Nice work Dracane. Encase has always been really fickle. Thanks for taking the time to bring attention to it and illustrate the issue.
Good job finding this, heres to hoping ZOS gives a f.... and fixes this before 1.7 goes live. Btw, 1.7 wont be ready for 31 of august, hope they push it atleast 1 or 2 weeks to polish and fix broken stuff.
Good job finding this, heres to hoping ZOS gives a f.... and fixes this before 1.7 goes live. Btw, 1.7 wont be ready for 31 of august, hope they push it atleast 1 or 2 weeks to polish and fix broken stuff.
Did they say, it won't be ready ? Or do you say this, because there are still too many things to do ? (which I agree on)
It's safe to say, that the first 2-3 weeks after it goes live will be just as important as the pts weeks. Because so many people are going to play it. New bugs will be discovered, new qq, new suggestions and what not.
I think, pts is quite unimportant compared to what the first live weeks are going to bring us.
Good job finding this, heres to hoping ZOS gives a f.... and fixes this before 1.7 goes live. Btw, 1.7 wont be ready for 31 of august, hope they push it atleast 1 or 2 weeks to polish and fix broken stuff.
Did they say, it won't be ready ? Or do you say this, because there are still too many things to do ? (which I agree on)
It's safe to say, that the first 2-3 weeks after it goes live will be just as important as the pts weeks. Because so many people are going to play it. New bugs will be discovered, new qq, new suggestions and what not.
I think, pts is quite unimportant compared to what the first live weeks are going to bring us.
Afaik they still plan to release it for NA on the 31 of august, wich would be a mistake given how many things are still bugged and unbalanced on pts.
ZOS_GinaBruno wrote: »Thanks @Dracane, we'll take a look!
Thanks @Dracane ...There was me thinking "wait...let me just get a little closer...and if you could be so kind to face me and put your nose next to mine so I can use this skill on you"..I always thought I must be doing something wrong. . (Probably true!)
# nosing mobs
Rune_Relic wrote: »Might be an idea to test NB path too at some point.
I will have a look when I ever unlock it.
Nice work.
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
On top of that shattering prison still does no dmg at all if you roll out of it...
I´ve always wondered if this was intentional or just an oversight since nobody used that skill anyways.
Yolokin_Swagonborn wrote: »Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
Even if it was a small circle I would like it better. The current area is 18x6 meters. That's 108 Square meters. Solving for diameter gives a circle with a diameter of 11.7 meters. It will appear smaller because a circle is a more efficient use of space. Give it whatever range spear shard has and we are golden.
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
Yolokin_Swagonborn wrote: »How bout we just change this ability to a ground effect (AoE circle like templar blazing spear) and call it a day?
The rectangle has always been clunky. It also doesnt really start at your feet, if I go in with crit rush then hit encase, then effect often misses my target.
Get rid of the clunky rectangle. At least change one morph to an AOE circle ground effect.
It's really clunky indeed. If the AoE circle was big, it would be really interesting.
Shattering prison for example is useless. It deals way less damage than Talons.
Talons deals more damage on activation and damage over time. Shattering prison can gladly be replaced/adjusted
Shattering prison has really, really low dmg and last I checked (long time ago) the dmg can be fully negated if you dodgeroll out of it before the duration is up.
if @ZOS_GinaBruno would be so kind and forward this to the combat team, that would be great.
I use Restraining Prison all the time, it's my 'mob control' for me to drop Liquid Lightning and spam Elemental Ring a couple times.I always wondered, based upon the tool tip, why the closer I get to the mobs, the smaller AoE Encase/Restraining Prison got- the AoE should be the exact same size regardless of whether you are close or farther from your targets... it says effects those "in front" but in reality it seems effected by proximity to your targets, not whether they are simply 'in front' of you.
Also a new thing that they've added, is that Encase will now be cast in the direction you're looking with your camera, not in the direction your character is looking.
eventide03b14a_ESO wrote: »It has the potential to be a great CC but it's often unreliable and I find I have to cast it multiple times just to get the targets rooted.
eventide03b14a_ESO wrote: »It has the potential to be a great CC but it's often unreliable and I find I have to cast it multiple times just to get the targets rooted.