ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
Emma_Eunjung wrote: »<<<<<<< Still praying every day for the Surge Cooldown to be completely removed.
@ZOS_GinaBruno as you can see from posts all over the forum, the Cooldown has in no way satisfied the PvP whiners who are always calling for nerfs, but I can assure you it has had a TERRIBLE effect on the play style and survivability of PvE Sorcs. Our ability to fight large scale AOE battles (and win) against PvE mobs has been completely crippled by the Surge Cooldown, and none of the gimmicky remedies that have been offered come anywhere close to offering the same utility as the old Surge heals.
Please remove the Surge Cooldown ASAP!
.
Fairly certain this cooldown is associated with the Impenetrable changes in PvP that many Sorcerers spent so long asking for due to Surge not functioning in PvP.
Do not expect to see them repeal the cooldown unless they end up reducing the effectiveness of the heals in the process as well.
Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
@Paulington, you're not getting 28k out of hardened ward alone - the only class shield. Healing Ward is available to anyone else with a restro staff, so it's hardly Sorc specific. Annulment available to anyone in LA.Paulington wrote: »Emma_Eunjung wrote: »Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
He isn't exaggerating when it comes to wards.
I play a Sorc and in Cyrodiil I can easily ward for more than my health (25-28k) when stacking, it's not difficult to keep them up either especially 1v1. However I don't believe this requires a nerf as wards are very magicka intensive and even with high regen we can be OOR quite fast.
But the whole "infinite Ball of Lightning" is an absolute myth, obviously. The cost of Ball of Lightning increases exponentially when you want to cast fast. You only need to cast BoL six times in rapid succession for it to cost 20,000+ magicka.
What people complain about is the fact that you can cast BoL, use the sphere as another ward against spell damage whilst you re-cast your actual wards, then BoL again when the "costs 50% more next time" debuff is gone, and that is why people think we can "infinitely" blink.
Honestly, at any rate, none of it is nerf worthy. If you can play correctly against Sorcs we are easy targets. We have zero stamina (as a Magicka Sorc anyway) and that is our weakness.
deathpandax_ESO wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Indeed. Bolt escape need to be removed. A spammable teleport + cc has no place in a mmo. Crystal fragment need to be an ultimate with high cost. Then ZOS will be able to begin to work on balancing the sorc. As long as these 2 skills still exists, sorcs can't be balanced.
This x1000
It makes no sense that every class is limited by positioning except Sorcs.
It doesn't even get the LoL treatment where mobility has an inverse relationship with offense and/or defense. In any game with balance, mobile characters are always squishier then less mobile ones. In ESO, nope, Sorc shield stacking makes them nearly unkillable.
..Is something you appear to not be familiar with.Guy posts about improvements needed for stamina sorc/tank issues in PvE
People instantly start QQing about magicka sorcs in Cyrodiil
Cuz logic
Emma_Eunjung wrote: »deathpandax_ESO wrote: »SurprisedFour91 wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Stop with the Nerf Sorcs Seriously
L2P
Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.
Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
joshisanonymous wrote: »Emma_Eunjung wrote: »deathpandax_ESO wrote: »SurprisedFour91 wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
Stop with the Nerf Sorcs Seriously
L2P
Gotta love the people who don't realize how broken their class is. What do you think it looks like from our perspective when a Sorc with a 30K damage shield and infinite blinks approaches? The only way you can die with that is to be ***.
Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
Only 10 times, eh? That easily puts you out of reach of any other player other than another sorc. Half that many bolt escape basically makes you uncatchable. I'm not sure if that's too much or if it shouldn't be that way, but it seems like the removal of caps and the CS have helped move BE much closer to what it used to be at launch.
jelliedsoup wrote: »
deepseamk20b14_ESO wrote: »ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
You guys plan on fixing NB too right? It's not a mere coincidence it's usually at the bottom of all the polls in terms of strong and balanced classes. Sorcs are doing just fine. Everyone who is a sorc in my PvP guild will be first to say if you're having trouble playing a sorc you're bad. Sorc does not need anymore buffs. If people want some stamina versions for skills than so be it. But other than that, all these fools asking for no C/D or toggles on skills should quiet down and let ZoS worry about more important things. Like their servers.
Paulington wrote: »But the whole "infinite Ball of Lightning" is an absolute myth, obviously. The cost of Ball of Lightning increases exponentially when you want to cast fast. You only need to cast BoL six times in rapid succession for it to cost 20,000+ magicka.
What people complain about is the fact that you can cast BoL, use the sphere as another ward against spell damage whilst you re-cast your actual wards, then BoL again when the "costs 50% more next time" debuff is gone, and that is why people think we can "infinitely" blink.
Thus, to them, any ability that makes leaving a fight at all easier is considered overpowered and has no place in an MMO, regardless of it's actual mechanics or counters or overall balance within the class. They don't want battles or open world PvP (aside from being able to gank low level people who won't survive long enough to try to run anyway). They want arenas and cage fights. Two men enter, one man leaves. Because to them, the only true measure of "skill" is nothing more than ambushing someone who doesn't stand a chance or standing there punching each other in the face until somebody falls over.
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.