ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
Each stage is 200 points with reason RAID_POINT_REASON_BONUS_ACTIVITY_MEDIUM. Killing the last boss gives another 50 points wth reason RAID_POINT_REASON_KILL_BANNERMEN. So you will get 2050 points in total. Everything else (probably) depends on time and number of deaths.As far as I know Time is the most valuable factor and of course you also want to kill everything. Deaths make a very small difference, too small a difference to be honest.
Yesterday I completed Veteran Dragonstar Arena in 1 hour and 1 minute, with 11 deaths. This gave my team a score of 9290 points.
Last week I did a run of VDSA that took 1 hour 18 minutes, with 20 deaths. This gave my team a score of 7180.
Completing all stages of VDSA total in 2000 points for all the boss kills. The enemies in the stages do not give points, only the bosses (200 per stage). After that your time score will be added to that and then your deaths will be subtracted from the score.
Time, kills and deaths are the only factors in VDSA and Trials as far as I know. Unfortunately it is not very obvious how much either is worth, except for kill score.
Hey,
This post from you is now more than one week old. Do you have some new news with what you are "comfortable" or are you just waiting that this discussion will be forgotten
ZOS_JessicaFolsom wrote: »Hey,
This post from you is now more than one week old. Do you have some new news with what you are "comfortable" or are you just waiting that this discussion will be forgotten
Thanks for resurfacing this, Zap. Honestly, just got a sidetracked. My apologies!
After discussing internally and looking over the numbers and formulas that determine overall Trials and Dragonstar Arena completion scores, we're sticking with the information we released in the associated patch notes. We do try to be as transparent as possible, while at the same time not giving away everything (such as behind-the-scenes mathematical formulas.) Sometimes it's all or nothing situation. The Trials and Dragonstar Arena completion score calculations is one such case. It isn't feasible to share only some numbers without sharing all of them along with the full behind-the-scenes formulas. The info we released in the past is as follows:
- We have changed the way in which we calculate and present leaderboards within Trials and Dragonstar Arena, and are now using a point-based system. Due to this change, we will be resetting all Trial leaderboards.
- We have reduced the penalty for losing lives within the Trial or Arena. It still matters, but not nearly as much as it did previously.
- There are several things that award points within Trials and Dragonstar Arena. The breakdown is as follows:
- Monsters: Each monster within a Trial (with few exceptions) will award points when they are killed. The point total varies based on the difficulty of the monster, though you will want to kill all of the monsters within a Trial to get all of the points.
- Difficult Mode: Boss fights within Trials on difficult mode will give a very large chunk of points. You will most likely want to run difficult mode as the points awarded for this can tip the scales directly in your favor.
- Arena Completion: Each arena within Dragonstar Arena is worth a certain amount of points.
- After all the points are achieved within a Trial or Dragonstar Arena, you will be awarded a point bonus based on completion time.
- Your leaderboard score will include your points plus your time bonus.
ZOS_JessicaFolsom wrote: »Thanks for resurfacing this, Zap. Honestly, just got a sidetracked. My apologies!
After discussing internally and looking over the numbers and formulas that determine overall Trials and Dragonstar Arena completion scores, we're sticking with the information we released in the associated patch notes. We do try to be as transparent as possible, while at the same time not giving away everything (such as behind-the-scenes mathematical formulas.) Sometimes it's all or nothing situation. The Trials and Dragonstar Arena completion score calculations is one such case. It isn't feasible to share only some numbers without sharing all of them along with the full behind-the-scenes formulas. The info we released in the past is as follows:
- We have changed the way in which we calculate and present leaderboards within Trials and Dragonstar Arena, and are now using a point-based system. Due to this change, we will be resetting all Trial leaderboards.
- We have reduced the penalty for losing lives within the Trial or Arena. It still matters, but not nearly as much as it did previously.
- There are several things that award points within Trials and Dragonstar Arena. The breakdown is as follows:
- Monsters: Each monster within a Trial (with few exceptions) will award points when they are killed. The point total varies based on the difficulty of the monster, though you will want to kill all of the monsters within a Trial to get all of the points.
- Difficult Mode: Boss fights within Trials on difficult mode will give a very large chunk of points. You will most likely want to run difficult mode as the points awarded for this can tip the scales directly in your favor.
- Arena Completion: Each arena within Dragonstar Arena is worth a certain amount of points.
