I was at a Dolmen and people got angry at me for destroying the pinions when they popped up. They told me that they needed to be up until the end so the General had a greater chance to appear, which is something I've never heard of. It doesn't even really make sense for it to be that way, but I figured I'd ask for a definitive answer so I know whether to ignore the pinions or keep destroying them like I've always done.
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
starkerealm wrote: »I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
Yeah, this.
I've been told the number of players at a dolmen affects the odds of a general spawning there. But, I'm not sure I believe that either. I've arrived late at way too many dolmens (particularly in vet zones) that spawned a general that the player or two there couldn't handle alone.
Similarly, I've seen way too many generals spawn in non-vet zones when I'm either soloing the Dolmen on a vet or when there's only a couple players there.
So, I don't think either of these actually affect spawn rates.
starkerealm wrote: »I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
Yeah, this.
I've been told the number of players at a dolmen affects the odds of a general spawning there. But, I'm not sure I believe that either. I've arrived late at way too many dolmens (particularly in vet zones) that spawned a general that the player or two there couldn't handle alone.
Similarly, I've seen way too many generals spawn in non-vet zones when I'm either soloing the Dolmen on a vet or when there's only a couple players there.
So, I don't think either of these actually affect spawn rates.
Yeah gonna have to second this.
I've done way too many dolmens, both in groups and solo, to believe that spawn chance is effected by pinions or players. Though as a general rule I don't usually open the pinions till the end of the fight for the sake of avoiding argument.
The only place I would say has a better chance of spawning a boss is Cyrodiil (though not by much) but they're random spawn there so no guarantee you'll get the one you want.
s7732425ub17_ESO wrote: »As a programmer, I know this would be false.
The bosses only spawn AFTER all the pinions have been closed. So how could you tell that people waited to close them? It would be difficult and not worth a developer's time. Believe me, this is not code that someone would want to write- it's also really stupid.
It's a myth. For those who believe it, you can laugh in their faces as you close the pinions whenever you want.
Ourorboros wrote: »It's totally bogus. This rumor only started floating on the forum in the past few months. If this was true, it would have been picked up as early as beta. Many players got the Generals achievement before this rumor started floating, including me. And no one was paying any particular attention to when pinions were closed. BTW, any who try to perpetuate this myth in posts are violating the forum guidelines.
starkerealm wrote: »starkerealm wrote: »I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
Yeah, this.
I've been told the number of players at a dolmen affects the odds of a general spawning there. But, I'm not sure I believe that either. I've arrived late at way too many dolmens (particularly in vet zones) that spawned a general that the player or two there couldn't handle alone.
Similarly, I've seen way too many generals spawn in non-vet zones when I'm either soloing the Dolmen on a vet or when there's only a couple players there.
So, I don't think either of these actually affect spawn rates.
Yeah gonna have to second this.
I've done way too many dolmens, both in groups and solo, to believe that spawn chance is effected by pinions or players. Though as a general rule I don't usually open the pinions till the end of the fight for the sake of avoiding argument.
The only place I would say has a better chance of spawning a boss is Cyrodiil (though not by much) but they're random spawn there so no guarantee you'll get the one you want.
As far as I know, the Cyrodiil Dolmens use the same spawn tables as the normal vet dolmens... but I could be wrong.
starkerealm wrote: »starkerealm wrote: »I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
Yeah, this.
I've been told the number of players at a dolmen affects the odds of a general spawning there. But, I'm not sure I believe that either. I've arrived late at way too many dolmens (particularly in vet zones) that spawned a general that the player or two there couldn't handle alone.
Similarly, I've seen way too many generals spawn in non-vet zones when I'm either soloing the Dolmen on a vet or when there's only a couple players there.
So, I don't think either of these actually affect spawn rates.
Yeah gonna have to second this.
I've done way too many dolmens, both in groups and solo, to believe that spawn chance is effected by pinions or players. Though as a general rule I don't usually open the pinions till the end of the fight for the sake of avoiding argument.
The only place I would say has a better chance of spawning a boss is Cyrodiil (though not by much) but they're random spawn there so no guarantee you'll get the one you want.
As far as I know, the Cyrodiil Dolmens use the same spawn tables as the normal vet dolmens... but I could be wrong.
Honestly I don't know for sure.
Spent several weeks puttering around out there and was getting bosses pretty regularly. Almost every three to four anchors and one would spawn. Way better spawn rate than I had in any other zone reg or vet mode.
Though in all fairness I could have just gotten amazingly lucky, lol.
starkerealm wrote: »starkerealm wrote: »starkerealm wrote: »I've heard it too, but it sounds like a myth to me. Having said that, since I heard it I make a point not to close any pinions until all 4 have spawned (unless I'm on the verge of dying and am still on potion cooldown with no magicka to heal myself - that only ever happens if I'm soloing the dolmen though). Just in case.
Yeah, this.
