Karacule_Fairystar wrote: »Kindly check that there's a noise audio (radio something for bout a second then goes back to normal then repeat) that is annoying when I'm at Reaper's March (Rawlkha)
ZOS_CaseyCoffman wrote: »Hi Dreyloch (and others!), I couldn't agree with you more about combat sounds being crucial to reaction time. As Jess mentioned, we are looking into this. The biggest help we could use now are video captures of sounds not playing in Cyrodiil, (ideally with no non-game sounds playing) from users like you!
(Edit for clarity. Ideally we're looking for videos of JUST sounds missing in Cyrodiil, as we're of the mind that the static/random sounds issue is a separate one, linked to 64 bit clients)
Not to be rude but, shouldn't that be part of the quality assurance before you release something? I could understand if it's the odd bug here and there but from what I've experienced and gathered from other players, it seems to be immensely wide spread and it's quite the wonder that it made it past the testing stage in this stage.
ZOS_CaseyCoffman wrote: »Hi Dreyloch (and others!), I couldn't agree with you more about combat sounds being crucial to reaction time. As Jess mentioned, we are looking into this. The biggest help we could use now are video captures of sounds not playing in Cyrodiil, (ideally with no non-game sounds playing) from users like you!
(Edit for clarity. Ideally we're looking for videos of JUST sounds missing in Cyrodiil, as we're of the mind that the static/random sounds issue is a separate one, linked to 64 bit clients)
ZOS_JessicaFolsom wrote: »We're looking into these, everyone. If you are able to provide any additional specific examples, please do! It would be helpful to know what you're hearing, where you're hearing it, if there was any action associated with triggering the sound, and whether or not you're using the 64-bit client or 32-bit client. Thank you!
ZOS_JessicaFolsom wrote: »We're looking into these, everyone. If you are able to provide any additional specific examples, please do! It would be helpful to know what you're hearing, where you're hearing it, if there was any action associated with triggering the sound, and whether or not you're using the 64-bit client or 32-bit client. Thank you!
andi-bb16_ESO2 wrote: »
i will record some tonight, all last night whilst PVP I kept loosing all sound when it got very busy. If I died or wondered off a bit the sound would come back.
ZOS_CaseyCoffman wrote: »
Excellent, thank you!
And to those of you who asked about our internal process of testing these. The issue is that what we are seeing and hearing internally is far different than what you all are describing. So far the only evidence I have of this is what I've encountered on Live myself.
I've been running around with you all in Cyrodiil for the past 3 days trying to capture this in action. The clip below was taken yesterday (3/10/16) at 4pm EST on the PC EU megaserver in the Trueflame campaign using the Live 32bit client.https://youtu.be/MJA2mo480lk
You'll notice that at 0:04 the combat sounds cease playing entirely until roughly 0:09 seconds in. This is the most severe occurrence of this issue that I have personally seen so far.
PC Hardware, user settings, client (32/64bit), etc... All of these factors affect what each end user will see and hear, and though we try our best, we cannot simply account for all the variations of conditions that you all will encounter
ZOS_JessicaFolsom wrote: »As a follow-up, our Audio team is interested in seeing videos (with sound) of the Cyrodiil sound issues. If anyone is able to provide one, they'd be very grateful!
ZOS_CaseyCoffman wrote: »
Excellent, thank you!
And to those of you who asked about our internal process of testing these. The issue is that what we are seeing and hearing internally is far different than what you all are describing. So far the only evidence I have of this is what I've encountered on Live myself.
I've been running around with you all in Cyrodiil for the past 3 days trying to capture this in action. The clip below was taken yesterday (3/10/16) at 4pm EST on the PC EU megaserver in the Trueflame campaign using the Live 32bit client.https://youtu.be/MJA2mo480lk
You'll notice that at 0:04 the combat sounds cease playing entirely until roughly 0:09 seconds in. This is the most severe occurrence of this issue that I have personally seen so far.
PC Hardware, user settings, client (32/64bit), etc... All of these factors affect what each end user will see and hear, and though we try our best, we cannot simply account for all the variations of conditions that you all will encounter
bowmanz607 wrote: »Is it possible that there will be a difference depending on which server you on? (I.e. pc/na or pc/eu). If so, perhaps it is less of a problem on one server and more of a problem on another. Just a thought.
Oreyn_Bearclaw wrote: »I was on the last boss of Maw earlier this week and the sound kept cutting out for 2-3 seconds. 90% sure I was on 32-bit. I changed middle of the week, so I am not positive.
Also, not sure if bug or change, but the audio notification for crystal frag procs is almost impossible to hear.
magnusthorek wrote: »In Cyrodiil the most annoying sound is something that resembles an anvil, like a hammer hitting the metal to shape a sword, but faster and intermittent.
Other than that, the static once in a while, like an old TV without signal
ZOS_CaseyCoffman wrote: »
Excellent, thank you!
And to those of you who asked about our internal process of testing these. The issue is that what we are seeing and hearing internally is far different than what you all are describing. So far the only evidence I have of this is what I've encountered on Live myself.
I've been running around with you all in Cyrodiil for the past 3 days trying to capture this in action. The clip below was taken yesterday (3/10/16) at 4pm EST on the PC EU megaserver in the Trueflame campaign using the Live 32bit client.
*snips film*
You'll notice that at 0:04 the combat sounds cease playing entirely until roughly 0:09 seconds in. This is the most severe occurrence of this issue that I have personally seen so far.
PC Hardware, user settings, client (32/64bit), etc... All of these factors affect what each end user will see and hear, and though we try our best, we cannot simply account for all the variations of conditions that you all will encounter