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Magicka [Inactive]

Marginis
Marginis
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This forum thread is inactive. Please refer to http://goo.gl/B8nPQ3 for Magicka (Xbox One Guild)

MAGICKA
mmoscene.png
Magicka's fearless founder standing amidst the chaos of the last day of the beta


INTRODUCTION
From the reaches of Aetherius came to the mortal realm of Mundus that which we call magicka. Magicka is the invisible force that holds together the land of Tamriel, this land which we all hold so dear. The threads of magicka flow, bind, and live throughout all of Nirn. It is what draws us to Tamriel, lets us explore it, and gives us the strength to in it survive, nay, thrive in it. One looks to the High Elves in the starry streets of Auridon, and sees them channeling light in their ancestors’ names. One looks to Skyrim and its bitter cold, and sees the heroic Nords combating mythical beasts in their lairs. One looks to the deserts of Daggerfall, and sees a Redguard scout activate an age old Dwemer construct. Just as the living machines of the Dwemer would not be as they are without the power of magicka, the beasts of Skyrim are sustained by it. Indeed, the High Elves in Auridon – and every last one of us – are as well. All of these things would not be possible without the force of magicka, and it is in honor of that magical essence that we name our guild.


DESCRIPTION
Magicka was one of the first guilds in The Elder Scrolls Online, created during the early days of the beta. Continued in the full game under the leadership of @Marginis, Magicka has since returned to the breadth and class it had in the beta, and then surpassed it. Magicka now stands as one of Elder Scrolls Online's premiere RP (roleplay) guilds.

For those that don't know what RP is, it basically means that when you're in-game, you play as your character. You don't look at the game in terms of it being a game, with skill trees, stats, and numbers, but you look at it as a real world like our own, with the exception of having magic and talking cat people. When you speak in-game, it's not you, it's your character. An example: if you play as a Khajiit, you might speak like NPC Khajiit, saying "this one" or "Khajiit" instead of "I" or "me". If you might normally say you're a level 40, instead you might say you're particularly skilled in combat, or maybe just really strong. For some this kind of thing comes naturally. Others have to take some time to learn it. Regardless, RP allows all of us to much more fully immerse ourselves in the world of Elder Scrolls Online, and because of that we enjoy playing TESO in a way those who don't RP never will.

Speaking of roleplay, Magicka being an RP guild, we do expect our members to be IC (in character) at least most of the time. While we will not strictly require RP all the time, Magicka strongly encourages staying in character. Try to stay IC in guild chat and at guild events, and use brackets [ ] or some similar denotation to indicate that you are speaking OOC (out of character). Tamriel is a rich world full of many wondrous things – you wouldn’t want to ruin that by talking about framerate drops and stat charts, would you? And don't worry if you are new to RP, Magicka guildmates are more than willing to help you learn the ropes. And to specify, RP is used in all chats when interacting with the guild in a group setting (this includes guild chat [/g#], group chat[/g], yell[/y], and say[/s] unless specified otherwise.

Outside of RP, Magicka is a teamwork driven community, with veterans helping fresh-faced recruits, Altmer fighting side by side with Khajiit, and bards entertaining even the most grim warriors. And although Magicka is based in the Aldmeri Dominion, where the magicka flows strongest, we welcome with open arms all races, all alliances, mages, rogues, and warriors alike – yes, even Argonians. This applies equally to players. We are based on the NA servers, but gladly host players all across the world, from Russia to Australia to the US to the UK.

Aside from having a wide variety of members, we also do a mixture of activities. While Magicka mainly just acts as a hub for RPers to gather and group up, we often RP in Magicka itself, meet in a nearby pub to get drinks and tell stories, go on quests and fight daedra, and rarely, sometimes even venture out into Cyrodil (our unofficial PvP campaign is Azura's Star).

It should also be mentioned that while Magicka does not have any requirements or regulations regarding such, our guild color is blue, and we use the symbol for alteration as our guild emblem when the option is present.


