We all know that the more skilled group should beat the unskilled group...but how far should that go? Should 4 players be able to kill 100? Yes, Thermopylae comes to mind. However Sparta wasn't worried about Persia taking their ball and going home because they were fighting for their lives.
I think it's obvious that the skilled players are the minority and the unskilled players are the majority. If 4 players are wiping 100 players and they lose every day they are going to unsub.
Unskilled players can derive strength by numbers whereas skilled players can derive strength through talent. So I think the real question is what should the maximum potential for a skilled group be? Should 4 be able to kill 100...50....30...15? I don't know what that number is, however I know where it is. The number lies where both skilled and unskilled players achieve enough success that they remain subbed.
I believe the AOE cap is meant to balance skilled groups with unskilled groups. I don't know if it is the ideal number or the ideal means but I do agree with the thought process in balancing the success of all players.
Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
Agrippa_Invisus wrote: »Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
Yes, I have been. Member of it and leader of another.
It's boring and takes no skill. Ultimately, only tactical decisions require real input/thought and that's just from the head of the train typically. A very skilled individual in this position can really make the team excel, but ultimately there's not a lot that needs working on from an individual character point of view.
Also, too, ulti generation is a whole different ball of wax that needs looking at. But it's a close cousin to the AE Caps.
Agrippa_Invisus wrote: »Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
Yes, I have been. Member of it and leader of another.
It's boring and takes no skill. Ultimately, only tactical decisions require real input/thought and that's just from the head of the train typically. A very skilled individual in this position can really make the team excel, but ultimately there's not a lot that needs working on from an individual character point of view.
Also, too, ulti generation is a whole different ball of wax that needs looking at. But it's a close cousin to the AE Caps.
Ok i guess you guys werent that effective probably wiped a bunch huh.
try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectivesAgrippa_Invisus wrote: »Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
Yes, I have been. Member of it and leader of another.
It's boring and takes no skill. Ultimately, only tactical decisions require real input/thought and that's just from the head of the train typically. A very skilled individual in this position can really make the team excel, but ultimately there's not a lot that needs working on from an individual character point of view.
Also, too, ulti generation is a whole different ball of wax that needs looking at. But it's a close cousin to the AE Caps.
Ok i guess you guys werent that effective probably wiped a bunch huh.
the concepts involved in the argument obviously went way over some peoples heads.
those 15 facts arent debatable. id recommend you reread them until you understand.
pitdemon_ESO wrote: »The day I stop PvPing is the day I cancel my sub, but I've given up objective-based gameplay and grouping in general until this is fixed.
Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
p_tsakirisb16_ESO wrote: »pitdemon_ESO wrote: »The day I stop PvPing is the day I cancel my sub, but I've given up objective-based gameplay and grouping in general until this is fixed.
When I want PvP now, going back to War of the Roses.
I will keep my sub in TESO for the time been, playing with friends and help them with quests etc. But until they fix the Vampires and some of their synergies
(eg Bat Swarm -> Standard of might from the same DK Vamp in less than 10 seconds) I will stay away.
As TESO is right now, you cannot fight with weapons at all. Is pointless and useless to go for non magicka build. And no matter how good I am with my magicka build Templar (and indeed I am), is boring and not fun.
Should be called "The Elder Spellcasters Online".
ThyIronFist wrote: »Has everyone been a part of a so called impulse/AoE spam group? If not try it out sometime before saying its boring and doesnt take skill or doesnt help to accomplish cyrodiil objectives.
On a side note i think there are AE caps because if there wasnt ulti gen would be ridiculous, and then it would really be an AE ulti spam fest.
I have been a part of such a group for a short while. It was the most boring and unskilled PvP I have ever experiened. We used TS3 as we always do when PvPing, but after a while most of us were like "f*ck this sh*t".
We now run a normal guild group where people are free to do what they want, some of us are DKs that charge into battle, some of us are Templar healers, others are single-target NBs and Sorcs. That is fun and this is how PvP is supposed to be. And not these annoying zergballs that just farm people for AP and think they are skilled and competitive players. LMAO.
Zergballs will sooner or later kill PvP, even I am slowly playing less and less because I get sick and tired of seeing zergballs just choo-choo'ing through everything.
we are not arguing if the ae cap is a good or bad thing, as it has already been proven that it has destroyed gw2 pvp and is quickly doing the same here.
if you are still arguing this, then you are so far behind the debate that its pointless trying to catch you up. you need to reread the 15 points, over and over, until you have caught up.
we are not arguing if the ae cap is a good or bad thing, as it has already been proven that it has destroyed gw2 pvp and is quickly doing the same here.
if you are still arguing this, then you are so far behind the debate that its pointless trying to catch you up. you need to reread the 15 points, over and over, until you have caught up.
Forget GW2 this isnt GW.
Do you really think removing the AE cap is going to stop this so called zerg balling? Do you think your group of 4 is going to take on a group of 6 much less a group of 24 doing the same exact thing you are with the same skill lvl? No its not happening.
Cyrodiil is a open world pvp with big number of players fighting at any given time.. This isnt a 10v10 BG, if you run into a much larger group then yours of course your going to get *** . Obviously thats not competition but until you can match the competition i dont think cyrodiil is supposed to be that, its war.