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Templar Skill Changes to Ritual and Radius

Inarre
Inarre
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http://www.twitch.tv/zenimaxonlinestudios/v/44145484

"So, what we did with this update is we wanted you to have a little bit more breadth of ability usage if you really want to be dedicated to the healing role. So we started with making it so that their30% healing bonus from their passives now gives them the major healing buff so this means that all of the restoration staff abilities are also really good for a Templar because they all get that buff applied to them. And that 30%-- er, 25% (??) healing bonus, it applies now to you specifically instead of applying to your allies, so that means you have to just be standing in your area of protection, your allies do not have to anymore. So they can be running and going, You know... You just need to make sure youre somewhere in that circle somewhere and you get that healing bonus applied. So you'll end up getting more heals out of your breath of lifes, you know against these sort of smaller number of targets. Which makes it better as a single target nuke. Which is sort of the role we wanted to get for that.

Then we have the healing ritual ability for the Templar which we improved as a really good AOE heal. And the cast time is now reduced so its' easier to use that. Because in general the burst damage happens really quickly, like, you die really fast. So we wanted you to have time to hit the ability and heal someone, instead of... having team members die before it goes off."

--Eric Wrobel 2/12/2016





So... Let me get this straight.

We made a change to the Focused Healing Passive so that team members do not have to be in the radius of your ritual in order to received increased healing:
"Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage."

But we reduced the effectiveness of breath of life and made changes to Healing Ritual to increase it's use:
Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.

Healing Ritual: a 10 meter radius AOE heal.

TEN METERS

Wat?


Zos, don't you think this should be re-evaluated now, rather than later? Due to heals being capped at 6, the channel time on this skill, the over all idea that you do NOT want your allies to be tightly stacked in a group any longer (as stated in the same video) Why would we want 6 people standing in one 10 meter radius to be burst healed?

This directly contradicts removing the benefit of groups stacking within the 12 meter ritual.
Edited by Inarre on February 13, 2016 12:38AM
  • Ra'Shtar
    Ra'Shtar
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    Don't forget most of our passives are still crap.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Inarre
    Inarre
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    Ra'Shtar wrote: »
    Don't forget most of our passives are still crap.

    This was posted the same minute I posted my post. Go back and read before you comment.
  • Ra'Shtar
    Ra'Shtar
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    Inarre wrote: »
    Ra'Shtar wrote: »
    Don't forget most of our passives are still crap.

    This was posted the same minute I posted my post. Go back and read before you comment.

    I'm a fast reader and i watched the show.
    Edit: Also they ignored the Aedric Spear ulti.
    Edited by Ra'Shtar on February 12, 2016 11:14PM
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Seido_Tensei_
    Seido_Tensei_
    ✭✭✭
    Inarre wrote: »
    http://www.twitch.tv/zenimaxonlinestudios/v/44145484

    "So, what we did with this update is we wanted you to have a little bit more breadth of ability usage if you really want to be dedicated to the healing role. So we started with making it so that their30% healing bonus from their passives now gives them the major healing buff so this means that all of the restoration staff abilities are also really good for a Templar because they all get that buff applied to them. And that 30%-- er, 25% (??) healing bonus, it applies now to you specifically instead of applying to your allies, so that means you have to just be standing in your area of protection, your allies do not have to anymore. So they can be running and going, You know... You just need to make sure youre somewhere in that circle somewhere and you get that healing bonus applied. So you'll end up getting more heals out of your breath of lifes, you know against these sort of smaller number of targets. Which makes it better as a single target nuke. Which is sort of the role we wanted to get for that.

    Then we have the healing ritual ability for the Templar which we improved as a really good AOE heal. And the cast time is now reduced so its' easier to use that. Because in general the burst damage happens really quickly, like, you die really fast. So we wanted you to have time to hit the ability and heal someone, instead of... having team members die before it goes off."

    --Eric Wrobel 2/12/2016





    So... Let me get this straight.

    We made a change to the Focused Healing Passive so that team members do not have to be in the radius of your ritual in order to received increased healing:
    "Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage."

