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Solution to Population Imbalance

Goldie
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@ZOS_BrianWheeler An easy solution to appease the masses would be to add AP bonuses to outnumbered factions based upon the differences in population. If one certain faction has full or maximum population, and the other has only low population, add a x3 bonus to the underdog factions AP gains.

Let me break it down to illustrate my idea.
In this scenario we are in a Cyrodiil campaign and;

Say EP has Maximum Population (Pop Locked).

1. If AD or DC has low population add a x3 multiplier to AP gains.
2. If AD or DC has medium population add a x2 multiplier to AP gains.
3. When populations equal out, reduce said factions multiplier bonus back to x1 (or normal AP gains)

These bonuses could be scaled down, as I am using x1, x2, and x3 as examples.

I think that this conciliatory solution would appease those who feel that population imbalances in any given campaign are "ruining" PvP play, and placate most issues concerning PvP population.

“An appeaser is one who feeds a crocodile, hoping it will eat him last.”
― Winston S. Churchill
"Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • Etaniel
    Etaniel
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    I would agree with a solution of that type, but not make multipliers as high as x2 or x3, maybe x1.25 and x1.5 instead, we don't want people to fly up ranks suddenly because of low pop, when others have spent countless days playing to get where they are at now. Also, i wouldn't apply the bonus straight away when population drops, maybe after an hour, when the imbalance has been going on for a while
    Edited by Etaniel on February 11, 2015 4:49PM
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  • Goldie
    Goldie
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    Etaniel wrote: »
    I would agree with a solution of that type, but not make multipliers as high as x2 or x3, maybe x1.25 and x1.5 instead, we don't want people to fly up ranks suddenly because of low pop, when others have spent countless days playing to get where they are at now. Also, i wouldn't apply the bonus straight away when population drops, maybe after an hour, when the imbalance has been going on for a while

    You make a good point, of course the idea is totally hypothetical and would have to be tested and retested to assure that it is a viable solution to the issue. I have read countless forum posts about how the population imbalances are "ruining" PvP play, and I for one, think this game is worth saving!
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • k2blader
    k2blader
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    Worthy idea! I don't see why there'd need to be much/any delay in applying the bonus. A 1/2/3 bar disadvantage is a disadvantage (though it would still be nice to see Zeni's actual number ranges/thresholds). If people are gonna tell their friends, "Hey, come to ___ campaign, we have low pop bonus," that in itself will help move things back towards equilibrium.

    Also, Churchill quote, so awesome. :-)

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  • WRX
    WRX
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    I play DC for that.
    Edited by WRX on February 11, 2015 10:52PM
    Decibel GM

    GLUB GLUB
  • WraithAzraiel
    WraithAzraiel
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    Or just get rid of all the frivolous extra campaigns. Along with buffs counting outside of Cyrodiil.


    Boom, 2 campaigns.

    1 Vet
    1 NonVet

    Both 30 days. GIANT SERVERS, MASSIVE PIECES OF HARDWARE RUNNING THEM.

    No more campaign hopping, no more faction hopping, no more buff servers, no more whining about buff server "liberation", no more long queue's (because beefy hardware and software or daisy-chained old servers) no more population imbalances. Because it'll likely be near pop-locked across all factions at any point of the day. All day. Every day.

    Just action - pure, beautiful, simple and never-ending.
    Edited by WraithAzraiel on February 11, 2015 11:16PM
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  • Roechacca
    Roechacca
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    Make PVP mission XP triple too
  • AriBoh
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    Wouldn't a large chunk of people just move campaigns once they aren't getting the bonus anymore? just chasing the AP. And since the people that are left will be bored having one sided fights they'll move campaigns. Which causes the first group to move again. A vicious cycle.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
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  • Talcyndl
    Talcyndl
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    Come 1.6 it will be all about Champion Point accumulation. If people get the inspiration (or whatever it's called) bonus (where you get Champion Points MUCH faster) for fighting in the underdog alliances, that alone will do a lot to create population balance.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Goldie
    Goldie
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    Talcyndl wrote: »
    Come 1.6 it will be all about Champion Point accumulation. If people get the inspiration (or whatever it's called) bonus (where you get Champion Points MUCH faster) for fighting in the underdog alliances, that alone will do a lot to create population balance.