RULES
The guild rules are simple, and are good guiding principles for most any circumstance. Like the threads of magicka that flow through Tamriel, they can be equally separated into the elements, but once together come to be as strong as the invisible tethers binding Aetherius to Nirn.

Storm - Follow guild rules, Elder Scrolls Online rules, and real world laws. If you support anything going against guild rules, Elder Scrolls Online rules, or real world laws, do not promote it within the Magicka.

Frost - Magicka is a friendly guild, to all players, so be respectful of other people’s viewpoints and be mindful that you don’t start anything that could be construed as harassment.

Flame - We are first and foremost an RP guild, and a good one at that. Chat out of character should be denoted in a way recognizable as such, and RP should follow Elder Scrolls lore or be able to be explained through said lore. This rule is not meant to be overly strict, but Magicka does expect a certain level of effort put forth into at least making an attempt to roleplay. RP is much more enjoyable when one joins in the fun.

These only cover the basics. For anything else, the guildmaster and guild officers’ say is to be treated as official guild rule.

Failure to follow the rules set here can result in a demotion, exile from Magicka, or a warning, of which there may be only one. Magicka can be a powerful blast, a gentle breeze, or a flowing river, but one must be careful when harnessing its power, or the backlash can prove fatal.


VOICE CHAT
Voice chat, often shortened to VoIP, is completely optional for Magicka members. While not required, VoIP can enhance the TESO experience, and sometimes even the RP experience. Members have in the past have used a dedicated Magicka Teamspeak channel, but now, instead of using a dedicated Teamspeak, voice chat in the guild will be decided on a case by case basis by the members wishing to voice chat. This means if you wish to VoIP with another member or group of members, it is up to each individual group and circumstance to set up a platform (such as Teamspeak, Ventrilo, or Skype) and govern the chat themselves.
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Magicka has rules specific to its voice chat, and while normally the guild is pretty laid-back, VoIP rules can be strictly enforced.

Storm - Keep in-game chat and voice chat conversations separate. Just because you can enjoy VoIP doesn't mean everyone else in the guild is able to, or wants to. Other members should not feel left out because they aren't using VoIP. If broken, this rule can result in the same consequences as would result from breaking a normal guild rule.

Frost - If your microphone is disruptive, mute it or change your settings (on your microphone hardware, computer, or VoIP software) so it is not.

Flame - Adhere to the convention of the voice chat. If the chat is IC, try to stay in character. If OOC, respect others' wishes that they don't want to speak in character. Remember, if the chat is in character and you don't want to speak in character, there's nothing wrong with muting your microphone and just being along for the ride.

Keep in mind that all normal guild rules still apply while in voice chat.

Failure to adhere to these rules will get you muted, kicked, or banned from the voice chat. If there is a warning you may get only one.


RANKING
Ranking in Magicka is very simple.
  • Initiate is the rank given to anyone just initiated into Magicka. As soon as someone with the ability to give you a higher rank is able, you will be promoted to the appropriate level.
  • Silent is the title given to those who are as such. As a silent, a guildmember has had most of their guild privileges revoked, and is not even allowed to speak until they are released from the title. This is the "time-out corner," so to speak.
  • Ally is the rank for anyone who is not technically a member of Magicka, but wishes to see what it is like inside the guild regardless. They lack the privileges of full members, but deserve the same respect as anyone in Magicka. This rank is often given to leaders and ambassadors of allied guilds.
  • Apprentices are new members to Magicka. Once you have proven you are more than the average ice troll, you will be promoted, and receive full permissions within the guild.
  • Seeker is the name given to Magicka's full members. The name is from Magicka's goal when it was founded, and with that name comes all the rights of a full member of Magicka. Seekers can fully use the guild bank and guild store, can invite members, and manage guild resources within Cyrodiil. Be proud if you are a seeker, Magicka is a powerful force to have at your side.
  • Keepers are the veterans of Magicka. From the guild's inception keepers were charged with keeping Magicka on the right path. Keepers are those who have shown that Magicka is their home. They are mentors and leaders, and if you listen to them, you might just learn something.
  • Champion is the rank for those who have ascended past being a keeper by exemplifying everything members of Magicka should strive to be. Those who champion Magicka have extra, honorary permissions within the guild.
  • Guardian is the name given to those who were the original keepers of Magicka. Along with keeping Magicka and its members on the right path, guardians protect Magicka. These are the leaders of Magicka in the guildmaster's absence, and because of that have the same authority to demote and ban from Magicka as the guildmaster. As such, they should be treated with the same respect as the guildmaster.
  • Guildmaster Tskune is Magicka's leader. As one of Magicka's earliest members, and one of the original Keepers of Magicka, @Sleekorr took over Magicka 06/15/2015 after the previous guildmaster Kha'jiri retired.
  • Founder Kha'jiri is, as his name might suggest, a Khajiit. He is the original founder of Magicka, and now leads the Xbox One branch of Magicka. You can find him on PC under '@Marginis' and on Xbox with the gamertag 'Marus Umbra'.

