ZOS_GinaBruno wrote: »Hey guys, thanks for your patience. We do have a status to share regarding Sorcerers as they currently stand.
First, there is one outstanding issue with Crystal Fragments not proccing when you cast Bolt Escape; we are aiming to fix this by time Update 6 is live. While we aren’t planning to implement any additional changes before Update 6 goes live, we will be keeping a very close eye on how Sorcerers – and all classes – perform in a Live environment, and will make tweaks as necessary. With Update 6 just around the corner, we don’t want to make any drastic changes that could affect gameplay in a negative way.
That said, we do have plans to make the Sorcerer more effective as a stamina DPS, tank, and healer. The first change we already made towards that direction is allowing the Clannfear to heal the caster based on their maximum health when the Clannfear is killed or dismissed. In a future update, we will be looking at giving the Sorcerer unique ways to fulfill the healer role, or deal damage with stamina-based abilities. Some specific issues we will also be evaluating are the number of toggled abilities on the class, Surge healing cooldown, and tweaks to make Dark Exchange more useful.
Please continue to report any issues you may come across, and thank you for all your support and feedback!
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Forestd16b14_ESO wrote: »Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.
SurprisedFour91 wrote: »Forestd16b14_ESO wrote: »Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.
BE ain't broken
SurprisedFour91 wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Stop with the Nerf Sorcs Seriously
L2P
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
deathpandax_ESO wrote: »SurprisedFour91 wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Stop with the Nerf Sorcs Seriously
L2P
Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Surge CD is the only thing that needs to be fixed. Any other is just extra to the sorc class. Sor isnt built aroumd.pets, but it is an option. My single dps is higher than stamina builds. Any sorc can do stamina and get 10k+ dps and is decently sustainable when you itemize. If you arent a NB, the sorry you arent gonna have unlimited stamina. Sorc tank is probably the most Visable to see.with both major and minor armor buffs and pets. Sorc healing...well thats plain stupid easy and strong. L2P OP!
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Surge CD is the only thing that needs to be fixed. Any other is just extra to the sorc class. Sor isnt built aroumd.pets, but it is an option. My single dps is higher than stamina builds. Any sorc can do stamina and get 10k+ dps and is decently sustainable when you itemize. If you arent a NB, the sorry you arent gonna have unlimited stamina. Sorc tank is probably the most Visable to see.with both major and minor armor buffs and pets. Sorc healing...well thats plain stupid easy and strong. L2P OP!
I shouldn't respond to a post such as this, but I will. Here is a list of what was added in 1.6 to each class that will help a stamina build ...
DK changes that affect stamina buildsSearing Strike
Unstable Flames (morph): This ability now scales off Stamina and Attack Power and costs Stamina. Damage is mitigated by your target’s melee defense statistics.
Fiery Breath
Burning Breath (morph): This ability will now scale off of stamina and weapon power, and is mitigated by your target’s melee defense statistics. This ability now applies the Major Fracture debuff to your target.
Inferno
Flames of Oblivion (morph): This ability now provides the same effect as Inferno, as well as providing the Major Savagery (that is weapon crit) buff while active.
Molten Weapons
This ability will no longer buff allies. Instead, activating Molten Weapons will increase your heavy attack damage by 40% for 7 seconds. The duration increases with each additional rank.
Igneous Weapons (morph): Using a heavy attack while this ability is active will increase its duration by one second.
Molten Armaments (morph): This ability now increases the extra damage against low health targets.
Slightly reduced the cost of Molten Weapons and its morphs.
Earthen Heart
Mountain’s Blessing: This passive now also grants all allies within 30 meters the buff Minor Brutality for 10 seconds at Rank I, or 20 seconds at Rank II.
NB changes that affect stamina buildsAssassins Blade
Killer’s Blade (morph): This is now a stamina-based ability. The heal from this ability will now be applied if your target dies within 2 seconds of the ability being used, regardless of who killed the target.
Teleport Strike
Ambush: This ability now uses stamina instead of magicka, and applies the Minor Berserk buff on the next attack.
Mark Target
This ability now grants the Major Breach and Major Fracture buffs.
Removed the penalty from this ability.
This ability can now be cast on any target.
Reduced the cost of this ability by approximately 50%, and reduced the duration to 20 seconds.
Piercing Mark (morph): The duration of this ability now scales with ability ranks up to a maximum of 30 seconds.
Reaper’s Mark (morph): This ability now grants the Major Berserk buff for 8 seconds after the target is killed.
Veiled Strike
Surprise Attack (morph): This morph is now a stamina-based ability, now applies the Major Fracture debuff, and will no longer reduce your target’s armor if they dodge the initial attack.
Drain Power
The damage caused by Drain Power no longer scales with the number of targets hit. Instead, you will receive a Major Brutality buff when damaging at least one target.
