mike.gaziotisb16_ESO wrote: »As a sorc who has had the exact same issue with velocious curse... i feel you. You place it on one target and it removes it from the last one.
I hope for your sake that change gets reverted, but i won't hold my breath. I've asked multiple times for Curse to work like Eclipse used to and instead of changing Curse, they change Eclipse to give it the same crappy mechanic. Sigh
Spamming Eclipse in 1vX battle
On serious note, would be cool if it came with double the cost to "break free". Add that to a passive and make it good for all Templar abilities. One skill point to increase Break Free from a Templar CC by 25%. Two points for 50%. Good for Eclipse, Focused Charge, and Spear Shards.They might just as well make it cost 0 stamina to break out of it.
Maybe when they play on the in-house server there is a wicked good employee who wipes the floor with everyone using an Argonian Templar...pkb16_ESO2 wrote: »I really can not understand it. Its quite obvious that temps are weak, why nerfing us more and no positive changes at all.
Seriously can't believe how they can nerf one of the templars best pvp utility skills. When I am in an outnumbered fight this skills literally is was a lifesaver.
I hadn't seen it either so just double checked - definitely missing over there.timidobserver wrote: »I didn't notice this change in the patch notes.
Well as far as I know Eclipse was the only single target debuff ability that would persist through spamming it on multiple people. The templar I run with would also spam it on all the guards on a resource we were attackin to negate most of their damage.
That said, I think it was fine the way it was as it *is* expensive.
Joy_Division wrote: »Well as far as I know Eclipse was the only single target debuff ability that would persist through spamming it on multiple people. The templar I run with would also spam it on all the guards on a resource we were attackin to negate most of their damage.
That said, I think it was fine the way it was as it *is* expensive.
Spamming it on NPCs who don't break it (and enjoy the free immunity) is a bit strong. But, yes, it was fine as it was expensive and actual players could break it, aside from not exactly the most reliable skills. Under the current system what would my my magicka Templar do if I bumped into you and Pixiesticks?
Yes, but DK can 1 cast Scales and negate 4 attacks of guards and to reapply effect just cast Scales again and again, Templar must cast Eclipse on several targets for noticeble effect and if damage too high to overheal after Eclipse expired - reapply again on more than 2 target, i.e. waste much more resources.The templar I run with would also spam it on all the guards on a resource we were attackin to negate most of their damage.
That said, I think it was fine the way it was as it *is* expensive.
In 1v1 Eclipse still effective, even more effective as you can spam it on CC immune enemy and apply 6 sec delayed AOE damage. But Cyro is not 1v1 and ZOS is not giving us Arena where we could spend all our time dueling.1h/shield stamina and spam the reflect.
Working as intended. I guess it is official give up on fixing this skill.ZOS_GinaBruno wrote: »It now works the same way all other abilities in the game work: there is a 1 second GCD for every skill.tinythinker wrote: »is there a still a gcd for the templar charge?
Joy_Division wrote: »Well as far as I know Eclipse was the only single target debuff ability that would persist through spamming it on multiple people. The templar I run with would also spam it on all the guards on a resource we were attackin to negate most of their damage.
That said, I think it was fine the way it was as it *is* expensive.
Spamming it on NPCs who don't break it (and enjoy the free immunity) is a bit strong. But, yes, it was fine as it was expensive and actual players could break it, aside from not exactly the most reliable skills. Under the current system what would my my magicka Templar do if I bumped into you and Pixiesticks?
1h/shield stamina and spam the reflect.
Joy_Division wrote: »Exactly, I have to go outside the class line to access a similar performing skill in my classline that I am to ignore!. Why bother having the skill in the first place? ZoS, stop making nerfs nobody asked for and stop ruining skills and playstyles that are not causing game balance issues.
Well as far as I know Eclipse was the only single target debuff ability that would persist through spamming it on multiple people. The templar I run with would also spam it on all the guards on a resource we were attackin to negate most of their damage.
That said, I think it was fine the way it was as it *is* expensive.