@ZOS - any timeframe on Sorc changes?

Erock25
Erock25
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While 1.6 was on PTS, our very own @ZOS_GinaBruno stated that Sorc stamina DPS, tank, and healer roles and effectiveness were being looked at specifically. Below is the quote.
Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.

First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.

That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.

Please continue to report any issues you may come across, and thank you for all your support and feedback!

I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?

I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?


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  • Bfish22090
    Bfish22090
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    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way
    Edited by Bfish22090 on April 13, 2015 3:48PM
  • SurprisedFour91
    SurprisedFour91
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Stop with the Nerf Sorcs Seriously

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_BradL on April 13, 2015 6:10PM
    @UrenTelvanni PC/NA
    Characters: ded class Sorc AR 50, Uræn Warden AR 42, Cancuren NB AR 33, Urenaissance Templar AR 31, ded game DK AR 24
    A Normal Bosmer Man NB AR 39, Lūst Templar AR 32, -Uren AR 25, Abęl Necro AR32, ????? Warden AR28

    Fair Weather Friends
    Faction Locks Are Stupid
  • halfbadger
    halfbadger
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    "Crystal frags hitting for 20k+" don't be disabled
    "Shield stacking" not a skill
    "Power surge" why on earth do you think this needs nerfing?
  • Valymer
    Valymer
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Well that didn't take long
  • Emma_Overload
    Emma_Overload
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    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .
    Edited by Emma_Overload on April 13, 2015 4:03PM
    #CAREBEARMASTERRACE
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.
  • Sav72
    Sav72
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    As OP as Sorc are, I don't think they should get a nerf, just give players a champions ship ability to be able to receive a % of being able to penetrate Shield, Block, Dodge.

    Edited by Sav72 on April 13, 2015 4:05PM
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • SurprisedFour91
    SurprisedFour91
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    Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.

    BE ain't broken :neutral:
    @UrenTelvanni PC/NA
    Characters: ded class Sorc AR 50, Uræn Warden AR 42, Cancuren NB AR 33, Urenaissance Templar AR 31, ded game DK AR 24
    A Normal Bosmer Man NB AR 39, Lūst Templar AR 32, -Uren AR 25, Abęl Necro AR32, ????? Warden AR28

    Fair Weather Friends
    Faction Locks Are Stupid
  • Mettaricana
    Mettaricana
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    just make surge a toggle
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.

    BE ain't broken :neutral:

    I know it isn't broken just being abused like most other skills. Like dragons leap and keep walls. Shouldn't be able to enter anything unless you own it. I know not all sorc do it but the ones who do are giving bad names to the good one making people create post like this screaming for nerfs.
  • Stamden
    Stamden
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Stop with the Nerf Sorcs Seriously
    L2P

    Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Suru
    Suru
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    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Surge CD is the only thing that needs to be fixed. Any other is just extra to the sorc class. Sor isnt built aroumd.pets, but it is an option. My single dps is higher than stamina builds. Any sorc can do stamina and get 10k+ dps and is decently sustainable when you itemize. If you arent a NB, the sorry you arent gonna have unlimited stamina. Sorc tank is probably the most Visable to see.with both major and minor armor buffs and pets. Sorc healing...well thats plain stupid easy and strong. L2P OP!


    Suru
  • Emma_Overload
    Emma_Overload
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Stop with the Nerf Sorcs Seriously
    L2P

    Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.

    Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.

    Edited by Emma_Overload on April 13, 2015 4:34PM
    #CAREBEARMASTERRACE
  • Erock25
    Erock25
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    Suru wrote: »
    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Surge CD is the only thing that needs to be fixed. Any other is just extra to the sorc class. Sor isnt built aroumd.pets, but it is an option. My single dps is higher than stamina builds. Any sorc can do stamina and get 10k+ dps and is decently sustainable when you itemize. If you arent a NB, the sorry you arent gonna have unlimited stamina. Sorc tank is probably the most Visable to see.with both major and minor armor buffs and pets. Sorc healing...well thats plain stupid easy and strong. L2P OP!

    I shouldn't respond to a post such as this, but I will. Here is a list of what was added in 1.6 to each class that will help a stamina build ...

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    As you can see, Sorc got shafted big time. There is little to no reason to even be a Sorc if you want to do stamina DPS. You have Bound Armaments anddd.... yeah that's it. I know Wrecking Blow spam does good DPS regardless of your class, but it is ridiculous that Sorc got no stamina damage morph at all. My Sorc group PVE DPS set up would literally have only 1 Sorcerer ability slotted and I would get close to zero benefit from any of my passives.