Each member can also receive an honorary title in the guild, such as PVP Leader, or Lorekeeper, although these aren't officially ranks in the guild. Additionally, sometimes certain members do something noteworthy, whether it be leading the guild in the guildmaster's absence, taking the lead on an important part of the guild, or just helping Magicka in a way that simply stands out. Along with an honorary title, these members get special recognition in the guild, and will be listed here for all future members of Magicka to see.
  • @Sethuber, for being the first member of and one of the founding keepers of Magicka
  • @Duskwood0585, for helping establish Magicka's RP and for being one of the founding keepers of Magicka
  • @Sleekorr, for leading Magicka when the guildmaster was away and for being one of the founding keepers of Magicka
  • @Wingsltd, for taking a lead role in the development of voice chat in Magicka


RANKING UP
Speaking of ranks, if you feel you are able to fill the sabatons of one of Magicka’s officers, there are three things you will want to do.

Storm - Recruit new members. Magicka is always looking for new blood (blood rituals every Tuesday).

Frost - Be active in the guild. Nobody likes a lazytail.

Flame - Contribute to the betterment of Magicka and its members. Everyone does this in their own way, some by promoting the guild to others, some by helping the newbies. Find your own way and you’ll gain the respect of fellow members, even before you become an officer.

EVENTS
Events in Magicka are held by any member who wants to hold one. There are some regularly occurring events, and others just set up on the fly. If you want to let the rest of the guild know about your event, give an officer the location, time, and a short description about it, and they'll post it in the Message of the Day section for the guild. Just keep in mind there can only be one MotD at a time, so please be respectful of others' events and do not have anyone else's event post deleted unless their event has finished. Regularly occurring events are listed below.
  • Kha'jiri's Storytime - The first regularly occurring event in Magicka, members will meet up somewhere in Tamriel, and share stories of their adventures and exploits. This is a chance for newcomers to hear about the history of Magicka and how it began, for new RPers to develop their backstories, and for everyone to have a good time doing something outside of their daily grind. Everyone has a story to tell, this is your chance to tell one of yours.
  • Landmark Celebration - Any time the guild reaches a new landmark, whether it's a certain number of members or some special recognition, we'll pick a time to gather somewhere in Tamriel and take on an anchor. In between bouts of fighting daedra, we can all take a breather and RP or find a nearby dungeon to crawl, and if possible, recruit a few passerby into the guild and our celebration.

Other events can become regular as well, just get the idea out there and if it catches on, it'll get posted in this list.


JOINING
To join Magicka, or if you have a question about it not answered here, send a message to the guildmaster (@Sleekorr) or another member in-game, or leave a comment in this thread, and we’ll get back to you in as soon as we have the chance with an invite or an answer! No need for a complicated application process here, as long as you abide by the rules and have fun, you're welcome among us.