    But we reduced the effectiveness of breath of life and made changes to Healing Ritual to increase it's use:
    Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.

    Healing Ritual: a 10 meter radius AOE heal.

    TEN METERS

    Wat?


    Zos, don't you think this should be re-evaluated now, rather than later? Due to heals being capped at 6, the channel time on this skill, the over all idea that you do NOT want your allies to be tightly stacked in a group any longer (as stated in the same video) Why would we want 6 people standing in one 10 meter radius to be healed to full?

    This directly contradicts removing the benefit of groups stacking within the 12 meter ritual.

    The whole Templar segment and Q&A was double talk. This is the definition of pissing on someones head and telling them its raining.
  • Inarre
    Inarre
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    Ra'Shtar wrote: »
    Inarre wrote: »
    Ra'Shtar wrote: »
    Don't forget most of our passives are still crap.

    This was posted the same minute I posted my post. Go back and read before you comment.

    I'm a fast reader and i watched the show.

    It still doesnt really relate to my comment. But I appreciate the feedback.
  • Tankqull
    Tankqull
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    Inarre wrote: »
    http://www.twitch.tv/zenimaxonlinestudios/v/44145484

    "So, what we did with this update is we wanted you to have a little bit more breadth of ability usage if you really want to be dedicated to the healing role. So we started with making it so that their30% healing bonus from their passives now gives them the major healing buff so this means that all of the restoration staff abilities are also really good for a Templar because they all get that buff applied to them. And that 30%-- er, 25% (??) healing bonus, it applies now to you specifically instead of applying to your allies, so that means you have to just be standing in your area of protection, your allies do not have to anymore. So they can be running and going, You know... You just need to make sure youre somewhere in that circle somewhere and you get that healing bonus applied. So you'll end up getting more heals out of your breath of lifes, you know against these sort of smaller number of targets. Which makes it better as a single target nuke. Which is sort of the role we wanted to get for that.

    Then we have the healing ritual ability for the Templar which we improved as a really good AOE heal. And the cast time is now reduced so its' easier to use that. Because in general the burst damage happens really quickly, like, you die really fast. So we wanted you to have time to hit the ability and heal someone, instead of... having team members die before it goes off."

    --Eric Wrobel 2/12/2016





    So... Let me get this straight.

    We made a change to the Focused Healing Passive so that team members do not have to be in the radius of your ritual in order to received increased healing:
    "Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage."

    But we reduced the effectiveness of breath of life and made changes to Healing Ritual to increase it's use:
    Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.

    Healing Ritual: a 10 meter radius AOE heal.

    TEN METERS

    Wat?


    Zos, don't you think this should be re-evaluated now, rather than later? Due to heals being capped at 6, the channel time on this skill, the over all idea that you do NOT want your allies to be tightly stacked in a group any longer (as stated in the same video) Why would we want 6 people standing in one 10 meter radius to be healed to full?

    This directly contradicts removing the benefit of groups stacking within the 12 meter ritual.

    The whole Templar segment and Q&A was double talk. This is the definition of pissing on someones head and telling them its raining.

    this
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Bossdonut
    Bossdonut
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    Sounds like he had his mind made up prior to pts.

    And our passives still suck.
  • Ra'Shtar
    Ra'Shtar
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    Inarre wrote: »
    Ra'Shtar wrote: »
    Inarre wrote: »
    Ra'Shtar wrote: »
    Don't forget most of our passives are still crap.

    This was posted the same minute I posted my post. Go back and read before you comment.

    I'm a fast reader and i watched the show.

    It still doesnt really relate to my comment. But I appreciate the feedback.

    Truth is Healing Ritual is plain crap, 1 sec in this game can mean death but we have more pressing issues than a skill that has been crap and unwanted since the start of the game like Restoring Aura or the Ultimate from Aedric Spear.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • DuckNoodles
    DuckNoodles
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    Healing Ritual is a pile of poo and always has been. I have made several posts about the healing ritual issue. No one uses it, even with the poor buff, players will still not use it. It's the most useless skill on the templar.
    Zos just needs to remove HR ability and replace it with a decent ability more affected shield? Mobility skill? A burst Dps skill? Somthing that the templar actually needs, because this face it. Templars are lacking big time in Dps, shielding and mobility.
    Edited by DuckNoodles on February 12, 2016 11:25PM
  • pecheckler
    pecheckler
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    Problem #1 - YOU HAVE TO STAND STILL.