    So you propose that Sorc healing is 'stupid easy and strong' and I would love it if you could tell me what from the Sorc toolbox makes them a better healer? We have Bound Aegis increasing max magicka, Expert Mage giving us a moderate boost to spell power, and what else? Sorc healers lack group utility spells, healing buffs, and secondary heals.

    Sorc tank viability is something I really can't comment on with full confidence, but @ZOS_GinaBruno mentioned it in her PTS post that I quoted above, so I decided to include it.
    Edited by Erock25 on April 13, 2015 4:40PM
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Suru
    Suru
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    Erock25 wrote: »
    Suru wrote: »
    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Surge CD is the only thing that needs to be fixed. Any other is just extra to the sorc class. Sor isnt built aroumd.pets, but it is an option. My single dps is higher than stamina builds. Any sorc can do stamina and get 10k+ dps and is decently sustainable when you itemize. If you arent a NB, the sorry you arent gonna have unlimited stamina. Sorc tank is probably the most Visable to see.with both major and minor armor buffs and pets. Sorc healing...well thats plain stupid easy and strong. L2P OP!

    I shouldn't respond to a post such as this, but I will. Here is a list of what was added in 1.6 to each class that will help a stamina build ...

    DK changes that affect stamina builds
    Searing Strike

    Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.

    Fiery Breath

    Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.

    Inferno

    Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.

    Molten Weapons

    This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.

    Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.

    Molten Armaments (morph): This ability now increases the extra damage against low health targets.

    Slightly reduced the cost of Molten Weapons and its morphs.

    Earthen Heart

    Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.

    NB changes that affect stamina builds
    Assassins Blade

    Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.

    Teleport Strike

    Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.

    Mark Target

    This ability now grants the Major Breach and Major Fracture buffs.
    Removed the penalty from this ability.
    This ability can now be cast on any target.
    Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
    Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
    Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.

    Veiled Strike

    Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.

    Drain Power

    The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
    Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.

    Templar changes that affect stamina builds
    Puncturing Strikes

    Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.

    Piercing Javelin

    Binding Javelin (morph): This ability now scales off stamina and weapon power.

    Backlash

    Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.

    Aedric Spear

    Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).

    Aedric Spear

    Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.

    Sorc changes that affect stamina builds
    Bound Armor

    Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.

    Dark Exchange

    Dark Deal (morph): This ability now converts magicka into health and stamina.

    As you can see, Sorc got shafted big time. There is little to no reason to even be a Sorc if you want to do stamina DPS. You have Bound Armaments anddd.... yeah that's it. I know Wrecking Blow spam does good DPS regardless of your class, but it is ridiculous that Sorc got no stamina damage morph at all. My Sorc group PVE DPS set up would literally have only 1 Sorcerer ability slotted and I would get close to zero benefit from any of my passives.

    So you propose that Sorc healing is 'stupid easy and strong' and I would love it if you could tell me what from the Sorc toolbox makes them a better healer? We have Bound Aegis increasing max magicka, Expert Mage giving us a moderate boost to spell power, and what else? Sorc healers lack group utility spells, healing buffs, and secondary heals.

    Sorc tank viability is something I really can't comment on with full confidence, but @ZOS_GinaBruno mentioned it in her PTS post that I quoted above, so I decided to include it.

    Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.

    As a NB all i have is relentless focus as the only active NB ability i use other than siphoning strikes, wrecking blow, rally, executioner relentless and piercing which is made useless when you have a tank with mellee taunt. Executioner doing more damage at 15% than killers blade will ever do with wrecking blow doing equal damage to killers blade at 25%.

    The only diverse stamina class is DK with dots having a stam morph, but regardless stamina is a brain dead boring route that anyone can do. Your bar isnt going to have a ton of diverse stam morphs you can actively use. 3/5 are 2H 4/5 with crit charge. But you will want crit surge to heal and major brutality and evil hunter for major savagery. Learn to stamina. Theres not much to learn.

    Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe. Sorcs arent entitled to have everything everyother class has. You dont want to start the old discussion with NBs and damage shields or NBs with burst self heals.
    Edited by Suru on April 13, 2015 5:47PM


    Suru
  • Simzani
    Simzani
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Indeed. Bolt escape need to be removed. A spammable teleport + cc has no place in a mmo. Crystal fragment need to be an ultimate with high cost. Then ZOS will be able to begin to work on balancing the sorc. As long as these 2 skills still exists, sorcs can't be balanced.
  • Naivefanboi
    Naivefanboi
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Stop with the Nerf Sorcs Seriously
    L2P

    lmao the irony coming from defending 20k heavy attacks or frags.

    might aswell say learn to 1 button bro!

    only thing i can do as a temp is hope eclipse works, then bar locks up cause ya know thats how templars roll
  • Samadhi
    Samadhi
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    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.

    Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Suru
    Suru
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    DPS. You have Bound Armaments anddd.... yeah that's it. I know Wrecking Blow spam does good DPS regardless of your class, but it is ridiculous that Sorc got no stamina damage morph at all. My Sorc group PVE DPS set up would literally have only 1 Sorcerer ability slotted and I would get close to zero benefit from any of my passives.

    So you propose that Sorc healing is 'stupid easy and strong' and I would love it if you could tell me what from the Sorc toolbox makes them a better healer? We have Bound Aegis increasing max magicka, Expert Mage giving us a moderate boost to spell power, and what else? Sorc healers lack group utility spells, healing buffs, and secondary heals.

    Sorc tank viability is something I really can't comment on with full confidence, but @ZOS_GinaBruno mentioned it in her PTS post that I quoted above, so I decided to include it. [/quote]

    Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.

    As a NB all i have is relentless focus as the only active NB ability i use other than siphoning strikes, wrecking blow, rally, executioner relentless and piercing which is made useless when you have a tank with mellee taunt. Executioner doing more damage at 15% than killers blade will ever do with wrecking blow doing equal damage to killers blade at 25%.

    The only diverse stamina class is DK with dots having a stam morph, but regardless stamina is a brain dead boring route that anyone can do. Your bar isnt going to have a ton of diverse stam morphs you can actively use. 3/5 are 2H 4/5 with crit charge. But you will want crit surge to heal and major brutality and evil hunter for major savagery. Learn to stamina. Theres not much to learn.

    Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe.[/quote]
    Samadhi wrote: »
    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.

    Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.

    Its already reduced healing, oN Ne morph just brings the healing back up. It just sucks to see your surge wasted oN multiple DoTs lol..


    Suru
  • AlnilamE
    AlnilamE
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    I've had the opportunity to run a couple of dungeons with sorc tanks and they were really good!

    Almost made me consider getting my sorc into tanking (though that would mean I'd have more tanks than DPSs, and I would like to keep the variety)
    The Moot Councillor
  • Samadhi
    Samadhi
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    Suru wrote: »
    Samadhi wrote: »
    <<<<<<< Still praying every day for the Surge Cooldown to be completely removed.

    @ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.

    Please remove the Surge Cooldown ASAP!

    .

    Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.

    Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.

    Its already reduced healing, oN Ne morph just brings the healing back up. It just sucks to see your surge wasted oN multiple DoTs lol..

    Totally agree, and would prefer if the effect did not proc on DoTs.
    Remaining realistic in my view as to what ZOS would likely end up doing though.
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Merlin13KAGL
    Merlin13KAGL
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    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge

    All of these skills need to be nerfed in some way
    Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.
    24k SR + block and still getting hit for 15k? That means that's a 30k normal hit or a 20k + crit, assuming 50% mitigation.

    Video or screenshot or calling serious BS here.

    Entering resources they don't own with BE?? What? Video again, since a blade of grass will keep BE from advancing?
    Suru wrote: »
    Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.

    Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe. Sorcs arent entitled to have everything everyother class has. You dont want to start the old discussion with NBs and damage shields or NBs with burst self heals.
    You realize that a 15k Heal from Power Surge would imply a Crit from a base hit of 25k...

    25,000 damage in one hit. + critical, after mitigation...

    Exchange is great, if you want to get CC'd and die - it's why you see it on every Cyrodiil/Trials Sorc bar.

    Perhaps you should know something about the skill lines and passives before offering up commentary.

    Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.

    Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
    @Emma_Eunjung , there is so much WTH in some of these threads I don't know where to start. I especially like how the numbers keep going up, up, and away.

