Trial Leaderboard Changes
We have changed the way in which we calculate and present leaderboards within Trials and Dragonstar Arena, and are now using a point-based system. Due to this change, we will be resetting all Trial leaderboards.
We have reduced the penalty for losing lives within the Trial or Arena. It still matters, but not nearly as much as it did previously.
There are several things that award points within Trials and Dragonstar Arena. The breakdown is as follows:After all the points are achieved within a Trial or Dragonstar Arena, you will be awarded a point bonus based on completion time.
- Monsters: Each monster within a Trial (with few exceptions) will award points when they are killed. The point total varies based on the difficulty of the monster, though you will want to kill all of the monsters within a Trial to get all of the points.
- Difficult Mode: Boss fights within Trials on difficult mode will give a very large chunk of points. You will most likely want to run difficult mode as the points awarded for this can tip the scales directly in your favor.
- Arena Completion: Each arena within Dragonstar Arena is worth a certain amount of points.
Your leaderboard score will include your points plus your time bonus.
I'm not sure. I had a 15 death vDSA that got a ~7900 score, and the next week most of the same group ran again without me and only had 5 deaths and had ~5500 points. It's possible that my run just had a much faster clean time (wasn't there for the second, so I don't know), but it still seems weird that 10 fewer deaths wouldn't have generated a better score.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
timidobserver wrote: »
What is the problem with revealing all of the behind-the-scenes formulas. The challenge should be in the trial itself not figuring out the scoring system. The amount of competition in trials has decreased since 1.6 launched. Trying to get the best time was a pretty simple mechanic and easy to get competitive about. Now it is who can manage to achieve the highest random score that nobody knows how to interpret. At this point why would anyone even care who has the best trial or vet dsa score.
If they will give exact formulas then people SHALL min max over them.
Complete ignorance about how points are calculated is useful to avoid pre patch 1.6 situation, where less than awesome classes and specs would be left out.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
DeathDealer19 wrote: »For instance, in doing Sanctum Ophidia, completing the feeding pit gives no extra score. Even though they said killing everything contributed. seems that is FALSE. Im guessing there is also a multiplier for Hard modes or some extra score given. You cant do Hard Mode Vet DSA though so that's not an option.
you are wrong. From the patchnotes: http://forums.elderscrollsonline.com/en/discussion/comment/1506153#Comment_1506153
"Monsters: Each monster within a Trial (with few exceptions) will award points when they are killed. The point total varies based on the difficulty of the monster, though you will want to kill all of the monsters within a Trial to get all of the points."
It wouldnt make sense to kill the mobs in Hel Ra (left side) again and again... so some of them are excluded.
About HM: Yes, for example Archiv HM gives you 40.000 points (if i remember right).
timidobserver wrote: »
There has to be that one guy that is like "if the scoring system is meaningless, people might invite me to their group."
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
Rune_Relic wrote: »
How can you achieve an (designed) objective, if you don't know what the underlying (coded) real objective is ?
Especially if they differ.
This is exactly the same as all the combat calculations that you obscure away to oblivion, so that it takes an age to unravel what really is going on under the bonnet instead of what was supposed to happen.
Only to find design intent and actual effect are completely different.
Can we have transparency please ? Have you tried making a cake without the right ingredients ?
DeathDealer19 wrote: »
Actually, I am not wrong. The only enemies inside a trial that give points are bosses themselves. I have cleared all trials since 1.6 went live. Unless each trash mob gives points behind the scenes. My score in Sanctum Ophidia did not go up at all in a run where we did the feeding pit (which is killing like 50 trolls if you didn't know)
Hard mode giving more points is indeed true but as far as actual score calculation, it seems the only things that still make a difference are speed and how many resurrections you have remaining. In Vet DSA for instance, you cant skip mobs. You have to kill everything. The only way to get a good score in there is to do it in X amount of minutes with as little deaths as possible. Like I said they did remove or change the 5 min penalty per death but that seems to be all that has changed. And ZOS saying we don't wanna tell you how we calculate your score just proves it.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
Kinda what I mentioned in another thread. Have one individual standing by with the leaderboard open as a recorder.
Actually, you are wrong. It's easy to check, after every trash pull check the leaderboards and you'll see your current score which goes up for every single mob you kill - including the feeding pit which actually gives an additional 2K points.