Because the guildmaster is not always in Tamriel, here are some members in the guild one can go to in regards to recruitment if you cannot reach the him:


ADDITIONAL INFO
Over time helpful additions that assist with being in a guild such as Magicka, or just TESO in general, come up, usually suggested by fellow guildmembers.

First are a few places to look for information, incredibly helpful to newcomers to the Elder Scrolls universe or even those just looking for a refresher.
Shoddycast TES Lore Series
The Elder Scrolls Wiki
UESP Wiki
ESO Forums Guild Basics

There also happen to be some good game add-ons that come in handy for members of Magicka, or any TESO player. Wilson0x4d's Guild Chat add-on or the pNames add-on is an absolute must for anyone in Magicka, and ESOUI is one of the best places to find any type of add-on for TESO.
Wilson0x4d's Guild Chat
pNames (character names in guild chat)
ESOUI.com
AutoEmote
Exterminatus Group Leader Tracker

Here are all the places you can find postings for Magicka, although do keep in mind the only one that will be kept constantly updated is the one on the ESO forums.
ESO Forums (Main Guild Thread)
ESO Forums (Xbox One)
Reddit Forums
Teso-rp Forums
ESO Forums Guild Spotlight Thread

Magicka, being the popular guild that it is, is also allied with other guilds. If you lead a guild, and you want to ally with Magicka, send me (Kha'jiri or @Marginis) a message in-game, making sure to note your guild's name and if you have a website or forum thread dedicated to your guild, and we'll be in touch. Here are the guilds Magicka is currently affiliated with.
The Aldmeri Council
The Elder Bank
Nayrore Administry
The Rookery
Clan Shar'Matar


GUILD STORY
And so it appears I shall be writing the story of how the guild began in the stead of Magicka's esteemed Kha'jiri. One need not read it all, or any of it should they not want, but it may give some insight into Magicka's foundations, or if nothing else, at least provide for an entertaining tale.

The beginnings of Magicka are in fact tied in with the journey of our favorite guildmaster, but as he appears to be off on some other adventure, and as I was one of his earliest companions, he thought I might be a good teller to tell his tale. He also tells me how difficult it is to write with claws, but as to how true that is I could not tell you. While you needn't know much about me, know that I was at one time known as Hirauth, and I have journeyed with Kha'jiri under cities and over mountains. While we may not see much of each other these days, there is none who knows the cat-man better than I.


PART 1
Our tale begins in an alien country; a land quite different from Tamriel. It had mountains and ocean to the north, farmlands to the east, a great forest to the west, and desert lands to the south. The Silver King ruled this land from his palace in the silver city, just below the mountains, and civilization emanated out south from there, from the cityfolk and craftsmen in cities like Ragoran to the farmers in the open country, to the nomads wandering the open plains and desert.

Of course Kha'jiri is a Khajiit, just as much as those from Tamriel. While his race was quite uncommon in the silver kingdom - these cat-men were not even known as Khajiit in this land - there was a smattering of clans of his kind who lived in the northern mountains overlooking the land. It was one night under the full moon in that pale white snow that Kha'jiri was born, under the name Moonfur, named for the color of his bright white fur, most unlike the grey and brown Khajiit of his village.

The night of his birth was an auspicious one. Like his uniqueness in appearance, Kha'jiri was born with a special attunement to the natural energies of the world. From early on it was clear that he had some strong magical aptitude, and so he was given up to the village shaman to be trained. The shaman taught him many things: spells and rituals, hunting and crafting, and everything else he would need to survive in his cold mountain home.

Before he even reached his teens, Kha'jiri was given his last test of training. He was to travel out into the mountain wilderness. There in his solitude, he would live off the land, and learn the ways of nature firsthand. Once finished, he would be able to return to his clan a full adult, and be ready to keep their mystical rites as his teacher did.

It was in this time of training Kha'jiri learned to fully tune his talents. He learned to control the wind, brighten fires, breathe frost - even harness lightning. He lived among the wildlife, befriending many animals in the cold, hunting others when necessary. He developed the ability to transform his shape, and even focused his ability to read and speak several otherworldly languages. There was time when he would create, time when he would train, and time he would simply take to meditate.