    'Couple more of these and we'll be Trial Bosses, 'blinking' from Daggerfall to the Imperial City and back without ever crossing borders, all while we have 200k shields and, just by looking someone's direction, hitting for so much damage when someone rez's, they instantly die again.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Stamden
    Stamden
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    Simzani wrote: »
    Bfish22090 wrote: »
    Sorcs need to be nerfed, hard

    Crystal frags hitting for 20k+
    Bolt escape
    Shield stacking
    Power surge


    All of these skills need to be nerfed in some way

    Indeed. Bolt escape need to be removed. A spammable teleport + cc has no place in a mmo. Crystal fragment need to be an ultimate with high cost. Then ZOS will be able to begin to work on balancing the sorc. As long as these 2 skills still exists, sorcs can't be balanced.

    This x1000

    It makes no sense that every class is limited by positioning except Sorcs.

    It doesn't even get the LoL treatment where mobility has an inverse relationship with offense and/or defense. In any game with balance, mobile characters are always squishier then less mobile ones. In ESO, nope, Sorc shield stacking makes them nearly unkillable.
    Edited by Stamden on April 13, 2015 6:26PM
    PC NA

    ~Currently taking a break from the game until my DK can become something more than just a crafter~
  • Erock25
    Erock25
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    Suru wrote: »

    Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.

    Are we talking PVE or PVP here? If PVP then you know what happens when your 'best heal in the game for stamina' can be completely negated by someone blocking? You die. Rally is much better in every way than relying on Power or Crit Surge. If you're talking PVE, well I'd still use Rally over Crit Surge because creating range so you can Crit Charge and guarantee the heal will reduce your DPS way more than just continuing to spam Wrecking Blow. I will repeat, the only thing Stam Sorc has going for it is Bound Armaments which of course is a toggle.

    Suru wrote: »
    As a NB all i have is relentless focus as the only active NB ability i use other than siphoning strikes, wrecking blow, rally, executioner relentless and piercing which is made useless when you have a tank with mellee taunt. Executioner doing more damage at 15% than killers blade will ever do with wrecking blow doing equal damage to killers blade at 25%.

    Again are we talking PVE or PVP here? I guess it is PVE focused in which case you do have a point. Stam NB in PVP have a ton of useful abilities. In PVE, you would know better than I, but you have access to a ton of stuff that doesn't require you to use a 2h for DPS as well as a ton of passives that are very useful.
    Suru wrote: »
    The only diverse stamina class is DK with dots having a stam morph, but regardless stamina is a brain dead boring route that anyone can do. Your bar isnt going to have a ton of diverse stam morphs you can actively use. 3/5 are 2H 4/5 with crit charge. But you will want crit surge to heal and major brutality and evil hunter for major savagery. Learn to stamina. Theres not much to learn.

    What is with the condescending tone? At least you have Grim Focus to go with your Siphoning Attacks toggle. There is no reason to use Power or Crit Surge at all compared to Rally so all I'm left with in my PVE group stamina DPS build is one toggle .... and it isn't even a toggle like Siphoning where you actively use it. It is just a turn on forget you even are a Sorcerer toggle because you aren't using any other Sorc abilities at all.
    Suru wrote: »
    Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe. Sorcs arent entitled to have everything everyother class has. You dont want to start the old discussion with NBs and damage shields or NBs with burst self heals.

    Even with all of this that you outline above ... what would you rank Sorcerer at for PVE Healer overall? 4th or 3rd? How about Sorc for tank.... 4th? So Sorc is #1 ranged DPS, #4 melee DPS, #4 heals + group utility, #4 tank in my honest opinion. Do you disagree?

    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Raash
    Raash
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    They should nerf me anyway, doesnt matter if they would nerf all sorc abilities, I am still way to imba =( I think its due to IQ beats game mechanics more often then the other way around.
  • c0rp
    c0rp
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    All a sorc can do is DPS as magicka. They suck at all stam builds, suck at healing, and suck at tanking. People spreading misinformation of 30k+ damage shields is ridiculous. Get a clue before you start spouting out numbers. And that "30k damage shield which is actually like half that much at most" is the only thing even allowing sorcs to pvp at the moment vs wrecking blow..err..(stam builds).

    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • LameoveR
    LameoveR
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    I do not agree about "sorc suck at tanking".
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Erock25 wrote: »
    I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?

    I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?

    Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.

    We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • c0rp
    c0rp
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    Wow...that is a long time from now. =(
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Erock25
    Erock25
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    Erock25 wrote: »
    I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?

    I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?

    Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.

    We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.

    Thank you for the response Gina. It is very much appreciated. I'm guessing we're looking at September at the earliest then for the next major update and some extra toys for the stamina inclined Sorcerer.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
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