My concern about looting containers for e.g. provisioning mats is that I don't have a problem with being caught by a NPC guard and being pursued for stealing, as per ES games, but as someone with no interest in PvP I have no desire to open the wrong container and find myself enabled for PvP.
I assume that owned containers (as well as NPCs) will have some kind of indication that they are part of the justice system so that they can be avoided if desired. I certainly hope that's the case.
j.murro2ub17_ESO wrote: »They probly are not going to add more barrels and crates in the game to accommodate the justice system and are going to utilize the existing containers. So us provisioners are going to have to be careful. I just know Im gonna get nailed stealing by accident with this system. Not looking forward to it.
If you've ever played an ES game before this is nothing new aka non issue
That's a good point, and makes me wonder whether the PvP will scale based on bounty; you shouldn't be able to kill someone just because they stole an apple.My concern about looting containers for e.g. provisioning mats is that I don't have a problem with being caught by a NPC guard and being pursued for stealing, as per ES games, but as someone with no interest in PvP I have no desire to open the wrong container and find myself enabled for PvP.
I assume that owned containers (as well as NPCs) will have some kind of indication that they are part of the justice system so that they can be avoided if desired. I certainly hope that's the case.
Why do you assume that you'll automatically get flagged for PvP by stealing random junk from containers?as someone with no interest in PvP I have no desire to open the wrong container and find myself enabled for PvP.
My concern about looting containers for e.g. provisioning mats is that I don't have a problem with being caught by a NPC guard and being pursued for stealing, as per ES games, but as someone with no interest in PvP I have no desire to open the wrong container and find myself enabled for PvP.
I assume that owned containers (as well as NPCs) will have some kind of indication that they are part of the justice system so that they can be avoided if desired. I certainly hope that's the case.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »They probly are not going to add more barrels and crates in the game to accommodate the justice system and are going to utilize the existing containers. So us provisioners are going to have to be careful. I just know Im gonna get nailed stealing by accident with this system. Not looking forward to it.
If you've ever played an ES game before this is nothing new aka non issue
Yes I have played ES games before. However, ESO is different, and we are accustomed to playing it a certain way. Now they are going to change it, so it can cause a problem for provisioners who are accustomed to playing it a certain way.
timidobserver wrote: »My concern about looting containers for e.g. provisioning mats is that I don't have a problem with being caught by a NPC guard and being pursued for stealing, as per ES games, but as someone with no interest in PvP I have no desire to open the wrong container and find myself enabled for PvP.
I assume that owned containers (as well as NPCs) will have some kind of indication that they are part of the justice system so that they can be avoided if desired. I certainly hope that's the case.
1.6 will introduce no PVP. The Justice system will be entirely PVE at the start.
j.murro2ub17_ESO wrote: »j.murro2ub17_ESO wrote: »They probly are not going to add more barrels and crates in the game to accommodate the justice system and are going to utilize the existing containers. So us provisioners are going to have to be careful. I just know Im gonna get nailed stealing by accident with this system. Not looking forward to it.
If you've ever played an ES game before this is nothing new aka non issue
Yes I have played ES games before. However, ESO is different, and we are accustomed to playing it a certain way. Now they are going to change it, so it can cause a problem for provisioners who are accustomed to playing it a certain way.
If you really have played any ES game before you should have been accustomed to having to deal with the "stealing" issue. Coming to ESO where everything was lootable should have felt foreign to you.
This should have been in the game from day one. You had to know this was coming eventually and they change things all the time. You were expecting something else?
onlinegamer1 wrote: »Because, if you read my signature, all I do is PvP and stock up potions and food in order to PvP. The "stocking" process is not very long right now, which means I can get pretty quickly to PvP. Making me take longer to restock due to some stupid new system I can't opt out of = making me do !@#$%^ work in order to get to the fun.
Can I please get the loot from the dungeon without having to fight the boss? .... Seriously OP, what logic is that.
I agree, confirmation is needed, because I actually was assuming it meant the opposite; ie, if you opt-out of the Justice System, those barrels and crates would just not be interactable at all.
However, it may not be as bad as you think. Only containers at stalls and within houses and stores are likely to be "owned", whereas barrels and crates at the docks, around the marketplace (but away from the stalls) would not be. Also, the barrels and crates within delves, caves and ruins would not be owned either.
MSchroeder wrote: »
Between all these sources, we feel that both ne’er-do-well and saintly provisioners will have a wide variety of options for procuring their ingredients.
People are bound to complain that they want to steal from that chest in the castle without having to worry about PvP. But people have this mindset that actions shouldn't have any consequence at all...
Where is this stated as fact rather than the 'an idea we had but have not committed to yet' thread on these forums?
Have source? I would like to read it if so - because a lot of people say the above but I have not seen anything definite stated by ZOS yet.
MSchroeder wrote: »We can confirm that you will NOT have to steal in order to provision. The Justice System and the Provisioning Revamp are both coming in Update 6, which means that you’ll have lots of ways to acquire your provisioning ingredients:
- As before, you can take items from furniture, baskets, and the many containers found throughout Tamriel. While many of these will be owned by someone – and thus, subject to Justice – not all of them will be. If you take items from an unowned container, those items will be yours, free and clear. You’ll be able to tell at a glance whether taking from the container is theft or not, just like in previous Elder Scrolls games.