Power Extraction (morph): This ability now scales off weapon damage and stamina instead of magicka and spell damage. The damage has also been increased by 10%.
Templar changes that affect stamina buildsPuncturing Strikes
Biting Jabs (morph): This ability now scales off stamina and weapon power, and now also provides the Major Savagery buff.
Piercing Javelin
Binding Javelin (morph): This ability now scales off stamina and weapon power.
Backlash
Power of Light (morph): This ability now applies the Minor Fracture debuff to your target, and the damage caps are derived from your maximum stamina.
Aedric Spear
Burning Light: The damage from this passive is now derived from your highest stats (stamina or magicka based).
Aedric Spear
Balance Warrior: Increased the weapon damage from this passive to 3% at Rank I, and 6% at Rank II.
Sorc changes that affect stamina buildsBound Armor
Bound Armaments (morph): This ability now costs Stamina instead of Magicka, gives you a bonus to stamina instead of magicka, and increases the damage done by heavy attacks.
Dark Exchange
Dark Deal (morph): This ability now converts magicka into health and stamina.
As you can see, Sorc got shafted big time. There is little to no reason to even be a Sorc if you want to do stamina DPS. You have Bound Armaments anddd.... yeah that's it. I know Wrecking Blow spam does good DPS regardless of your class, but it is ridiculous that Sorc got no stamina damage morph at all. My Sorc group PVE DPS set up would literally have only 1 Sorcerer ability slotted and I would get close to zero benefit from any of my passives.
So you propose that Sorc healing is 'stupid easy and strong' and I would love it if you could tell me what from the Sorc toolbox makes them a better healer? We have Bound Aegis increasing max magicka, Expert Mage giving us a moderate boost to spell power, and what else? Sorc healers lack group utility spells, healing buffs, and secondary heals.
Sorc tank viability is something I really can't comment on with full confidence, but @ZOS_GinaBruno mentioned it in her PTS post that I quoted above, so I decided to include it.
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
SurprisedFour91 wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Stop with the Nerf Sorcs Seriously
L2P
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.
Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.
Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.
Its already reduced healing, oN Ne morph just brings the healing back up. It just sucks to see your surge wasted oN multiple DoTs lol..
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
24k SR + block and still getting hit for 15k? That means that's a 30k normal hit or a 20k + crit, assuming 50% mitigation.Forestd16b14_ESO wrote: »Yes sorc need looked at. When a guy has 24K+ spell res and blocking and still is getting hit by crystal fragments for 15K+ damage some thing need's looked at. Bolt escape needs fix period I seen countless times sorc using it to enter resource towers with out owning them and setting up farm spots.
You realize that a 15k Heal from Power Surge would imply a Crit from a base hit of 25k...Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.
Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe. Sorcs arent entitled to have everything everyother class has. You dont want to start the old discussion with NBs and damage shields or NBs with burst self heals.
@Emma_Eunjung , there is so much WTH in some of these threads I don't know where to start. I especially like how the numbers keep going up, up, and away.Emma_Eunjung wrote: »deathpandax_ESO wrote: »
Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.
Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Indeed. Bolt escape need to be removed. A spammable teleport + cc has no place in a mmo. Crystal fragment need to be an ultimate with high cost. Then ZOS will be able to begin to work on balancing the sorc. As long as these 2 skills still exists, sorcs can't be balanced.
Sorc probably has best the Heal in the game for stamina. Power surge. Heal for 15k+? And the exchange stamina is a quick spell sym, not feasable in battle of course. Bound Armaments stamina for increase in base stamina and medium weaving, idk how you can say they've been shafted. I will give that the passives for sorcs arent really for stamina tho.
As a NB all i have is relentless focus as the only active NB ability i use other than siphoning strikes, wrecking blow, rally, executioner relentless and piercing which is made useless when you have a tank with mellee taunt. Executioner doing more damage at 15% than killers blade will ever do with wrecking blow doing equal damage to killers blade at 25%.
The only diverse stamina class is DK with dots having a stam morph, but regardless stamina is a brain dead boring route that anyone can do. Your bar isnt going to have a ton of diverse stam morphs you can actively use. 3/5 are 2H 4/5 with crit charge. But you will want crit surge to heal and major brutality and evil hunter for major savagery. Learn to stamina. Theres not much to learn.
Sorc healing just has spell pwer with sorc abilities and ez Major Sorcery buff. With negate aswell, with its usefulness in everywhere except trials Is amazing. Sure nova is awesome but in DSA, and speedruns, negate that enemy healing.circle, fire or hiaaths nova is super clutch for a healer. Springs,ward ally/Healing Ward,pwer surge/entropy, magelight,combat prayer and how you use pets, twilight with magika regem passive i believe. Sorcs arent entitled to have everything everyother class has. You dont want to start the old discussion with NBs and damage shields or NBs with burst self heals.
I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.