ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
Tintinabula wrote: »"We wanted to make sure that you know..ppl playing in vet areas who maybe should be in non vet areas..or ppl who pour all their points into damage rather than health..can you know..not die and get away with it."
seriously?...what?..
make it always a flat % of the affected targets health... like 50-80% or so..
then you can have your silly equality between the guy with less than 10khp and the guy with 60k hp
Run inside and left/right, do not attack until at top of stairs (to save the rapid) then kill everyone still trying to oil.ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
Today, EP breached the east postern at Alessia, there were 6 oil pots over the stairs, caltrops everywhere and multiple cats and ballistas aimed at the hole... the Ep zerg just ran right up the stairs, no harm no foul, and killed everyone with Meteors and Radiant Destructions.
You said that you wanted to reduce the ridiculous amount of zerging in this game. I'm not seeing it. Make siege useful, ffs.
As it stands, the balance of power during a siege is on the attackers side, never mind how much more so it is with lag, and the balance during any siege should always favor the defenders (unless they're vastly outnumbered). Otherwise, what's the point of defensive fortifications!?
Only a bad zerg group will lose to oil on an inner breach, I have never seen a quality TS group who know the above mechanics wipe entirely from a rush..
ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
ZOS_BrianWheeler wrote: »I'm well aware it doesn't one shot people and hasn't for quite some time.
ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
ZOS_BrianWheeler wrote: »Light armor typically doesn't have the HP boosts that heavy/medium armor wearing players have which is why armor was mentioned there. Not all players optimize their gear/HP/STA/MAG for surviving in Cyrodiil and while new players entering the zone will have bonus stats to survive weaponry via Battle leveling, the direction to make Siege not over punishing to new players was desired. Siege mitigation changes in 1.6 were aimed at abilities that can mitigate Siege Damage and also Battle leveling stats are being investigated for a future update, and we are still looking at the damage of weapons vs. players with those changes in mind. We are aware that it's on the lighter side of the damage scale at the moment.
Tintinabula wrote: »all i can say is I am happy to be able to say that I remember when PvP was fun..before it was gutted..before FCs were abused..back when oils actually killed people..all worthless things now. The Devs went from these things being abused to not worth spending ap on.
ZOS_BrianWheeler wrote: »I'm well aware it doesn't one shot people and hasn't for quite some time.
xsorusb14_ESO wrote: »They should revert that bloody change that made that snaring catapult basically be purgeble...Back before they did that if you stacked up people would pelt you with it and Meat Catapult and you were usually boned.
"Scaled" - more accurately stated as "scaled incorrectly". Whatever value you want to use for stats being boosted, siege damage used a fraction of that value.ZOS_GinaBruno wrote: »Siege weaponry damage has been scaled in coordination with player health changes from the Champion System
Never mitigated by armor and still isnt - PvP team doesnt know what theyre talking about here.ZOS_GinaBruno wrote: »Siege damage will no longer be mitigated by armor.
ZOS_GinaBruno wrote: »Increased the damage done by siege weapons against players by 10%.
ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
ZOS_BrianWheeler wrote: »I'm well aware it doesn't one shot people and hasn't for quite some time.
I know Gina just presents the notes, this is probably fed in by the PvP team so.."Scaled" - more accurately stated as "scaled incorrectly". Whatever value you want to use for stats being boosted, siege damage used a fraction of that value.ZOS_GinaBruno wrote: »Siege weaponry damage has been scaled in coordination with player health changes from the Champion SystemNever mitigated by armor and still isnt - PvP team doesnt know what theyre talking about here.ZOS_GinaBruno wrote: »Siege damage will no longer be mitigated by armor.ZOS_GinaBruno wrote: »Increased the damage done by siege weapons against players by 10%.
Increased it by 10% after scaling it incorrectly to put siege damage at a grand total of less damage %.ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
Again, siege damage not increased. It cant even 1 shot naked people nor would it matter what armor they have.
Not sure what damage difference youre monitoring with the champion system resists/bonuses because none of them apply to siege damage or max health.
We dont need the concrete numbers, but anyone can see whats being reported in those responses is inaccurate and misleading. These facts dont bode well for the future of PVPland. Seems like very little has changed since fengrush last played this game.
NadiusMaximus wrote: »I know Gina just presents the notes, this is probably fed in by the PvP team so.."Scaled" - more accurately stated as "scaled incorrectly". Whatever value you want to use for stats being boosted, siege damage used a fraction of that value.ZOS_GinaBruno wrote: »Siege weaponry damage has been scaled in coordination with player health changes from the Champion SystemNever mitigated by armor and still isnt - PvP team doesnt know what theyre talking about here.ZOS_GinaBruno wrote: »Siege damage will no longer be mitigated by armor.ZOS_GinaBruno wrote: »Increased the damage done by siege weapons against players by 10%.
Increased it by 10% after scaling it incorrectly to put siege damage at a grand total of less damage %.ZOS_BrianWheeler wrote: »Siege damage was increased but not to the extent that it one shots non-veteran players or players who have not put a lot of points in health picks while wearing light/no armor.
We are aware of the damage feeling lesser than it did prior to 1.6. and monitoring siege vs. players in all armor types along with the champion resists/bonuses.
Again, siege damage not increased. It cant even 1 shot naked people nor would it matter what armor they have.
Not sure what damage difference youre monitoring with the champion system resists/bonuses because none of them apply to siege damage or max health.
We dont need the concrete numbers, but anyone can see whats being reported in those responses is inaccurate and misleading. These facts dont bode well for the future of PVPland. Seems like very little has changed since fengrush last played this game.
I've asked many times if they use the same version of the game in house to base the fixes and changes on. Read these quotes above and you really want to ask if there Are using a different version of the game. It would explain the patches introducing errors while everything worked fine in the shop.
If I were ZOS I'd be checking to make sure all three versions of the game are exact copies of each other, the one on the developers computer =pts=live,
wow after reading this thread I really wish siege weapons would oneshot people, oh the following threads would be SOOOOO hillarious!