    Im pretty sure what is meant by the 10% inspiration, is that a player will gain more knowledge from deconstructing items. ie. deconstructing swords for heavy armor skills gives inspiration.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    Currently there is a 10% XP and AP bonus to the underpopulated alliances and another 10% for underdog (underscoring) alliances in campaigns. We don't have the capability currently of scaling those based on 2nd and 3rd underpopulated/underscored at this time however.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Sile
    Sile
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    Top level PvPers in RvR generally prefer fighting on the Underdog, but on ESO rerolling is a big step, particularly due to PvP ranks.

    Maybe something to alleviate this, such as making them account wide?
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  • tinythinker
    tinythinker
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    There are also potential helps (not sure anything is going to be a decisive or lasting solution) in

    -bonuses to wall/guard strength for low pop factions,

    -having domination penalties for controlling lots of enemy strongholds (such as weaker walls and guards at those strongholds to reflect resources being stretched thin),

    -and resistance at captured enemy strongholds that start/increase the longer a faction holds them (weak spots/breaches in walls from sabotage, NPC patrol guards turning up dead/not respawning, nightblade-like NPCs popping up stealthed by the roads near the stronghold), etc.
    Edited by tinythinker on February 12, 2015 4:47PM
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  • Roechacca
    Roechacca
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    Currently there is a 10% XP and AP bonus to the underpopulated alliances and another 10% for underdog (underscoring) alliances in campaigns. We don't have the capability currently of scaling those based on 2nd and 3rd underpopulated/underscored at this time however.

    When did this start ?
  • tinythinker
    tinythinker
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    Sile wrote: »
    Top level PvPers in RvR generally prefer fighting on the Underdog, but on ESO rerolling is a big step, particularly due to PvP ranks.

    Maybe something to alleviate this, such as making them account wide?

    That takes away the challenge of a new character and gives unfair advantages to otherwise lower-level characters who suddenly have instant access to passives like Combat Frenzy because the same account has a higher level alt.

    If someone thinks they are a top level PvP player, and if they like challenges such as being an underdog, they should have no problem showing their metal with a new Recruit ranked character. Nothing is stopping them from using their play-experience, build knowledge, and practiced AP farming techniques for rapidly ranking up again.
    Edited by tinythinker on February 12, 2015 5:07PM
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  • Junipus
    Junipus
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    Wouldn't a large chunk of people just move campaigns once they aren't getting the bonus anymore? just chasing the AP. And since the people that are left will be bored having one sided fights they'll move campaigns. Which causes the first group to move again. A vicious cycle.

    This.

    Pop imbalances are either something beyond the control of anyone (large groups playing at different times for example) or random players in an under-populated faction on a campaign desert to one more balanced, leaving only the organised but outnumbered groups on and resulting in a buff server.

    Adding XP and AP bonuses won't do much difference when players are too outnumbered to kill anyone
    The Legendary Nothing
  • tinythinker
    tinythinker
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    Oh, and I'm sure this has problems too, but I know Mr. Wheeler said that they were looking at capping the pops to match the lowest faction, but that it wasn't practical because if a faction (*cough* DC) only had 12 people then all factions could only have 12 people.

    What if it was "most populous faction is limited to X% more than the average of the two lowest factions"? So if we made X=50 just to toss out a number, the most populous faction would be restricted 150% of the average number of players in the other two factions.

    Two lowest factions have 100 and 150 players, or 125 average.

    Highest pop allowed for most populous faction capped at 188 players.

    If we switched to X=100, 200% of the average of the two lowest pops, then that means the most populous faction in capped at 250 players versus 100 and 125.

    At X=150, or 250% of the average of the two lowest pop factions, then that means the most populous faction is capped at 313 players versus 100 and 125.

    I can't say what is most balanced while still giving due advantage to having a higher pop and also avoiding keeping a campaign underpopulated, but there are some numbers to consider.
    Edited by tinythinker on February 12, 2015 5:30PM
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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
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  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    @roechacca‌ Since the game launched.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Roechacca
    Roechacca
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    @roechacca‌ Since the game launched.

    Oh . I did not know . The low Population bonus thing rarely shows up and someone posted it doesn't always work .

    Now I'm wondering why it's been so hard to level in PVP if we've had that bonus all this time . 90% of my game time here has been PVP and on DC . I had to leave PVP recently because leveling was taking too long to get to 14 . Any chance you can raise it to a higher bonus or see if the low pop calculators working ?
  • ZOS_BrianWheeler
    ZOS_BrianWheeler
    PvP & Combat Lead
    We've had discussions about raising the XP gains in Cyrodiil across the board but I'll also get the QA gang to double check the XP/AP boost.
    Wheeler
    ESO PVP Lead & Combat Lead
    Staff Post
  • Roechacca
    Roechacca
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    We've had discussions about raising the XP gains in Cyrodiil across the board but I'll also get the QA gang to double check the XP/AP boost.