I've been told the number of players at a dolmen affects the odds of a general spawning there. But, I'm not sure I believe that either. I've arrived late at way too many dolmens (particularly in vet zones) that spawned a general that the player or two there couldn't handle alone.
Similarly, I've seen way too many generals spawn in non-vet zones when I'm either soloing the Dolmen on a vet or when there's only a couple players there.
So, I don't think either of these actually affect spawn rates.
Yeah gonna have to second this.
I've done way too many dolmens, both in groups and solo, to believe that spawn chance is effected by pinions or players. Though as a general rule I don't usually open the pinions till the end of the fight for the sake of avoiding argument.
The only place I would say has a better chance of spawning a boss is Cyrodiil (though not by much) but they're random spawn there so no guarantee you'll get the one you want.
As far as I know, the Cyrodiil Dolmens use the same spawn tables as the normal vet dolmens... but I could be wrong.
Honestly I don't know for sure.
Spent several weeks puttering around out there and was getting bosses pretty regularly. Almost every three to four anchors and one would spawn. Way better spawn rate than I had in any other zone reg or vet mode.
Though in all fairness I could have just gotten amazingly lucky, lol.
My vet dolmen experience has been a boss about every 4 - 6 dolmens, so... yeah, that doesn't sound that out there.
There is another, significant, difference about where to get generals. Since the non-vet zones are limited to 4 generals per zone, the odds of getting a specific general are much better. In vet zones, and Cyrodil, any general can spawn. So if you are looking for a specific general, the odds are much higher. That's why many vets farm the lower zones for the Generals achievement. There is an excellent thread that explains the odds, and shows which generals spawn in what zones across all alliances, if you care to search for it.starkerealm wrote: »Okay, here's how the generals actually work.
There are 16 of them. They behave slightly differently in normal content from veteran, so, assume I'm talking about 1-45 zones first. I'll talk about vet zones and Cyrodiil after that.
Your first zone, that's Stonefalls, Glenumbra, and Auridon, cannot spawn a general. It's like wandering around Cold Harbour looking for werewolf kills. It's not going to happen.
Each zone after that can spawn four Generals, and only those four. They're ordered in your achievements tab to correspond to their zone. So Deshaan can spawn The Torturers, The Ogrim Brothers, The Dremora Pirate, and the Traveling Dremora. It cannot spawn The Lich of Mournhold. For that you'd need to go to The Rift (or Bangkorai, or Reaper's March).
Similarly, if you need The Torturers, you're never going to see them spawn in The Rift, you need to pack up, and head back to Deshaan.
Once you get to vet zones, you can toss all of this out the window. All vet dolmens can produce any General from the list. Or if there is a restriction, I don't know what it is. I've seen The Storm Lord in Silver Bangkorai, The Son of Molag Bal in Gold Malabal Tor, and The Frost Lord in either Silver Glenumbra or Silver Stormhaven. But, if you're farming for a specific boss, you're better off heading to the non-vet zones, and grinding there.
As far as I know Cyrodiil follows roughly the same pattern. The bosses pop up completely randomly.
The biggest difference with the Vet bosses is they actually have different drop tables. There's a Drauger Heritage set that's only available off these guys. Additionally some bosses are supercharged in vet zones, and will actually have a full screen health bar, like what you'd normally see with Dungeon bosses. The Storm Lord and Son of Molag Bal in particular can be real handfuls at high vet ranks for small teams.
?? How so?Ourorboros wrote: »BTW, any who try to perpetuate this myth in posts are violating the forum guidelines.
Awesome info @starkerealm. I haven't tried to go for the generals achievement yet, but this post will help me greatly when I do.starkerealm wrote: »Okay, here's how the generals actually work.
*snip*
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Ourorboros wrote: »BTW, any who try to perpetuate this myth in posts are violating the forum guidelines.I was thinking about this:?? How so?But after reading it again, I admit my comment could be inaccurate. Thanks for keeping me honest.Conspiracy Theories and Misinformation: We do not tolerate the deliberate and malicious spreading of false info or conspiracy theories about ZeniMax Online Studios, its game(s), or its employees. This does not include honest mistakes; rather, this rule pertains to those who go out of their way to spread harmful or malicious rumors about ZeniMax Online Studios and its employees, or The Elder Scrolls Online.
WillhelmBlack wrote: »Is this an achievement or something? Why would you need them to spawn, levelling Fighters Guild? If that's the case ignore them and crack on, it's far easier to level than Mages Guild unless you have the addon.
WillhelmBlack wrote: »Is this an achievement or something? Why would you need them to spawn, levelling Fighters Guild? If that's the case ignore them and crack on, it's far easier to level than Mages Guild unless you have the addon.
Daedric Slayer title
WillhelmBlack wrote: »WillhelmBlack wrote: »Is this an achievement or something? Why would you need them to spawn, levelling Fighters Guild? If that's the case ignore them and crack on, it's far easier to level than Mages Guild unless you have the addon.
Daedric Slayer title
Ah cool, learn something new and all that.