    I want to move around and heal! Can you make the circle of immobility move around with the templar?



    Problem#2 - Healing ritual is junk. The range is terrible. It's not a viable heal.

    I suggest you keep the original healing ritual cast time, double with radial range, and then limit select reasonable limit to number of allies affected.
    End the tedious inventory management game.
  • Inarre
    Inarre
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    I personally used it when i was level ten. I restatted my skill points and i have left it unused since. Look at all other streamers and you can see their skill tree looks the same, that odd blacked out square second skill down.

    You nerfed breath of life, but this skill is an awful substitute to try to promote.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Well apparently Eric Wrobel wants all classes to fulfill each role the same.

    That's why stamina base DK tanks are becoming squishy and Templar healers are becoming less useful.

    #FireWrobel
  • Jura23
    Jura23
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    For what it's wroth, he also said immediately after this they are ready to work with HR radius if needed. I won't comment further on that, because I don't do anything above self healing, so it's all meh for me anyways.
    Georgion - Bosmer/Templar - PC/EU
  • Inarre
    Inarre
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    Jura23 wrote: »
    For what it's wroth, he also said immediately after this they are ready to work with HR radius if needed. I won't comment further on that, because I don't do anything above self healing, so it's all meh for me anyways.

    Yes, i know, but he said very indistinctly "in the future" whereas in my op i requested that this be looked into now rather than later.

    Fundamentally this is the problem with healing as a templar: a lack of a burst group heal (now that bol has been taken out of the picture as a group heal). Clearly Wrobel understands the Issue with having groups stacked on top of each other if they changed the ritual passives, but our group heal puts the whole group right back in that circle.
  • acw37162
    acw37162
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    Im not a laugh out loud type of guy but I damn near gave myself a hernia when he said he kind made breath of life better.
  • Animal_Mother
    Animal_Mother
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    Next patch, Healing Ritual's range increased to "11".
  • Inarre
    Inarre
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    Please dont make me cry @Animal_Mother
  • Bossdonut
    Bossdonut
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    Next patch, Healing Ritual's range increased to "11".

    11. Microns.
  • Ffastyl
    Ffastyl
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    Cleansing Ritual.

    That gives you the Major Mending buff from Templar passives. It has a big radius. It's cheap. You can morph to Extended to last 17 seconds. The Major Mending buff persists for 4 seconds outside of the abilities' areas.

    There is room to maneuver.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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    Member since May 4th, 2014.
  • Jura23
    Jura23
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    Inarre wrote: »
    Jura23 wrote: »
    For what it's wroth, he also said immediately after this they are ready to work with HR radius if needed. I won't comment further on that, because I don't do anything above self healing, so it's all meh for me anyways.

    Yes, i know, but he said very indistinctly "in the future" whereas in my op i requested that this be looked into now rather than later.

    Fundamentally this is the problem with healing as a templar: a lack of a burst group heal (now that bol has been taken out of the picture as a group heal). Clearly Wrobel understands the Issue with having groups stacked on top of each other if they changed the ritual passives, but our group heal puts the whole group right back in that circle.

    I think they should not only buff radius of Healing Ritual, but also let Templar keep his full speed of movement while casting it to make it somewhat useful.
    Georgion - Bosmer/Templar - PC/EU
  • Bossdonut
    Bossdonut
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    Give it BoL range, keep cast time, smart heal 4 people, through rocks, bricks, and floors, just to spite the streamers whose impetuous whining caused this nerf in the first place.
  • timidobserver
    timidobserver
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    I don't agree with a lot of the stuff that Wrobel is doing, but I can at least understand the logic behind most of it. Healing Ritual is the one thing I cannot even begin to understand. I know that he probably has a high IQ and feels the need to be stubborn about people calling his designs bad, but this skill is just horrible and has always been horrible. Increasing the radius isn't going to help that.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • blackcom90
    blackcom90
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    I don't agree with a lot of the stuff that Wrobel is doing, but I can at least understand the logic behind most of it. Healing Ritual is the one thing I cannot even begin to understand. I know that he probably has a high IQ and feels the need to be stubborn about people calling his designs bad, but this skill is just horrible and has always been horrible. Increasing the radius isn't going to help that.