But as often happens when fortune would have it, tragedy took this time to strike. A rival clan of Khajiit to the north and the east was wanting for food from their poor harvest. Though weak from hunger, they were known in the mountains for their strength not only in combat but in numbers, and Kha'jiri's home village was not. The rival clan attacked, taking the resources they needed and killing those who got in their way.

Kha'jiri's parents were killed in the attack, but by the time he returned from his wilderness solitude, his training complete, it was too late. The village elders had already made a treaty with the invaders. While Kha'jiri's kinsmen did not lack for fighters, and there would be loss of life on both sides, Kha'jiri's clan would not survive an all out war with the rival clan, and what they really wanted was food to feed their people - not death. They would receive a part of the southern village's harvest, and in return, no more fighting would occur.

Naturally Kha'jiri was angry. His parents were dead, murdered, and the elders opted for appeasement. But he would not jeopardize any more lives of those he grew up with. Just the same he could not stay and lead them like his teacher. Instead, the cat-man returned to his hut in his winter solitude where he would have lived out his days as a hermit... were it not for three youths not too long after.

These children, not yet out of their teenage years, were brash and arrogant. They were from the rival clan. They knew their clan had better fighters, and could easily overcome Kha'jiri's clan, but did not know the restraint of their elders, whose goals were already then accomplished. When they arrived at Kha'jiri's meager hut, it was not for need of supplies. It was not for diplomacy. It was for the fun of it. They quite simply wanted to harass that which they presumed could not retaliate, and the weird hermit living by himself was easy pickings. Or so they thought.

As Kha'jiri learned much later, sitting on grief only breeds more grief. Anger begets more anger, and hate begets more hate. When left alone and bottled up, emotions tend to bubble and expand, until one day someone pops the cork.

Kha'jiri came back from his hunt that one day to find these three sneaking what little he had from his shack. He saw their distinctive markings and knew they were from the clan that killed his parents. His white fur rose with the prickling of electricity, and the first was immediately struck with lightning, killed on the spot. The sky quickly grew dark as storm clouds gathered while Kha'jiri approached the other two children. They were unable to move, stunned. The next Khajiit kid was thrown up into the storm by vicious winds, whether torn apart by the whipping razors of the tempest or tossed to his death below Kha'jiri did not know. The third then regained his voice, but his cries for mercy could not be heard over the roaring wind. On his knees, the imposing silhouette of Kha'jiri loomed over him. All the youth could see from beyond the darkness were two glowing yellow eyes. The shadow reached forward, and sending forth a stream of lightning, burnt down to ashes the weak cat before it.

The storm clouds could be seen for miles, and the cracks of thunder heard throughout the peaks above the silver kingdom. Kha'jiri's clan easily knew something had happened, and it was by no long shot that the other khajiiti village would notice three of their own missing soon enough. Our Khajiit took what little scraps he had left from the scene - at this point little more than the hide clothing he had on his back - and made the trek back to his home village.

When the elders gathered, Kha'jiri told them what had transpired. While a few were somewhat sympathetic, the council was horrified. The Khajiit knew himself what he had done was far beyond appropriate, by any definition. Kha'jiri knew his village would not survive another invasion, and so he proposed the only solution that made sense: exile.

Before he left, he met with his teacher. The shaman knew Kha'jiri to not be wholly evil, but his actions were not right. Something did have to be done. The mentor taught Kha'jiri one last ritual. It was not much, but it would help him survive the dangerous journey down the mountains into the mainland. There Kha'jiri could seek out the silver king.

Now if you think Kha'jiri is clever, you've easily never met his teacher. The shaman was very wise, and it was he who suggested to Kha'jiri that he find the leader of the land. Kha'jiri could gain support for his village so that they may be free from the other Khajiit clan. He could indeed bring his entire race into recognition, and redeem himself.

