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Purifying Light Not Working

Hookgrin
Hookgrin
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Purifying Light, morph of Backlash in Templar's Dawn's Wrath skill line.

Tool Tip states:

...storing all damage taken for 6 seconds and releasing it with a 36% increase.

Maximum Damage 7777


To test the ability I activate it on a V10 Lurcher and quickly do 5 Light Attacks well within the 6 seconds. In the example in the screenshots, I hit it for 907 x 5 plus an enchantment proc and a crit for a total of 5640. Increase that by 36% should be 2030+5640=7670. As the screenshot shows, it only did 2673 damage.

Purlighttooltip.png

Purlightcls.png
  • ZOS_GaryA
    ZOS_GaryA
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    EDIT: Misunderstanding. Woops ><
    Edited by ZOS_GaryA on March 27, 2015 3:09PM
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  • eliisra
    eliisra
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    ZOS_GaryA wrote: »
    Hey there @Hookgrin,

    This may be a misunderstanding of the tooltip.
    storing all damage taken for 6 seconds and releasing it with a 36% increase

    The damage of the skill would be based on the damage you received from the monster during that time period, as opposed to what you dealt.

    Wait, so only dmg the caster takes from target will be released after 6 sec? Or does it also include your allies, as in the tank that's receiving actual dmg from the monster?

    If not the skill is utterly useless for a healer. It's not the healer that's tanking damage in dungeons or trials. Than the skills isn't worth slotting. Hope I'm misunderstanding :worried:
  • timidobserver
    timidobserver
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    ZOS_GaryA wrote: »
    Hey there @Hookgrin,

    This may be a misunderstanding of the tooltip.
    storing all damage taken for 6 seconds and releasing it with a 36% increase

    The damage of the skill would be based on the damage you received from the monster during that time period, as opposed to what you dealt.

    Wait, did this skill get nerfed or something? This is not how it worked prior to 1.6.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • liquid_wolf
    liquid_wolf
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    Yeah... previously the target was hit with Purifying light, and then at the end of the six seconds it exploded doing another percentage of the damage that it had taken during the duration.

    The effect showed itself on the monster, not the caster... so it was just believed to be all damage the monster took.
    Edited by liquid_wolf on March 27, 2015 2:28PM
  • ZOS_GaryA
    ZOS_GaryA
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    This may be a misunderstanding on my part as well. We'll confer with some folks about the tooltip to get some clarification!

    EDIT: Yep, that was a misunderstanding. We'll take a look into this. Did you happen to submit a /bug around the time the issue occurred?
    Edited by ZOS_GaryA on March 27, 2015 3:12PM
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  • Daveheart
    Daveheart
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    @ZOS_GaryA - It sounds like you got it confused with Blazing Shield. Either that or the skill has been drastically altered from previous patches.

    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Hookgrin
    Hookgrin
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    ZOS_GaryA wrote: »
    This may be a misunderstanding on my part as well. We'll confer with some folks about the tooltip to get some clarification!

    EDIT: Yep, that was a misunderstanding. We'll take a look into this. Did you happen to submit a /bug around the time the issue occurred?

    I had not done a /bug on it but it is easily repeatable so I went back in game just now, retested it and then submitted the report.

    Thank you for looking into this.
  • Hookgrin
    Hookgrin
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    During the test that I submitted in the bug report, I did 5 light attacks (restro staff) of 867 x 5, one enchantment proc which critted for 579, total damage 4914. I was hit once right before Purifying Light ended, but I blocked it (1656 damage blocked).

    If it is to work as stated in the tool tip, the damage dealt should be 4914 + (4914*.36) = 6683. Actual damage from Purifying Light was 1474.

    If it is damaged received, I did not receive any damage. If it is 36% of the damage I blocked, that should be 1656 * (1656 * .36) = 2252.

    Either way it is not working. And how useless would that be to return damage I received, that would be Blazing Shield without the shield on a single target.
  • Dagoth_Rac
    Dagoth_Rac
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    Hookgrin wrote: »
    During the test that I submitted in the bug report, I did 5 light attacks (restro staff) of 867 x 5, one enchantment proc which critted for 579, total damage 4914. I was hit once right before Purifying Light ended, but I blocked it (1656 damage blocked).

    If it is to work as stated in the tool tip, the damage dealt should be 4914 + (4914*.36) = 6683. Actual damage from Purifying Light was 1474.

    If it is damaged received, I did not receive any damage. If it is 36% of the damage I blocked, that should be 1656 * (1656 * .36) = 2252.

    Either way it is not working. And how useless would that be to return damage I received, that would be Blazing Shield without the shield on a single target.

    It is not 136% bonus damage. It is 36% bonus damage. 4914 * .36 = 1769. Then it was likely reduced to 1474 by whatever armor/resist the enemy had. Although since the damage done during the 6 seconds was already mitigated by armor/resist, I am not sure the Purifying Light hit should be mitigated again. That could be a bug.

    If it is supposed to be 136% bonus damage after 6 seconds, that would be a great! But Backlash has never worked that way, even back in the bad old days when it took forever to cast.

    Also, 36% and 136% are largely irrelevant. You will hit the cap with any decent DPS rotation. 7777 / 6 seconds / 1.36 = 953 DPS to hit cap. 7777 / 6 seconds / 0.36 = 3,600 DPS to hit cap. Even at only VR10, 3,600 DPS should not be a problem.
  • LameoveR
    LameoveR
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    "...storing all damage taken for 6sec and releasing it with 36% increase"
    Tooltip says that all damage you dealt to target will shoot it for 136% of this damage.
    Is it not clearly?
  • Hookgrin
    Hookgrin
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    LameoveR wrote: »
    "...storing all damage taken for 6sec and releasing it with 36% increase"
    Tooltip says that all damage you dealt to target will shoot it for 136% of this damage.
    Is it not clearly?

