ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
@ZOS_GinaBruno I believe this "major update" concept should really be evaluated. You release a "major update", we have a ton of bugs/unbalances which then get fine tuned until the next "major update", at which point we need to restart the whole fine tuning process.
I get major releases when it comes to content. I even understand 1.6 because you wanted to make drastic changes. BUT, IMO you really need to start making balancing changes at a scale in between the incremental and major updates. That will allow the current live version to be in a better state.
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
@Emma_Eunjung , there is so much WTH in some of these threads I don't know where to start. I especially like how the numbers keep going up, up, and away.Merlin13KAGL wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
felinith66 wrote: »@Emma_Eunjung , there is so much WTH in some of these threads I don't know where to start. I especially like how the numbers keep going up, up, and away.Merlin13KAGL wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
'Couple more of these and we'll be Trial Bosses, 'blinking' from Daggerfall to the Imperial City and back without ever crossing borders, all while we have 200k shields and, just by looking someone's direction, hitting for so much damage when someone rez's, they instantly die again.
exiledtyrant wrote: »The timeline is disappointing but at least it feels more tangible than soon. Gives me a better window to figure when I should start getting things in order for a revamp. It's a heck of a lot better than some games stringing you along for 3-5 years.
Because people complaining about sorcerers don't actually know anything about them beyond the spell descriptions and hyperbolic anecdotes. Posts like that only highlight their ignorance.halfbadger wrote: »Bfish22090 wrote: »Sorcs need to be nerfed, hard
Crystal frags hitting for 20k+
Bolt escape
Shield stacking
Power surge
All of these skills need to be nerfed in some way
"Crystal frags hitting for 20k+" don't be disabled
"Shield stacking" not a skill
"Power surge" why on earth do you think this needs nerfing?
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
ZOS_GinaBruno wrote: »I know that Soon is trademarked around here and fully understand, but could the amount Soon be quantified in any way? I ask because my play time is limited and so is my in game gold and honestly, I've been waiting on these stamina/tank/healer updates for a couple of months now so that I can finally craft a set of fully pimped out gear. I've been rolling magicka focused ever since 1.6 and I am hesitant to use my gold tempers on any of my gear because I'd much rather play a stamina build and do not want to invest in magicka gear right before changes are introduced that make me want to switch back to a stamina build. There have been quite a few patches since 1.6 went live and quite a few class tweaks in those patches, none of which addressed Sorc in a stamina/tank/healer build. Are we waiting for the next major update for Sorc changes (2.1?) or are these changes something that can be sneaked in during these incremental patches?
I know with the console versions coming out that we won't be getting a major update for quite a while and I'm just wondering if I should expect Sorc stamina/tank/healer changes before or after the next major update?
Hey @Erock25! We're currently planning to have a lot of these Sorcerer changes accompany the next major update, which will be sometime after our console launch. No concrete details yet, though we can tell you that stamina Sorcs will have some more viable DPS options.
We'll continue to use the weekly incremental patches to address any broken abilities or particularly egregious balance issues.
@xSkullfox , agree that Stamina options shouldn't remove Magicka options and vice versa.Stop destroying the sorc class with that useless stamina casts, morphs, if you want use a stamina build go and play the other 3 classes.
Emma_Eunjung wrote: »Why are you exaggerating? It doesn't help your argument.... at all. I'm currently running a 40000 Magicka Necropotence build, and my Wards are barely 15000 HP. And when I run a Regen build with 3500 Magicka regen, I still only can cast Bolt Escape around 10 times in rapid succession before running dry.
Even with all of this that you outline above ... what would you rank Sorcerer at for PVE Healer overall? 4th or 3rd? How about Sorc for tank.... 4th? So Sorc is #1 ranged DPS, #4 melee DPS, #4 heals + group utility, #4 tank in my honest opinion. Do you disagree?
jelliedsoup wrote: »I know sorcs don't like to hear it, but you need a nerf.
Very good tank and dps and BoL all of which use the same magicka resource.
I expect the sorcs will defend this but i only see sorcs and dks taking on multiple opponents.
I think the issue is shielding. You guys put the shield on and frag, curse or overload to your hearts content. If someone gets in melee Bol to stun then and escape and continue the dps. Granted you need some skill to do this bit this does not retract that your skills are too much.
Paulington wrote: »
He isn't exaggerating when it comes to wards.
I play a Sorc and in Cyrodiil I can easily ward for more than my health (25-28k) when stacking, it's not difficult to keep them up either especially 1v1. However I don't believe this requires a nerf as wards are very magicka intensive and even with high regen we can be OOR quite fast.
But the whole "infinite Ball of Lightning" is an absolute myth, obviously. The cost of Ball of Lightning increases exponentially when you want to cast fast. You only need to cast BoL six times in rapid succession for it to cost 20,000+ magicka.
.
jelliedsoup wrote: »I know sorcs don't like to hear it, but you need a nerf.
Very good tank and dps and BoL all of which use the same magicka resource.
I expect the sorcs will defend this but i only see sorcs and dks taking on multiple opponents.
I think the issue is shielding. You guys put the shield on and frag, curse or overload to your hearts content. If someone gets in melee Bol to stun then and escape and continue the dps. Granted you need some skill to do this bit this does not retract that your skills are too much.
You mean fixed LOS radiant destruction?
jelliedsoup wrote: »I know sorcs don't like to hear it, but you need a nerf.
Very good tank and dps and BoL all of which use the same magicka resource.
I expect the sorcs will defend this but i only see sorcs and dks taking on multiple opponents.
I think the issue is shielding. You guys put the shield on and frag, curse or overload to your hearts content. If someone gets in melee Bol to stun then and escape and continue the dps. Granted you need some skill to do this bit this does not retract that your skills are too much.