It was with this farewell that Kha'jiri bid his teacher adieu. With his goal in mind and just his clothes, a ritual book, and an old dagger, he left down the lonely mountain trail from his village into the cities below.


PART 2
It was not long after this I met Kha'jiri for myself. You see, after making his way into the mainland, he had troubles interacting. I mentioned before that Khajiit were quite uncommon in this country; as you can imagine, his feral and rugged appearance would scare most people off, or provoke them to attack, like a werewolf would in Tamriel. Of course Kha'jiri did not possess the best diplomatic skills either, which could be attributed to a number of factors.

But he was turned away at every stop - not only from gaining audience with the silver king, but from even entering the cities around the capitol. It was after these many defeats that he ended up wandering along the edge of the border towns, and in turn entering the tavern where I was enjoying a much needed break.

It was something to see: a rough and worn man, covered in fur and with the head of a beast, clothed in skins of animals he had hunted, with a dagger in his belt and a staff in his hand, standing in the doorway with his back to the dark night. But the tavern patrons were either too simple or too drunk to care, so as Kha'jiri walked in he was only greeted with suspicious glares from the bouncers.

In a bold move the clearly socially inept cat walked straight up to me, and sat down across from me at my table in the corner. Perhaps he perceived me as less of a threat, as I was likely just as imposing as he was. Perhaps it was my own staff at my side - I learned later that Kha'jiri crafted his rough hewn walking stick out of a pine he came across on his way down the mountain, and was in the process of learning to use his powers with a staff. Whatever the reason, I was curious about this strange creature before me. Naturally, I called over the barmaid for a couple of drinks.

The barmaid brought over the drinks, and I took a sip of mine - but Kha'jiri - the awkward fellow didn't so much as take a sip; he just kept looking straight into my eyes, unblinking.

Suddenly he reached down at his coin purse. Obviously something was amiss, as he stood up and his gilded eyes darted across the room. They landed on a table of obvious drunks laughing and slapping their table, near the door. Without a word to me he walked up to them and demanded they return the money they stole from him.

Kha'jiri was treated with a round of guffaws, so he said "I'll only ask you one more time. Return my gold." He must have made a funny face trying to look intimidating, because the buffoons only laughed again, even harder.

As little as I knew about this cat-man, I was intrigued, and I kind of felt sorry for him. So before Kha'jiri lost his temper I got up and walked to the table myself.

"Return his money before it must be taken from your cold, dead hands," I said. This must have been quite scary to the men. I was clothed in dark leather armor surrounded by a black shroud, and my own eyes glowed yellow on my hooded face, with an additional faint yellow from wherever my magical tattoos adorned my body. One of the drunks turned instantly pale, another fell off his chair, a third pissed his pants, and the last was at least visibly disturbed.

"We don't have any of your money," the fourth man said, managing a shaky chuckle after he said it. Kha'jiri would have none of it. With a crack of lightning, he split the table and sent half of it - with one of the men - flying across the room.

I could now see that the fourth man was a sorcerer, as he started to conjure up some magic. I pulled my rapier out from under my shroud, but Kha'jiri needed no help. A blast of cold wind blew the table's other half into the sorcerer.

"Bob, no!" said the man who had peed his pants. Kha'jiri shot him with lightning and the man was fried, nothing more than a normal human drunkard.

The last of the intoxicated men was crawling away.

"It was just a joke... a prank... why?..." he was crying.

Kha'jiri probably would have killed him too, had I not put my hand on his shoulder. The bouncers - more like armored guards - had drawn their weapons and were closing in.

"It is time to leave," I whispered in Kha'jiri's ear. Close to the door, we started backing away. "We will leave," I announced to everyone, "It would be wise not to pursue us."

Though I hardly knew this strange creature, I found myself jogging along with him into the woods outside the tavern. There we introduced ourselves: Him as Moonfur, the cat-man from the mountains seeking audience with the silver king, and myself as Hirauth, what would be known in Tamriel as a Dunmer, at the time on the run from dark forces. Kha'jiri's money, he had found, was fully intact. It would appear that the sorcerer had magically lightened the coin purse as Kha'jiri entered the building, a simple prank on the worst possible target.