    Exactly.

    Dagoth_Rac wrote: »
    Although since the damage done during the 6 seconds was already mitigated by armor/resist, I am not sure the Purifying Light hit should be mitigated again.

    I have not broke down mob damage very often, but in each case my attack does X damage, it shows up in CLS/FTC as X damage, the health bar on the mob goes down X. In the screen shot from which the clips were taken above, the Lurcher's health was lowered by what is shown in CLS (off by 1 probably due to rounding) so wouldn't the damage output of PL apply like the others?
    Edited by Hookgrin on March 28, 2015 1:12AM
  • Heishi
    Heishi
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    I created a thread for this in mechanics, but someone pointed me to this thread I'll add in what I have on this:
    Maybe I'm reading something wrong. This text for this claims it stores up ALL dmg taken for 6 second then releases it with a 36% increase (in my example pictured below) up to the cap.

    Now, the way this reads to me is, if I did say 1000dmg in the 6sec, it should explode for 1360dmg.

    At one point I had tried looking at it as defensive where the char takes 1000dmg in 6sec then the enemy gets hit for 1360dmg.

    I've not really been able to get the numbers to remotely match up either way. If this is just heavy attacks, or just Dawns Wrath skill, it wouldn't really be all dmg. Even if you didn't do any dmg for 6sec then it all hit in the explosion it would make sense. As it is though, I'm just not understanding.

    w5Dipif.png
    I screened an example where I fired one heavy attack right before PotL exploded and that was the only dmg within the 6sec.

    As you can see, the heavy attack did 1961+142=2103
    2106*36%=757.08
    Should have been 757+2106= 2863
    Actual = 621

    621 is 29.48% of the 2106 taken.

    I suppose with a dmg of 2106, it could be doing 36% or 757dmg then being reduced by 18% to 621. In this case it should read "... storing all damage taken and dealing 36% of the stored dmg when the effect ends"

    81oOaA5.png

    Edit: **Bonus Math** Presuming my example with a 4315 cap and it doing 36% of damage not damage increased by 36%, I'd have to do 12000dmg over the 6sec @ lv31 or 2000dps to get cap which isn't to bad. For PvE, at least in the area I'm in it makes it redundant to use since most enemies there have 6k-8k health. It'd only be useful for bosses.
    Edited by Heishi on April 4, 2015 5:18AM
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Mantic0r3
    Mantic0r3
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    this skill is meant for group play where you will allways hit the cap and mobs have enough hp in the first place

    in total you do 136% as your primary dmg does actually go through and then you get the additional 36% in the end. If you take the tooltip TOO exact you should do 0 dmg while the debuff is on the mob with one final explosion in the end. But thats not how it works and thats good ;)
  • glak
    glak
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    Mantic0r3 wrote: »
    this skill is meant for group play where your group will allways hit the cap and mobs have enough hp in the first place

    in total you do 136% as your primary dmg does actually go through and then you get the additional 36% in the end. If you take the tooltip TOO exact you should do 0 dmg while the debuff is on the mob with one final explosion in the end. But thats not how it works and thats good ;)
    • More than one Templar can have this spell on the same enemy.
    • Damage from other players no longer counts in the calculation in Update 1.6 going forward to maintain balance.
    • Templar can now keep more than one of these up across a group of enemies. Casting again on a different enemy will not replace it.
    These changes are intentional because multiple Templars were not allowed in raids and to keep from disturbing balance. Used to be a dedicated healing Templar could use just this for DPS, but now Templar has to supply own DPS for it to do anything..

    So with this new information do you believe that the tooltip just needs to be taken with a grain of salt?
  • danno8
    danno8
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    I always thought (and I swear it used to say this in the tooltip) that the enemy receives 30ish% of total damage inflicted up to the cap.

    In other words it was good for group play since you would easily reach the cap for some backloaded burst, but pretty bad for solo.

    It looks like they reworded it and maybe wanted to change the skill, but not surprisingly it is just a confusing mess.
  • Animal_Mother
    Animal_Mother
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    Backlash doesn't quite work as the tool tip describes. A mob will take damage while Backlash is active and after 6 seconds the ability will fire giving you the damage multiplier as listed on the tooltip x% to a max of y. Mine is currently maxxed at 36% and 7515.

    I fought a troll and opened with Power of the Light (PotL). I landed Stampede for 3469, 2x fiery weapon for (2x624), 2x light attack (2x1419) and one critical light attack for 2225. Total 9774 damage, in 6 seconds. PotL fired for 3032 or 31%, instead of the expected 3518 (3518.64). Maybe the Backlash damage is being reduced by armor/resistance despite damage already being reduced by armor/resist..

    Only the first 8 seconds of this matters - I dished out damage and didn't take any and PotL fires:

    https://youtu.be/FJqazYn342U
  • Nallenil
    Nallenil
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    Since this is the Purifying light thread I'll post here, another thing is that the basic skill goes up to 36%, and the morph resets back to 33% instead of going to 37%. So while I guess it was intended to rise up to 40%, it just rises up to 36% again morphed.

    *Also, the heal occasionally disappears completely if the target dies (after purifying light exploded). You might want to fix this skill and test it properly.
    Edited by Nallenil on July 11, 2015 11:12PM
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    So, where do things stand with this? Is it bugged or not?

    Gary, can you respond? You said you'd look into it on March 27th.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
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