    Thanks Man . That would help a ton .
  • technohic
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    What about limited time "events" where there is a quest to change faction of a character, only from the highest population to the lowest population for a limited time. You can cut it off when the numbers even out and flip it to go different ways if any faction then becomes the new lowest pop.

    It would be hard for guilds to coordinate to get everyone over, but I am not sure they would want to move everyone, and there are the one offs that can migrate.
  • booksmcread
    booksmcread
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    The problem is the low population bonus doesn't work very well. Since it takes into effect a rolling population sample over a few days, the three bars (and sometimes pop-lock, sans queue) that DC gets on Thornblade in the evenings cancels out any bonus the people on in the late-night, morning, or early afternoon time periods would get despite being one bar against a three bar or pop-locked opponent.

    And lets face it, a ten percent bonus really isn't anything, especially when you are facing numbers four times your own. It would need to be at least 30 percent to really mean anything.
  • Draxys
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    This wouldn't fix anything about population imbalances, since no one wants to log in everyday to a map that's been (at least mostly) PvDoored. Outside of primetime, red wipe the map with sheer numbers wherever they go and it's poison to the game.
    2013

    rip decibel
  • Jaxsun
    Jaxsun
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    There's too many campaigns.
  • SoulScream
    SoulScream
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    There can't be less camps with alts and the lock out system. People have trouble with how few there are now and of course more camps just makes more emp trading.

    I would love to see pvp exp increased. Cyro also needs help in other areas like selecting a scroll quest. It makes me rage when I get offered the same incorrect one over and over. Why not auto offer cap keep or rss when you're close to it and it bursts.

    Change some things up, IDK make a Wabba camp with faction areas changed or something. How about home keeps intermixed. Special camps would be fun!
    Edited by SoulScream on February 12, 2015 9:54PM
  • thelordoffelines
    thelordoffelines
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    To help population imbalances implement this rule

    If you have a v14 character of any alliance, all dc characters you make will have the option to be boosted to v14 automatically.

    well I think this would help.
  • Eucken
    Eucken
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    Currently there is a 10% XP and AP bonus to the underpopulated alliances and another 10% for underdog (underscoring) alliances in campaigns. We don't have the capability currently of scaling those based on 2nd and 3rd underpopulated/underscored at this time however.

    I don't think this one is widely known, could also be a communications problem :smile:

  • Draxys
    Draxys
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    @ZOS_BrianWheeler even though lots of people somehow don't know about underdog bonuses, those will not help the health of pvp. Nobody wants to wake up to red map every single day. They follow people whever they go and cap it when pops are low. It's tiresome and annoying, even if they do get their crap pushed in during primetime. Please consider ways to deter them from doing this.

    *them being certain players, not every red is guilty of this
    Edited by Draxys on February 12, 2015 11:33PM
    2013

    rip decibel
  • Talcyndl
    Talcyndl
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    Goldie wrote: »
    Talcyndl wrote: »
    Come 1.6 it will be all about Champion Point accumulation. If people get the inspiration (or whatever it's called) bonus (where you get Champion Points MUCH faster) for fighting in the underdog alliances, that alone will do a lot to create population balance.

    Im pretty sure what is meant by the 10% inspiration, is that a player will gain more knowledge from deconstructing items. ie. deconstructing swords for heavy armor skills gives inspiration.

    Sorry, the proper term is Enlightenment.

    From the Update 6 Guide:
    ENLIGHTENMENT

    To help you earn Champion Points, we’ve introduced a new mechanic called Enlightenment to the game. Over time, your account will accrue Enlightenment. You do not have to be logged in to accrue Enlightenment.

    As you participate in activities that grant experience to your Veteran Rank character, Enlightenment provides you with a bonus to Champion Point progression, helping you earn points faster. Eventually, you may run out of Enlightenment, but don’t worry—more Enlightenment is added to your account every 24 hours.

    Activities that grant experience include questing, killing enemies, fighting in Cyrodiil, exploring dungeons and delves, and facing Trials and the Dragonstar Arena.

    Enlightenment should accrue faster (become automatic?) when fighting for an underdog alliance.
    Tal'gro Bol
    PvP Vice Officer [Retired] and Huscarl of Vokundein
    http://www.legend-gaming.net/vokundein/
  • Goldie
    Goldie
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    What if you made the bonuses encounter specific based upon the size of the groups involved?
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar
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