ArcVelarian wrote: »For the cause of the FPS drops in Cyrodiil, my money is on the interior lighting update. I dare any Zeni Rep to come in here and tell me it's not without any concrete evidence to back them up.
The quickest fix is to give us an On/Off option for Interior Lighting.
ZOS_LenaicR wrote: »Hello there,
We've moderated the last comments.
We encourage discussions on the forums, but we do ask that all threads and posts created have a constructive goal.
Also please it would be appreciated that you format your posts in a good way so every users can read it. Is it allowed to use colors on the forums but this is not recommended.
Thank you for your understanding.
Actually, she says sire not Sai in this case but you need to listen carefully to hear the difference; of course, without Sai the ambiguity doesn't exist.Artemiisia wrote: »Small speech bug:
When you need to choice who you wanna sacrifice to molag bal, Lyris says im gonna miss you Sai, even if you sacrifice Valan
fromtesonlineb16_ESO wrote: »Actually, she says sire not Sai in this case but you need to listen carefully to hear the difference; of course, without Sai the ambiguity doesn't exist.Artemiisia wrote: »Small speech bug:
When you need to choice who you wanna sacrifice to molag bal, Lyris says im gonna miss you Sai, even if you sacrifice Valan
Lyris mostly calls him 'sire' once his identify as the 'Prophet' is abandoned.
We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
ZOS_GinaBruno wrote: »Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
ZOS_GinaBruno wrote: »Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
Par for the course around here...one of the MANY reasons (although admittedly a minor one compared to the others) I've uninstalled and am just waiting for my sub time to expire. (Not long left- free at last, free at last, thank God almighty, I am free at last.)
One-Shots in Cyrodiil: We’ve seen reports that some of you believe you are being one-shotted, but cannot determine how or why.
STATUS: Fixed with patch 1.2.4
ZOS_JessicaFolsom wrote: »Below is a list of known issues for patch v1.2.3. Many of these are directly from your feedback and reports in-game and here on the official forums. Others are things we were working on before patch v1.2.3 and will roll out a fix for soon.
Thank you for helping us to identify these issues so quickly. You will see a status below each issue. We’ll update this thread as we have more info on each.
COMBAT & GAMEPLAY
- Werewolf Devour: This ability reportedly still has a cooldown.
- STATUS: This was caused by confusion from the patch notes - Devour can be used every 20 seconds, and previously had a cooldown that was much higher than intended.
nightwalkerrobin_ESO wrote: »ZOS_JessicaFolsom wrote: »Below is a list of known issues for patch v1.2.3. Many of these are directly from your feedback and reports in-game and here on the official forums. Others are things we were working on before patch v1.2.3 and will roll out a fix for soon.
Thank you for helping us to identify these issues so quickly. You will see a status below each issue. We’ll update this thread as we have more info on each.
COMBAT & GAMEPLAY
- Werewolf Devour: This ability reportedly still has a cooldown.
- STATUS: This was caused by confusion from the patch notes - Devour can be used every 20 seconds, and previously had a cooldown that was much higher than intended.
I would like to know from the players that tested on the PTR whether this was ever tested and did it work on the PTR? If not I personally believe that the Devs cannot fix the problem, so the just change the patch notes so that they match the bad programming they did in an attempt to save face. If you cannot fix it, then just say so, don't change the patch notes and say it was a misunderstanding. You cannot save face now as the players have already see that your team lacks Program Management. The problems of this patch should have never happened in the first place, and if there was some issues, they should have never been this intense.
Now I know, well it seems like it any way, that whoever sets the priorities of fixes does not care at all about the Werewolf functionality.
demonlkojipub19_ESO wrote: »One-Shots in Cyrodiil: We’ve seen reports that some of you believe you are being one-shotted, but cannot determine how or why.
STATUS: Fixed with patch 1.2.4
This isn't really fixed. There's currently some kind of bug or hack going around letting people get insanely high damage with the burning effect. Death recaps showing 1700 damage from burning followed by the light attack that would have caused the burning effect. Some even show 2900+
eventide03b14a_ESO wrote: »nightwalkerrobin_ESO wrote: »ZOS_JessicaFolsom wrote: »Below is a list of known issues for patch v1.2.3. Many of these are directly from your feedback and reports in-game and here on the official forums. Others are things we were working on before patch v1.2.3 and will roll out a fix for soon.
