Actually, only three dungeons give us a real challenge : City of Ash, White Gold tower and the Imperial prison (all in veteran mode, of course). And it's not a real big challenge, especially with all the nerf.
As a result, more and more player are bored because they know how to play and the reward are nearly garbage with a awful loot chance. We can do the dungeon half a hundred time and don't get any good loot. No difficulty, no reward, just time wasted.
Don't misunderstand : we don't want a stat boost for the enemy. We want strategy, we want difficult fight with some strategic boss and without an "all packed burst strat". The possessed mantikora, but also some boss in the two imperial dungeon bring some interesting strategy, but we need similar difficulty in every dungeon (at least veteran one).
One thing we'll be glad to have is an another difficulty step, a hard mode for the entire dungeon, with these new strat, some very, very difficult fight and a far better loot (100% helm drop or something like this). The difficulty must be really high but also rewarding. I know that only a few player will be able to do these hard mode, but other players won't lose anything because they aren't anything new (exactly like the normal mode for Imperial dungeon when doing the gold daily, but with v16 and helm drop).
That's our first idea. But the game, in our opinion, has a second problem. We find more and more players who spam light and heavy attack without using skill, who don't know that we can interrupt a casting target, we don't know how to block a heavy attack or using a stamina weapon with a magicka build (and not two sword/2 handed sword, even bow, axe and stamina skill with their magicka one). And they are v16 players. Why ? Just because the game never give them any reason to think to their build. They can do nearly everything from level 1 to v16 with half of the dungeon completed with every build, even the worst one. And that's a big problem. We need more difficulty around the game, in the levelling, and not just in trials, vet imperial dungeon and pvp. We don't want a hard game, we want a game who say "hey, you haven't thinking about your build ? You shall not pass unless you're a little more smart".
There's a good MMO which is called Dungeons and Dragons online. So in this game there are 4 difficulty modes for dungeons: http://ddowiki.com/page/Difficulty . Moreover, they adjust to how many players are in the dungeon. So if you play 4 people - it will be harder then you play solo.
given the fact that people in the game feel entitled to do all content a new higher difficulty will just see the same cries as vMSA. so won't work
given the fact that people in the game feel entitled to do all content a new higher difficulty will just see the same cries as vMSA. so won't work
There's a good MMO which is called Dungeons and Dragons online. So in this game there are 4 difficulty modes for dungeons: http://ddowiki.com/page/Difficulty . Moreover, they adjust to how many players are in the dungeon. So if you play 4 people - it will be harder then you play solo.
given the fact that people in the game feel entitled to do all content a new higher difficulty will just see the same cries as vMSA. so won't work
I think there is a difference between vMSA and a "normal" difficulty in leveling.
The problem in leveling is the lack of damage from enemies, so players don't feel forced to dodge, block, or interrupt.