It appeared mutually beneficial to travel together, at least for a time, so we agreed. I would help him reach the king, as far as my ability would allow, and he would assist me in keeping off my pursuers.

But Kha'jiri had one thing to do first...

He worked his way back to the tavern, crouching low and keeping to the trees, and I followed. We could both see, under the light from the tavern's windows, the sorcerer, Bob, and his surviving friend. Clearly sobered up from the events prior, they were washing up with water from a barrel.

"Let me handle this," Kha'jiri whispered to me.

He crept low to the ground, along the tree line, until he was just across the dirt road from them. Kha'jiri leapt up from the brush and sent a lightning bolt straight into the sorcerer's friend. Before he could turn around, Bob was covered in the ash of his last companion from that night. He was horrified, but mustered what focus he had and started summoning his magical power. But Kha'jiri was already ahead of him. The Khajiit summoned a flame atronach shaped like a great hawk, and sent it flying into the sorcerer. The blast was loud and bright, and the flames spread even to the tavern wall Bob was beside.

But unlike his friends, Bob was no normal human. Covered in the ashes of his companion, and set ablaze by Kha'jiri's fire, while hurt, he only had a visage of anger. The sorcerer charged into the barrel of water, busting it open and dousing himself, and started stalking toward Kha'jiri.

The cat-man was unfazed. He called down thunder and struck the soaked sorcerer.

Bob fell, but was not dead. Kha'jiri walked back to my spot in the trees, Bob unconscious and the Tavern burning down behind him, and said "Let's go."


PART 3
I do not know if "funny" is the right word... but it is funny how such a violent experience where so little was shared could form the bond it did. Despite all things, I would from then to now consider Moonfur a friend, and I'm sure he'd say the same of me. A friendship for life, formed over the destruction of a tavern and nearly killing some man named Bob (and actually killing several of his friends)...

Anyhow, we actually ended up travelling south, away from the capitol city, avoiding as many towns as we could for a while to keep from getting arrested by those who might recognize us from the wanted posters.

PART 4
(To be continued...)
Edited by Marginis on February 16, 2018 7:14PM
@Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Here are the pictures Magicka has in its scrapbook, all in one place. Enjoy.

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    Edited by Marginis on March 27, 2015 5:55AM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    The posts above are current as of Wednesday April 19th 2015 at 5:47pm
    Edited by Marginis on April 19, 2015 10:52PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Oh, I love that you RP in guild-chat, it's becoming a lost art these days!
    If you can be anything, be kind.
  • ladywillow15
    ladywillow15
    ✭✭
    This one is very interested in joining your ranks, and will be sending a message shortly.
    "May you walk on warm sands."
  • Marginis
    Marginis
    ✭✭✭✭✭
    If anyone tried to get in contact with me in game prior to April 13th 2014, and have not yet received an invite to the guild, please resend your message, as it may have gotten lost in the issues the game has been having.
    Edited by Marginis on April 14, 2014 4:45PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Hey! Here are some screenshots of a few of the members of Magicka who were able to make the photoshoot. Different image sizes because of some cropping that had to be done.
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    Edited by Marginis on June 13, 2014 12:58AM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Rev Rielle
    Rev Rielle
    ✭✭✭✭✭
    Oh these etching are very nice, well done!

