Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
myrrrorb14_ESO wrote: »Wouldnt removing caps add more lag though? Potentially you could damage 30 people or more.
Didnt we start with no caps? Was a long time ago and dont clearly recall.
I think friensly fire would go a long way ti spreading people out
Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
But that would be why they would spread out.
edit: You are correct though that people would be crying on the forums, but people always cry on the forums. Then they eventually adapt.
I think it's worth a test at least. In fact they should throw it up on the test server.
Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
cap removing has been the initial situation: with aoe zerg stacking in 10 square m... laging as hell.
Making sure that aoe cannot be spammed by increasing the cost seems the most efficient: it will make aoe *** globally less efficient than monotargets.
Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
myrrrorb14_ESO wrote: »Wouldnt removing caps add more lag though? Potentially you could damage 30 people or more.
Didnt we start with no caps? Was a long time ago and dont clearly recall.
I think friensly fire would go a long way ti spreading people out
Currently you can damage up to 60 people. But subsequent targets simply take less damage. If they removed this calculation, presumably it would be less work for the server as it is simply:
(1)gather who is in the area and
(2) damage + mitigation,
instead of
(1) gather targets 1-6 get 100% damage
(2) damage +mitigations
(3) gather targets 6-30 get 50% damage
(4) damage + mitigations
(5) gather targets 31-60 get 25% damage
(6) damage + mitigations
Just make bumping into friendly players cause damage to yourself...lol. Kill yourself by running into your teammates to often.
Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
Considering the average streak damage is 3k or so in pvp, lets say you got lucky with crits so 4k average damages... 200k is 50 people, good luck to hit that many targets with 1 streak, and if you do, then they deserve to die (eventhough in this case they wont, you need 5 streaks to kill all and ppl have the time to heal up/kill you before you do 5 streaks lol).
Not to mention that a group of 50 ppl will have mmh at least 8 healers, and healign springs spam on 50 people is what? 500k HPS? yeah good luck to kill that with your little streak and new ult generation system man.
At the time uncapped streak was OP because it was generating enough ultimate to do streak>negate>streak>negate>streak>negate etcetc. In 2.1 uncapped aoes won't do much really for a solo player, but it will make a huge difference for a group of 8-12 facing 24-48 man raids, thats for sure.
Joy_Division wrote: »Or you know they could completely remove AoE caps and make everyone take full damage, then there wouldn't have to be so many calculation on the server side and smaller groups would have an easier time fighting groups that outnumber them.
When 1 player (me) can streak in to your large group and drop 200k damage in under 10 seconds, I wonder if you'll still think it's a good idea
Now imagine 4 players doing the same thing only now its multiplied out to 800k damage and there's nothing you can do about it.. People would be back on the forums in 24 hours begging for AoE caps to be put in - as they have in the past.
No, that's what makes it a good idea.
Besides, my large group has enough barrier, purges, healers, and steel tornado spammers to deal with one streaking sorcerer.