    I think he want to turn the templar and healing dispenser. The dk will buff and shield, the sorc will provide a safe net for the sorc and the nb will be a hotter... But while the other classes can do it the templar it's so badly designed that it cant cope with this view.

    I can stay still and try to dispense healing, but i will not be able to do it. While i stand still i'll be a sitting duck waiting to die.
    He said "house" i think of "closed door murder".XP
  • Sharkano
    Sharkano
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    Solution: (1) make healing ritual a 5-minute cast time; (2) Give us BOL back.
  • danno8
    danno8
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    Bossdonut wrote: »
    Give it BoL range, keep cast time, smart heal 4 people, through rocks, bricks, and floors, just to spite the streamers whose impetuous whining caused this nerf in the first place.

    Hmmm...

    How about we stare at the ability for a year or two, then increase the heal by 12%, but reduce the radius from 10m to 9m and make the self snare only 70% from 80%.

    #templarbuffs
  • iamnotweakrwb17_ESO
    iamnotweakrwb17_ESO
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    Healing ritual proves without a doubt that the developers do not play this game. The ability is completely unusable. A huge portion of this game is centered around constantly moving, either to chase down targets or avoid red circles of death which you can't do if you have an ability which requires everyone to stack within a 10m radius for a minimum of 1.5 seconds. Even the quote in the OP's statement shows the emperor hasn't got any clothes.

    They've made it now so only "YOU" have to stand in your circle. If it was such a nightmare to get people to stack in your puddle that the developers went out of their way to change the mechanic and are promoting it as such, then why would any developer think an ability that requires your party to still stack within a 10m radius is going to be effective. It makes no sense at all!

    Again, healing ritual has 3 major flaws. Each one in itself is crippling enough to prevent healing ritual from ever being slotted.

    a) It has a 1.5 second cast time. This is crippling because of stuns, interrupts and being forced to break the cast constantly either to chase down allies who are moving out of your range or to dodge red circles of death. People die all the time before this ability gets off. It's too slow to react to burst damage and an ineffective way to top people off.

    b) It snares the caster 50%. This compounds the problem by making it even harder for you to chase down people who are moving out of your radius.

    c) It has a 10m radius. If people aren't stacked on top of you, your not going to heal them. The combat in this game "requires" people to constantly spread out. Most dungeon bosses have mechanics which force people apart. \

    Stop trying to force a square peg into a round hole. Healing Ritual should be completely redesigned into something usable.
  • danno8
    danno8
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    I honestly believe they are wanting to simply change Templars into those healing totems many mobs have throughout the game.

    A few more "buffs" and pretty soon we will be into healing "statue" territory.
  • Lyrebon
    Lyrebon
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    Goddammit, I just created a levelled a Templar yesterday -_- Wish I'd read this cause I wouldn't have bothered and made a sorc instead.
  • acw37162
    acw37162
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    25 % increase in range
    25 % decrease in healing

    In one patch you can take a skill, hardly anyone uses, decrease the cast time, increase the radius, and reduce the healing by 50%.

    Not to be funny but here are the math guys who just figured out swallow soul was an awesome DPS skill and healing skill.

    I'm pretty sure this boils down to, they want you to use a skill not one wants to use, no one use it as long as it has a cast time.
  • blackcom90
    blackcom90
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    danno8 wrote: »
    I honestly believe they are wanting to simply change Templars into those healing totems many mobs have throughout the game.

    A few more "buffs" and pretty soon we will be into healing "statue" territory.

    That would be cool if they didn't totally screwed up in the attempt to do it. Now if we do the "statue" we got REKT in a millisecond... both in pve and pvp.
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