The mechanic for the dolmens changed after launch. Before the change, you had to close all four pinions or the waves wouldn't stop spawning. Now, it's four waves total. They need to make it back to where it was, where you had to close the pinion to get the trash to stop spawning. The dolmens with more than 3 people are way too easy.
onlinegamer1 wrote: »s7732425ub17_ESO wrote: »As a programmer, I know this would be false.
The bosses only spawn AFTER all the pinions have been closed. So how could you tell that people waited to close them? It would be difficult and not worth a developer's time. Believe me, this is not code that someone would want to write- it's also really stupid.
It's a myth. For those who believe it, you can laugh in their faces as you close the pinions whenever you want.local generalSpawnFlag = false if (checkIfAllPionionsOpenAtSameTime()) then generalSpawnFlag = true end
Maybe you should take more programming courses.
Maybe that doesn't work because spellcheck!
Actually, "Pinion" is the typo. Those are actually PiOnions that you're closing. They're called that because each of them gives a 3.14159265359% chance of a general spawning, and when you close one it makes Molag Bal cry a little bit, just like cutting an onion.
Haha, it would certainly mess with my solo dolmen runs. I always leave all four pinions when I'm alone, it's simply more convenient.starkerealm wrote: »The mechanic for the dolmens changed after launch. Before the change, you had to close all four pinions or the waves wouldn't stop spawning. Now, it's four waves total. They need to make it back to where it was, where you had to close the pinion to get the trash to stop spawning. The dolmens with more than 3 people are way too easy.
So I wasn't insane for remembering that the dolmens used to do that.
Reverting back would be a pretty hilarious way to mess with players that save the Pinions for the end.