, or one your going to soon research, deconstruct it. You get crafting experience to level the craft line and you get trait stones and other things to make stuff with.
7. Join a Guild like Lone Wolf Help or similar as we run crafting nights where we make traited items for people to research. Even not on the crafting night, we will make something for a guildmate. If you want an invite, email me in game.
Gandrhulf_Harbard wrote: »IThis game already gives you 3-4x more inventory slots than any other MMO does at the start.
No, it doesn't.
In ESO you start with 60 spaces personal inventory, and then 60 in the shared bank.
In LotRO I start with 80 spaces of personal inventory, 100 spaces in my Personal Bank, and then a further 100 spaces in my Shared Account Bank, AND 40 places for cosmetic gear in my Wardrobe.
All The Best
To be fair, in LotRO you have to buy a lot of that space with real money though...
Yes it sucks this bad......MULES is the easiest way. do the first two bag slot upgrades on each. Its cheap enough that way to get a bunch of extra slots.
The struggle is REAL.....you could try starting a guild as well just to have the extra space.
This makes me happy! Can I just ask one favor? Can you guys consider NOT allowing stored weapons/armor to be deconstructed when stored in a bank, or at least offer a toggle? I store gear in my bank, and when playing with my alts, going through all the gear takes forever to go through to ensure I don't accidentally decon my stashed items (which I've done, sadly -- RIP Engine Guardian helm).ZOS_MandiParker wrote: »We’re not quite ready to discuss details on this, but it’s something that we are working on right now. When we have solidified the functionality and have some firm ETAs, we will update you all on these new features!
c.p.garrett1993_ESO wrote: »If all else fails I could always list materials in the guild store for a super ridiculous price.
Can you withdraw those listings?