- Similarly, the individual ingredients you find on tables and in the world will be available, and though some will be owned, not all will be. If an apple is sitting on a table and is not owned by someone, then you can take it and use it in your recipes without consequence. Again, you’ll be able to tell at a glance whether taking the item is theft or not.
- Grocers, Brewers, and Cooks have had their stores updated. From them, you’ll be able to purchase all the ingredients you need for any recipe (excepting, of course, rare ingredients).
- Animals in the wilderness will drop meat that you can use to cook with, as well. If you need meat, you can simply go hunt wild deer or rabbits. Of course, if you WANT to break the law, then livestock animals like cows are also available for illicit slaughter.
- Similarly, you’ll be able to fillet the many common fish you find from fishing holes, and use their meat in recipes.
- Hirelings will still deliver materials to you on a regular basis. In fact, they’ll be delivering larger amounts of materials than before.
- Provisioning Writs will continue to provide large quantities of materials to whoever is willing to work for them.
Between all these sources, we feel that both ne’er-do-well and saintly provisioners will have a wide variety of options for procuring their ingredients.
MSchroeder wrote: »We can confirm that you will NOT have to steal in order to provision.
onlinegamer1 wrote: »MSchroeder wrote: »We can confirm that you will NOT have to steal in order to provision. The Justice System and the Provisioning Revamp are both coming in Update 6, which means that you’ll have lots of ways to acquire your provisioning ingredients:
- As before, you can take items from furniture, baskets, and the many containers found throughout Tamriel. While many of these will be owned by someone – and thus, subject to Justice – not all of them will be. If you take items from an unowned container, those items will be yours, free and clear. You’ll be able to tell at a glance whether taking from the container is theft or not, just like in previous Elder Scrolls games.
- Similarly, the individual ingredients you find on tables and in the world will be available, and though some will be owned, not all will be. If an apple is sitting on a table and is not owned by someone, then you can take it and use it in your recipes without consequence. Again, you’ll be able to tell at a glance whether taking the item is theft or not.
- Grocers, Brewers, and Cooks have had their stores updated. From them, you’ll be able to purchase all the ingredients you need for any recipe (excepting, of course, rare ingredients).
- Animals in the wilderness will drop meat that you can use to cook with, as well. If you need meat, you can simply go hunt wild deer or rabbits. Of course, if you WANT to break the law, then livestock animals like cows are also available for illicit slaughter.
- Similarly, you’ll be able to fillet the many common fish you find from fishing holes, and use their meat in recipes.
- Hirelings will still deliver materials to you on a regular basis. In fact, they’ll be delivering larger amounts of materials than before.
- Provisioning Writs will continue to provide large quantities of materials to whoever is willing to work for them.
Between all these sources, we feel that both ne’er-do-well and saintly provisioners will have a wide variety of options for procuring their ingredients.
So, what you're saying is, we'll all be cancelling our accounts UNLESS the speed at which we get our key ingredients for purple food is effectively (with the changes) the same speed we get them now.
If its considerably slower to get the same amount of these ingredients, will ZOS consider that a bug, or will you intentionally be making it slower to get them?
onlinegamer1 wrote: »MSchroeder wrote: »We can confirm that you will NOT have to steal in order to provision.
That wasn't the question. The question was, will the Justice system be optional (specifically, a setting we can turn on and off)?
I'm more concerned with thieves having a better chance of gathering things like recipes and motifs and those of us that aren't going to steal hoping to randomly find one out of the random trunk we come across out of a city. If the locations to find them stay as they are now and trunks/dressers/cabinets in cities have to be stolen from, then thieves will pretty much own the market on them. I can count the times on one finger that someone in my group has found a good item like that randomly in the wild, but passing through a home or castle you can check a bunch of containers and have pretty good luck.
I'm more concerned with thieves having a better chance of gathering things like recipes and motifs and those of us that aren't going to steal hoping to
I'm more concerned with thieves having a better chance of gathering things like recipes and motifs and those of us that aren't going to steal hoping to randomly find one out of the random trunk we come across out of a city. If the locations to find them stay as they are now and trunks/dressers/cabinets in cities have to be stolen from, then thieves will pretty much own the market on them. I can count the times on one finger that someone in my group has found a good item like that randomly in the wild, but passing through a home or castle you can check a bunch of containers and have pretty good luck.
This is also something that came to my mind while reading this thread. The problem with a game like ESO, is that you cannot purchase recipes or motifs and most ingredients (although it looks like you'll be able to with the revamped provisioning, except for, of course, rare ingredients). When you have to rely on looting to find a recipe to cook with, of course you're going to want to have the maximum amount of containers in which to find said recipe and its ingredients.
It looks like the revamped provisioning will take care of the ingredients, but if you still have to hunt for recipes, and most of the recipe containers are in houses and castles and inns, then it would seem that you will have less opportunity to find them. I'm not saying I don't want consequences, and am fine with NPCs now owning things. But, ZOS should then increase the drop rate for items that are only obtainable by looting (or spending exorbitant amounts at a guild trader). I think someone mentioned them reducing the amount of junk loot, which would also help.
Basically, if you've put in place a system (provisioning) that requires looting in order to succeed (you need to loot recipes and still need to loot rare ingredients), then reduce the opportunity for acquiring the necessary components to craft, I can see why people are concerned. But, if they reduce junk loot and increase the likelihood of finding recipes (NOT dramatically), then it should be fine.