Bfish22090 wrote: »Just as the title states, sorcerers are extremely overpowered in PvP and pve right now.
If they changed around a couple skills they would be more in balance with the rest of the classes.
Ball of lightning needs to be nerfed. A sorc with endless magicka can simply run away from EVERY fight
My suggestion would be to halve the radius of the escape from 20m to 10m.
Nerf the class based shield conjured ward. It grants too much of a damage shield and can be stacked with other shields
Maybe cut it back to around a 7k damage shield not a 10k+
Crystal fragments does way too much damage and on top of that it is a stun
I can get crystal frags right now to hit for 20k + with the correct sets and buffs up on a target
Powered overload shouldn't be able to be charged up to 1000 then endlessly spammed for 12k non crit and 20k+ critical hits
These are my suggestions.
I currently run a sorc and a dk at v14 and the sorcerer is a lot better than my dk
The only problem I have with Sorcs is overload, it's way too cheap and overload attacks build ultimate making it easy to keep ultimate full all the time and have overload active permanently.
I think this needs to change, either increase the cost of overload or remove the ultimate generation while it is active.
The only problem I have with Sorcs is overload, it's way too cheap and overload attacks build ultimate making it easy to keep ultimate full all the time and have overload active permanently.
I think this needs to change, either increase the cost of overload or remove the ultimate generation while it is active.
They changed that iirc before 1.6 went live.
NewBlacksmurf wrote: »Why would they change a class if people are able to succeed with it. Maybe there are opportunities around something else that may help you. It seems like a specific play style vs another specific play style is better based on how you play but we are all different and mix n match creates different results.
Is there a class that maybe needs more attention vs nerf to another?
Fixed that for you.Bfish22090 wrote: »Nerf the only DPS-scaling shield in the game, conjured ward. It grants too much of a damage shield and can be stacked with other shields
Maybe cut it back to around a 7k damage shield not a 10k+
Bfish22090 wrote: »If were comparing to other classes, the dks damage shield is alot less than the sorcs.
Also templars had an op damage shield for a while until they balanced it
Bfish22090 wrote: »If were comparing to other classes, the dks damage shield is alot less than the sorcs.
Also templars had an op damage shield for a while until they balanced it
And if we are comparing classes, how many classes have abilities like dragons blood? Aka: spammable instant health.
jluceyub17_ESO wrote: »Bfish22090 wrote: »If were comparing to other classes, the dks damage shield is alot less than the sorcs.
Also templars had an op damage shield for a while until they balanced it
And if we are comparing classes, how many classes have abilities like dragons blood? Aka: spammable instant health.
Templars, Sorcs (via Clannfear), so everyone but NB