- After all the points are achieved within a Trial or Dragonstar Arena, you will be awarded a point bonus based on completion time.
- Your leaderboard score will include your points plus your time bonus.
@Fissh yes. right. But this is something for an other thread^^ You are right, there is nothing in pve (except leaderboard which is a little bit *** at the moment) that keeps you in there... there is no good loot, there is no v14 gear and so on. you are defeating HM in AA, Hel Ra, SO and the loot is still the same crap. There is no need to do Trials, just for your ego to see yourself on the leaderboardIts ***, but thats the way ESO is doing it...
correct me if I'm wrong @ZOS_JessicaFolsom but didn't you guys specifically say with the new changes to this point based system it's not all about time, different factors will be involved?ZOS_JessicaFolsom wrote: »Hey,
This post from you is now more than one week old. Do you have some new news with what you are "comfortable" or are you just waiting that this discussion will be forgotten
Thanks for resurfacing this, Zap. Honestly, just got a sidetracked. My apologies!
After discussing internally and looking over the numbers and formulas that determine overall Trials and Dragonstar Arena completion scores, we're sticking with the information we released in the associated patch notes. We do try to be as transparent as possible, while at the same time not giving away everything (such as behind-the-scenes mathematical formulas.) Sometimes it's all or nothing situation. The Trials and Dragonstar Arena completion score calculations is one such case. It isn't feasible to share only some numbers without sharing all of them along with the full behind-the-scenes formulas. The info we released in the past is as follows:
- We have changed the way in which we calculate and present leaderboards within Trials and Dragonstar Arena, and are now using a point-based system. Due to this change, we will be resetting all Trial leaderboards.
- We have reduced the penalty for losing lives within the Trial or Arena. It still matters, but not nearly as much as it did previously.
- There are several things that award points within Trials and Dragonstar Arena. The breakdown is as follows:
- Monsters: Each monster within a Trial (with few exceptions) will award points when they are killed. The point total varies based on the difficulty of the monster, though you will want to kill all of the monsters within a Trial to get all of the points.
- Difficult Mode: Boss fights within Trials on difficult mode will give a very large chunk of points. You will most likely want to run difficult mode as the points awarded for this can tip the scales directly in your favor.
- Arena Completion: Each arena within Dragonstar Arena is worth a certain amount of points.
- After all the points are achieved within a Trial or Dragonstar Arena, you will be awarded a point bonus based on completion time.
- Your leaderboard score will include your points plus your time bonus.
ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
Rune_Relic wrote: »ZOS_JessicaFolsom wrote: »Hey folks, just wanted to let you know we've seen this thread and others like it and are currently discussing what details we're comfortable with giving out. We do want to help clear up confusion, but also don't want to reveal all the behind-the-scenes formulas and numbers. We hope to have something for you in the next few days.
How can you achieve an (designed) objective, if you don't know what the underlying (coded) real objective is ?
Especially if they differ.
This is exactly the same as all the combat calculations that you obscure away to oblivion, so that it takes an age to unravel what really is going on under the bonnet instead of what was supposed to happen.
Only to find design intent and actual effect are completely different.
Can we have transparency please ? Have you tried making a cake without the right ingredients ?
Their publicly stated intent, since day 1, was to make a game where numbers would not be at the foundation of every gameplay choice. Less of an hard core min maxer kingdom and more of an immersive experience. Same reason why they kept a minimalistic UI and same reason why their API is not numbers bean counters friendly.
This also helps hiding classes imbalances in PvE.
Because said points are earned by how fast you can do it, that's all there is to it, they want it to seem more complex than it isLOL...what is the point of having people compete on a point system and intentionally hiding the details of how said points are earned?
I find this mind boggling.
LOL...what is the point of having people compete on a point system and intentionally hiding the details of how said points are earned?
I find this mind boggling.
Because said points are earned by how fast you can do it, that's all there is to it, they want it to seem more complex than it isLOL...what is the point of having people compete on a point system and intentionally hiding the details of how said points are earned?
I find this mind boggling.
I prefer the old system, probably everyone else does too
timidobserver wrote: »Because said points are earned by how fast you can do it, that's all there is to it, they want it to seem more complex than it isLOL...what is the point of having people compete on a point system and intentionally hiding the details of how said points are earned?
I find this mind boggling.
I prefer the old system, probably everyone else does too
I would prefer the old system with a bonus for doing Hardmode attached to it.