Well the pve now is unbalanced too due to the fact that the templar will have to spit blood to heal. On all the rest i agree with you....There is no hope for the foreseeable future. Not as long as this Combat Design team is in place. They only balance PVE which causes PVP to become more imbalanced. Another bite of $#!+ sandwich for the Templar class today.
Nightenhowl wrote: »I would only use Healing Ritual if they added a buff like Major Protection and decreased cast time to 1 sec.
timidobserver wrote: »I don't agree with a lot of the stuff that Wrobel is doing, but I can at least understand the logic behind most of it. Healing Ritual is the one thing I cannot even begin to understand. I know that he probably has a high IQ and feels the need to be stubborn about people calling his designs bad, but this skill is just horrible and has always been horrible. Increasing the radius isn't going to help that.
lordrichter wrote: »timidobserver wrote: »I don't agree with a lot of the stuff that Wrobel is doing, but I can at least understand the logic behind most of it. Healing Ritual is the one thing I cannot even begin to understand. I know that he probably has a high IQ and feels the need to be stubborn about people calling his designs bad, but this skill is just horrible and has always been horrible. Increasing the radius isn't going to help that.
Nah, I disagree. I think that with a larger radius, let's say 15m, it would allow the caster to move around a bit more. That would be a good improvement. Is everyone going to drop what they are doing and start using it? Probably not. Not everyone has to like the ability, but even without a radius increase, people will use it.
Overall, I think they made good changes to the class. It may not be as far as people want it to go, but it's overall better than today. I want to see what they come up with finally, as they may tweak things between now and March.
blackcom90 wrote: »Nightenhowl wrote: »I would only use Healing Ritual if they added a buff like Major Protection and decreased cast time to 1 sec.
and immunity to interrupt... remember it or any time you go arena, pvp or a trials with add you will be interrupted
lordrichter wrote: »
Nah, I disagree. I think that with a larger radius, let's say 15m, it would allow the caster to move around a bit more. That would be a good improvement.
Cleansing Ritual.
That gives you the Major Mending buff from Templar passives. It has a big radius. It's cheap. You can morph to Extended to last 17 seconds. The Major Mending buff persists for 4 seconds outside of the abilities' areas.
There is room to maneuver.
pecheckler wrote: »Problem #1 - YOU HAVE TO STAND STILL.
I want to move around and heal! Can you make the circle of immobility move around with the templar?
Problem#2 - Healing ritual is junk. The range is terrible. It's not a viable heal.
I suggest you keep the original healing ritual cast time, double with radial range, and then limit select reasonable limit to number of allies affected.
Francescolg wrote: »I play my Templar mostly in pugs/random pvp groups, as I like to listen to music while playing
So, after 2 years of random dungeon groups (mostly daily quests) and NO difficult content (no AA, etc.) and no-IC dungeons, I can tell you that - no matter HOW easy you find silver+gold dungeons - as a Templar I needed the "triple" Breath of Life!
When "not-so well players" get their damage, I don't even have the time for any ritual, not even for a weapon attack!
Some players are so unexperienced, that the only way to heal them was constant moving and Breath of Life spamming. As soon as I'd do a weapon attack, to regenerate magicka, I'd lose 1 or 2 players, the same applies for Puryfying Ritual, and forget about Resto-Staff spot healing, which won't work in less-well off groups!
So, they really cripple my healing and therefore my motivation to use the grouping tool or to join any further random groups.
ZOS must decide who they want to keep in ESO: the organized (spot healing) zergs, the few Maelstrom-Arena farmers OR the broad mass that does not understand so much about gaming mechanics.
iamnotweakrwb17_ESO wrote: »lordrichter wrote: »
Nah, I disagree. I think that with a larger radius, let's say 15m, it would allow the caster to move around a bit more. That would be a good improvement.
15m still won't get it slotted. 15m is barely more than your puddle. It needs 25+ to be viable. In which case, as stated above, it becomes a more powerful version of BOL which got nerfed.
Healing ritual needs to be changed to a completely different ability.
Healing in ESO could be done perfectly just with weapon attacks and BoL What made a difference was the right gear, as many halers went for max spell dmg. I did not, as I rely on sustainability, which means over 2k magicka regen.Lightninvash wrote: »your rotation should never be BOL BOL BOL BOL BOL heavy attack BOL BOL BOL BOL BOL heavy attack and repeat. because then you are not able to throw down cleanse combat prayer ward ally any thing that can help sometimes I like to throw on force syphon just to see if it helps
Francescolg wrote: »Healing in ESO could be done perfectly just with weapon attacks and BoL What made a difference was the right gear, as many halers went for max spell dmg. I did not, as I rely on sustainability, which means over 2k magicka regen.Lightninvash wrote: »your rotation should never be BOL BOL BOL BOL BOL heavy attack BOL BOL BOL BOL BOL heavy attack and repeat. because then you are not able to throw down cleanse combat prayer ward ally any thing that can help sometimes I like to throw on force syphon just to see if it helps
You do not need at all destruction staff for Weakness to Elements (other classes will debuff)
You do not need at all resto staff for Combat Prayer for Quick Siphon (other classes offer some of the group buffs)
Healing has worked perfectly the last 2 years completely without this skills (PvP and PvE).
IMO, a good templar makes 3 things: best stamina regeneration support (Spear/xx), healing and damage. If I keep up "perfect stamina support", I do not have at all the time to throw in more goodies, as I must take care of my magicka (ritual, weapon attacks) and constantly look where to place my spear, while trying to stay alive.
Healing in certain random groups is much more difficult than healing your guild-buddies: you won't have the time for extra-goodies (see above), you'll need enough magicka regeneration for BoL + stamina support + damage and, at the same time, your personal defense was crippled (Blazing Shield). That is enough to work with for me and it didn't need any changes!