    I'm sorry I was unable to make it (on account of being attacked on-site), but am glad to see my brother over there is doing well and managed to stop by. Is that him dancing in one of the renderings? Ruptga spare us...
    Edited by Rev Rielle on April 20, 2014 1:22AM
    If you can be anything, be kind.
  • Chaos_1x
    Chaos_1x
    I'd like to join. In-game name is @Chaos_1x‌ Character is Megeara
  • tansyuduri
    tansyuduri
    ✭✭
    Do we have affiliates?
    Beta Tester | PC Player | NA Server | Returning Player

    STOP KILLING THE MONKEYS

  • Marginis
    Marginis
    ✭✭✭✭✭
    Main post is updated to include allies and affiliated guilds.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Main post updated to include our unofficial PvP campaign. From now on any changes to the main post will be noted here in the comments.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • survivor61_ESO
    survivor61_ESO
    Soul Shriven
    I definitely would love to join you guys. @Nehebkau61 and my character is Willowrose, level 11 Sorc. Looking forward to meeting you all soon. Thank you!
    My friends just call me Nehe
    @Nehebkau61
  • leylfiye
    leylfiye
    I am interested. @leylfiye. Thanks
  • Marginis
    Marginis
    ✭✭✭✭✭
    Added EVENTS section to main post, added @Sleekorr to the RANKING section.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Landmark celebration event in the EVENTS section modified to be more accurate. In other news, Magicka just reached 100 members! Whoo!
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Added to JOINING section, added to EVENTS section. More screenshots from gatherings to be posted here soon.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    While there isn't a particular place to put it in the main post, This Article might be helpful to anyone who wants to change their account name (perhaps you want to change it to the same as your character name, for example).
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Some more pictures.
    Kha'jiri's Storytime as led by Kintyra, in Stonefalls, where new listeners filtered in 'til the very end.
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    Kha'jiri and Luem'Ray travelling in Cyrodil.
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    Kha'jiri and Visera Taffety getting married at the Shrine of Mara in Vulkhel Guard with a small gathering of guildmates.
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    A small after-wedding venture into the Banished Cells.
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    Defeating the forces of Molag Bal at the party to celebrate Magicka reaching 100 members.
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    A shame there wasn't an artist around to capture the images of our beach party, with all the music, drinking, and skinny dipping. Oh well :P.
    Edited by Marginis on June 13, 2014 1:00AM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Cleaned up the main post's formatting, made some corrections. Guild Backstory (GUILD STORY) section coming soon.
    Edited by Marginis on April 29, 2014 5:16AM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Added Group Leader Compass Tracker to ADDITIONAL INFO section.
    Edited by Marginis on April 29, 2014 8:59PM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    The beginning of the GUILD STORY is written. More later.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Krenthal
    Krenthal
    ✭✭
    Looking for an invite @Krenthal Thanks!
  • Marginis
    Marginis
    ✭✭✭✭✭
    VOICE CHAT section added and relevant info added. Small changes to formatting for uniformity. Added information on how to ally with Magicka in ADDITIONAL INFO section.
    Edited by Marginis on May 2, 2014 4:52AM
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Lynnessa
    Lynnessa
    ✭✭✭✭
    I'd like to join and see what you're all about. I'm already a member of Dragon Tears, which is a great guild. Send me an invite, if you would: @Lynnessa
  • Raynal
    Raynal
    ✭✭
    10290640_10152799416524606_5565107604431083375_n.jpg
    Zarrdox and I venturing together in Cyrodiil.
    Edited by Raynal on May 8, 2014 9:24PM
    "I was born in darkness, molded by it. I didn't see the light until I was a man, by then it was nothing to me but BLINDING!"
  • epoling
    epoling
    ✭✭✭✭
    I came upon one of your broadsheets while stalking prey near Mathisen. I have been wanting to join a band of adventurers for some time but not found the right one. If you have room for a Bosmer trying to save the Queen, I am at your service.

    Erathos the Wildborn
    (epoling)
  • Marginis
    Marginis
    ✭✭✭✭✭
    PART 1 of GUILD STORY complete. Parts 2 through 4 coming soon.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Marginis
    Marginis
    ✭✭✭✭✭
    Minor edits made for spelling and grammar.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • DrakEmono
    DrakEmono
    Er... Is this guild a werewolf guild?
    Furry, and proud to be! :3
  • Marginis
    Marginis
    ✭✭✭✭✭
    While we do have a few werewolves and gladly accept any who wish to join, we are not a werewolf specific guild.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
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