http://www.twitch.tv/zenimaxonlinestudios/v/44145484
"So, what we did with this update is we wanted you to have a little bit more breadth of ability usage if you really want to be dedicated to the healing role. So we started with making it so that their30% healing bonus from their passives now gives them the major healing buff so this means that all of the restoration staff abilities are also really good for a Templar because they all get that buff applied to them. And that 30%-- er, 25% (??) healing bonus, it applies now to you specifically instead of applying to your allies, so that means you have to just be standing in your area of protection, your allies do not have to anymore. So they can be running and going, You know... You just need to make sure youre somewhere in that circle somewhere and you get that healing bonus applied. So you'll end up getting more heals out of your breath of lifes, you know against these sort of smaller number of targets. Which makes it better as a single target nuke. Which is sort of the role we wanted to get for that.
Then we have the healing ritual ability for the Templar which we improved as a really good AOE heal. And the cast time is now reduced so its' easier to use that. Because in general the burst damage happens really quickly, like, you die really fast. So we wanted you to have time to hit the ability and heal someone, instead of... having team members die before it goes off."
--Eric Wrobel 2/12/2016
So... Let me get this straight.
We made a change to the Focused Healing Passive so that team members do not have to be in the radius of your ritual in order to received increased healing:
"Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage."
But we reduced the effectiveness of breath of life and made changes to Healing Ritual to increase it's use:
Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
Healing Ritual: a 10 meter radius AOE heal.
TEN METERS
Wat?
Zos, don't you think this should be re-evaluated now, rather than later? Due to heals being capped at 6, the channel time on this skill, the over all idea that you do NOT want your allies to be tightly stacked in a group any longer (as stated in the same video) Why would we want 6 people standing in one 10 meter radius to be healed to full?
This directly contradicts removing the benefit of groups stacking within the 12 meter ritual.
Seido_Tensei_ wrote: »http://www.twitch.tv/zenimaxonlinestudios/v/44145484
"So, what we did with this update is we wanted you to have a little bit more breadth of ability usage if you really want to be dedicated to the healing role. So we started with making it so that their30% healing bonus from their passives now gives them the major healing buff so this means that all of the restoration staff abilities are also really good for a Templar because they all get that buff applied to them. And that 30%-- er, 25% (??) healing bonus, it applies now to you specifically instead of applying to your allies, so that means you have to just be standing in your area of protection, your allies do not have to anymore. So they can be running and going, You know... You just need to make sure youre somewhere in that circle somewhere and you get that healing bonus applied. So you'll end up getting more heals out of your breath of lifes, you know against these sort of smaller number of targets. Which makes it better as a single target nuke. Which is sort of the role we wanted to get for that.
Then we have the healing ritual ability for the Templar which we improved as a really good AOE heal. And the cast time is now reduced so its' easier to use that. Because in general the burst damage happens really quickly, like, you die really fast. So we wanted you to have time to hit the ability and heal someone, instead of... having team members die before it goes off."
--Eric Wrobel 2/12/2016
So... Let me get this straight.
We made a change to the Focused Healing Passive so that team members do not have to be in the radius of your ritual in order to received increased healing:
"Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage."
But we reduced the effectiveness of breath of life and made changes to Healing Ritual to increase it's use:
Healing Ritual: Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
Healing Ritual: a 10 meter radius AOE heal.
TEN METERS
Wat?
Zos, don't you think this should be re-evaluated now, rather than later? Due to heals being capped at 6, the channel time on this skill, the over all idea that you do NOT want your allies to be tightly stacked in a group any longer (as stated in the same video) Why would we want 6 people standing in one 10 meter radius to be healed to full?
This directly contradicts removing the benefit of groups stacking within the 12 meter ritual.
The whole Templar segment and Q&A was double talk. This is the definition of pissing on someones head and telling them its raining.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
It still doesnt really relate to my comment. But I appreciate the feedback.
For what it's wroth, he also said immediately after this they are ready to work with HR radius if needed. I won't comment further on that, because I don't do anything above self healing, so it's all meh for me anyways.
Animal_Mother wrote: »Next patch, Healing Ritual's range increased to "11".
For what it's wroth, he also said immediately after this they are ready to work with HR radius if needed. I won't comment further on that, because I don't do anything above self healing, so it's all meh for me anyways.
Yes, i know, but he said very indistinctly "in the future" whereas in my op i requested that this be looked into now rather than later.
Fundamentally this is the problem with healing as a templar: a lack of a burst group heal (now that bol has been taken out of the picture as a group heal). Clearly Wrobel understands the Issue with having groups stacked on top of each other if they changed the ritual passives, but our group heal puts the whole group right back in that circle.
timidobserver wrote: »I don't agree with a lot of the stuff that Wrobel is doing, but I can at least understand the logic behind most of it. Healing Ritual is the one thing I cannot even begin to understand. I know that he probably has a high IQ and feels the need to be stubborn about people calling his designs bad, but this skill is just horrible and has always been horrible. Increasing the radius isn't going to help that.
Give it BoL range, keep cast time, smart heal 4 people, through rocks, bricks, and floors, just to spite the streamers whose impetuous whining caused this nerf in the first place.
I honestly believe they are wanting to simply change Templars into those healing totems many mobs have throughout the game.
A few more "buffs" and pretty soon we will be into healing "statue" territory.