Thank you for helping us to identify these issues so quickly. You will see a status below each issue. We’ll update this thread as we have more info on each.
COMBAT & GAMEPLAY
- Werewolf Devour: This ability reportedly still has a cooldown.
- STATUS: This was caused by confusion from the patch notes - Devour can be used every 20 seconds, and previously had a cooldown that was much higher than intended.
I would like to know from the players that tested on the PTR whether this was ever tested and did it work on the PTR? If not I personally believe that the Devs cannot fix the problem, so the just change the patch notes so that they match the bad programming they did in an attempt to save face. If you cannot fix it, then just say so, don't change the patch notes and say it was a misunderstanding. You cannot save face now as the players have already see that your team lacks Program Management. The problems of this patch should have never happened in the first place, and if there was some issues, they should have never been this intense.
Now I know, well it seems like it any way, that whoever sets the priorities of fixes does not care at all about the Werewolf functionality.
It's pretty obvious that if they cared about werewolf functionality they never would have gimped them in the first place.
Sekkerhund wrote: »I've found an interesting bug, and once I get a reliable repro method for one part of it, I will submit it via in-game tool. I would like to get my preliminary data tossed in here, so that QA can take a look ASAP while I try and isolate some stuff.
Basically, its a bug with the particle system. If I turn particles off (no, not turn down density, but turn them off via UserSettings.txt or using ESO Toolbox) by changing SET ParticlesEnabled "1" to SET ParticlesEnabled "0" then I lose my horse, its no longer drawn. If I press H, it seems like my horse skill is active, as I cannot cast, seem to move faster, and it fools the FTC addon into thinking that I'm using Stamina, even though my horse sprint bar is activated.
The other interesting thing that occurs, is that keep walls disappear. This is where I am having problems getting a reliable repro, but yes... entire structures will disappear. This happens mostly if I fiddle with this bug in Cyrodiil, the tower at a Keep farm completely disappeared and I appeared to be standing in midair, although I could still see the exit door and go up invisible stairs... but the entire structure was rendered invisible.
I don't understand why my Horse no longer renders (Imperial, not tested others) and structural walls disappear if I disable Particles. That doesn't seem right and may just explain some of the other issues we've been seeing.
Almost all of my client freezing and stuttering occurs around structures and I know that some spell particles are causing issues, so there could be a connection. Especially if I can affect structures more easily in Cyrodiil than in other zones.
Actually, I'm just going to log in and repost this as my bug report, because I don't think I am going to get a consistent repro with making structure walls disappear. It seems to happen if I make changes that has to rebuild ShaderCache.cooked, but again, I can't make it happen reliably.
If anyone else wants to try and play around with this and bug their findings, I suggest using the ESO Toolbox addon so you can enable and disable particles on the fly, without having to exit game and edit the UserSettings file every few minutes.
ZOS_JasonLeavey wrote: »Hey there, everyone. If you're experiencing an "unknown error" in Stormhaven (Windridge Cave) where you are also unable to log back into the game on that character, we have a fix that will be included in patch 1.2.6. The original thread post has been updated to reflect that information. In the meantime, if you're currently unable to log into the game on that character, please contact our Support Team so they can move your character to a safe location.
Thanks for your patience!
Actually just went through and updated the original post.Woogawoman wrote: »Is the first post of this thread still being updated? Or should we move any items still showing as Yellow/Red to a new "Patch v.1.2.6 Known Issues" thread?
ZOS_GinaBruno wrote: »Actually just went through and updated the original post.Woogawoman wrote: »Is the first post of this thread still being updated? Or should we move any items still showing as Yellow/Red to a new "Patch v.1.2.6 Known Issues" thread?
ZOS_JessicaFolsom wrote: »[*] Addon Settings: The add-on settings currently are not working as intended.[/list]
- STATUS: Currently investigating.