ZOS_BrianWheeler wrote: »We've had discussions about raising the XP gains in Cyrodiil across the board but I'll also get the QA gang to double check the XP/AP boost.
Come 1.6 it will be all about Champion Point accumulation. If people get the inspiration (or whatever it's called) bonus (where you get Champion Points MUCH faster) for fighting in the underdog alliances, that alone will do a lot to create population balance.
Im pretty sure what is meant by the 10% inspiration, is that a player will gain more knowledge from deconstructing items. ie. deconstructing swords for heavy armor skills gives inspiration.
Sorry, the proper term is Enlightenment.
From the Update 6 Guide:ENLIGHTENMENT
To help you earn Champion Points, we’ve introduced a new mechanic called Enlightenment to the game. Over time, your account will accrue Enlightenment. You do not have to be logged in to accrue Enlightenment.
As you participate in activities that grant experience to your Veteran Rank character, Enlightenment provides you with a bonus to Champion Point progression, helping you earn points faster. Eventually, you may run out of Enlightenment, but don’t worry—more Enlightenment is added to your account every 24 hours.
Activities that grant experience include questing, killing enemies, fighting in Cyrodiil, exploring dungeons and delves, and facing Trials and the Dragonstar Arena.
Enlightenment should accrue faster (become automatic?) when fighting for an underdog alliance.
ZOS_JasonLeavey wrote: »Hey all. Here's some specifics about how Enlightenment works:
You'll receive a pool of XP that you'll gain at an accelerated rate. That amount is 400,000 XP during every 24-hour period. You are able to gain XP at the accelerated rate for up to 3 days worth of time, equaling 1.2 million in XP. This pool of XP can be spent on any of your veteran rank characters.
There should be no way to lose Enlightenment other than earning your allotted XP during that period of time. If you're noticing a loss of Enlightenment after zoning, entering a dungeon, or randomly during your time in-game, and you have not reached that max number of XP, that is not working as designed. We've submitted the reports in this thread to our team, but be sure to continue submitting /bug reports if it continues.
Hopefully this helps to clear up some of your questions.
ZOS_BrianWheeler wrote: »Currently there is a 10% XP and AP bonus to the underpopulated alliances and another 10% for underdog (underscoring) alliances in campaigns. We don't have the capability currently of scaling those based on 2nd and 3rd underpopulated/underscored at this time however.
All Cyrodiil quests are offered in twos, get two players to go to a board or your scroll quest giver and both accept "Capture X" at this point the board/NPC will change to the next quest. If you don't want X both abandon the quest and speak to the NPC again, the quest will have now moved over to the next one, repeat until quest required is given.SoulScream wrote: »I would love to see pvp exp increased. Cyro also needs help in other areas like selecting a scroll quest. It makes me rage when I get offered the same incorrect one over and over. Why not auto offer cap keep or rss when you're close to it and it bursts.
ZOS_BrianWheeler wrote: »We've had discussions about raising the XP gains in Cyrodiil across the board but I'll also get the QA gang to double check the XP/AP boost.
tinythinker wrote: »Nothing is stopping them from using their play-experience, build knowledge, and practiced AP farming techniques for rapidly ranking up again.
Top level PvPers in RvR generally prefer fighting on the Underdog, but on ESO rerolling is a big step, particularly due to PvP ranks.
Maybe something to alleviate this, such as making them account wide?
Top level PvPers in RvR generally prefer fighting on the Underdog, but on ESO rerolling is a big step, particularly due to PvP ranks.
Maybe something to alleviate this, such as making them account wide?
Top level PvPers in RvR generally prefer fighting on the Underdog, but on ESO rerolling is a big step, particularly due to PvP ranks.
Maybe something to alleviate this, such as making them account wide?
I think the support and assault levels should be account wide, but not the ranks as it would be silly for a level 10 to be a legate.
WraithAzraiel wrote: »Or just get rid of all the frivolous extra campaigns. Along with buffs counting outside of Cyrodiil.
Boom, 2 campaigns.
1 Vet
1 NonVet
Both 30 days. GIANT SERVERS, MASSIVE PIECES OF HARDWARE RUNNING THEM.
No more campaign hopping, no more faction hopping, no more buff servers, no more whining about buff server "liberation", no more long queue's (because beefy hardware and software or daisy-chained old servers) no more population imbalances. Because it'll likely be near pop-locked across all factions at any point of the day. All day. Every day.
Just action - pure, beautiful, simple and never-ending.
2 campaigns caps locked or close to it for 2 alliances on a Tuesday and pretty sure the 3rd alliance was capped for a while on at least one of those as well. I don't think a single campaign would work.
I do find it weird though, when I see pop locks and you only see swords popping up in about 2 places. Where the hell is everyone?
I noticed that too sometimes. One time, the Dominion completely disappeared. I was playing my Covenant character, and they were pushing us really hard, when suddenly they were gone for about an hour. We took back our keeps, and I saw the Pact doing the same thing. I kept checking, and the Alliance page showed all faction populations locked.2 campaigns caps locked or close to it for 2 alliances on a Tuesday and pretty sure the 3rd alliance was capped for a while on at least one of those as well. I don't think a single campaign would work.
I do find it weird though, when I see pop locks and you only see swords popping up in about 2 places. Where the hell is everyone?
ZOS_BrianWheeler wrote: »We've had discussions about raising the XP gains in Cyrodiil across the board but I'll also get the QA gang to double check the XP/AP boost.
ghengis_dhan wrote: »I noticed that too sometimes. One time, the Dominion completely disappeared. I was playing my Covenant character, and they were pushing us really hard, when suddenly they were gone for about an hour. We took back our keeps, and I saw the Pact doing the same thing. I kept checking, and the Alliance page showed all faction populations locked.2 campaigns caps locked or close to it for 2 alliances on a Tuesday and pretty sure the 3rd alliance was capped for a while on at least one of those as well. I don't think a single campaign would work.
I do find it weird though, when I see pop locks and you only see swords popping up in about 2 places. Where the hell is everyone?
It was about 7 PM on the East Coast, so someone over TeamSpeak said that Dominion parents wouldn't let them play until they finished their dinner.
@ZOS_BrianWheeler An easy solution to appease the masses would be to add AP bonuses to outnumbered factions based upon the differences in population. If one certain faction has full or maximum population, and the other has only low population, add a x3 bonus to the underdog factions AP gains.
Let me break it down to illustrate my idea.
In this scenario we are in a Cyrodiil campaign and;
Say EP has Maximum Population (Pop Locked).
1. If AD or DC has low population add a x3 multiplier to AP gains.
2. If AD or DC has medium population add a x2 multiplier to AP gains.
3. When populations equal out, reduce said factions multiplier bonus back to x1 (or normal AP gains)
These bonuses could be scaled down, as I am using x1, x2, and x3 as examples.
I think that this conciliatory solution would appease those who feel that population imbalances in any given campaign are "ruining" PvP play, and placate most issues concerning PvP population.
“An appeaser is one who feeds a crocodile, hoping it will eat him last.”
― Winston S. Churchill