MonkeyAssassin24 wrote: »My first encounter with a large enemy group in Cyrodiil...5 fps. I even lowered my video settings before entering just in case.
Looks like it's alt city again for another week...
Iam_Epiphany wrote: »@ZOS_GinaBruno Does this include vet dungeons? Or just the surface world?
I'm worried either way, either vet dungeons will be too easy now or players will be completely unprepared for them.
So still no way to solo to level cap, VR12.fromtesonlineb16_ESO wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!
Okay, testing in V10 Rift!
Prior to the patch, V10 saber cats hit 300+ on 2k armor rating. Now? Barely 200. Definite damage output nerf on mobs.
While the saber cat health is unchanged, I think I noticed a reduction in troll and bear health. A few hundred on the bear, over a thousand on the troll. Could be a faulty memory, though.
That being said, I killed a pair of bears using one wrecking blow, then nothing but light attacks.
And the troll dropped like a chump.
Iam_Epiphany wrote: »@ZOS_GinaBruno Does this include vet dungeons? Or just the surface world?
I'm worried either way, either vet dungeons will be too easy now or players will be completely unprepared for them.
She wrote that it does affect surface world and delves, world bosses, but not group dungeons or craglorn or trials.
ers101284b14_ESO wrote: »So anyone playing on the NA servers that have tested out Cyrodiil, is it better now?
These are the two fixes that hopefully fixes it.
Fixed an issue where some visual effects and abilities were reducing your game’s performance.
Fixed an issue where some self-targeted ability effects were sticking around permanently.
I didn't have any problems before hand but my guild mates said it was better.
ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
ZOS_GinaBruno wrote: »It does include World Bosses, Public Dungeons, and Delves. It does not include Veteran Dungeons or Craglorn. Hope this helps!ZOS_GinaBruno wrote: »onlinegamer1 wrote: »Veteran Rank Changes
Phase 1 of our Veteran gameplay changes begins with this patch, the first in a series of changes we'll be making to improve the post-50 experience overall. We've lowered the difficulty of the second and third alliance zones to bring them more in lines with zones from 1-50. You'll be able to continue soloing through them more easily than before, though they'll still be challenging. We have much more information about Veteran System changes on the way, so make sure to watch our site for updates.
???
OK and HOW have you lowered the difficulty?? Talk about vague and uninformative ! ! !
Monsters have 3 and only 3 things which make them "challenging":
- the amount & frequency of damage they deal to you
- the amount of health they have
- any special abilities (immunity to CC, or other special things)
Since I doubt they actually went through every monster and changed their special abilities (3rd point), then obviously they messed with the first 2: damage output and health, in some combination.
This is obvious, but apparently, not to everyone.
Doesn't have to of been the mobs that were nerfed, they may have buffed VR players while in VR zones !
@ZOS_GinaBruno any chance of telling us what you guys actually did?
Yes, absolutely. Monsters will hit for less damage, and will have less health overall across the Veteran zones.
Does this include worldbosses? Public dungeons? Delves? Dolmens? Are the veteran dungeons affected? is Craglorn affected? Questions questions
At least now a lot of the nah-sayers can't complain about group VR being ruined. Actually sounds like Zeni got something right. (still waiting for feedback from the NA server as to 'IF' its all good though !
I don't think anyone actually cared about Craglorn or the dungeons, its the quest´s that matter for people
DenverRalphy wrote: »Fairydragon3 wrote: »So Only the 2nd and 3rd VR zone were made easier.....funny cuz I made past those areas almost a month ago, and honestly the areas don't get actually hard until about VR4. I'm half way through the 5th VRzone right now
No. The 2nd and 3rd Factions. Which encompasses all of V1 - V10.
DirtySouthWookie wrote: »Holy GOD its easy mode now. Im pulling 20 vr9 zombies in light armor and not even needing to use ulti to kill them. Why not just change the title of this game to "Hello Kitty Island Adventure"
born2beagator wrote: »Just let a rogue hit me with a whirlwind. imo it looks like they halved their damage
So, that's the only part that can actually be pointed at as 'Working as Intended'?Thinking about it, Its actually quite smart of Zenimax. If they intentionally keep it vague and don't tell us what they have done we can't actually say if it's truly working as intended !
Iam_Epiphany wrote: »@ZOS_GinaBruno Does this include vet dungeons? Or just the surface world?
I'm worried either way, either vet dungeons will be too easy now or players will be completely unprepared for them.
She wrote that it does affect surface world and delves, world bosses, but not group dungeons or craglorn or trials.
which means they wont expect it to be uber hard.
I think they stop here with the difficulty nerf.Iam_Epiphany wrote: »@ZOS_GinaBruno Does this include vet dungeons? Or just the surface world?
I'm worried either way, either vet dungeons will be too easy now or players will be completely unprepared for them.
She wrote that it does affect surface world and delves, world bosses, but not group dungeons or craglorn or trials.
which means they wont expect it to be uber hard.
This is whats going to happen now:
Players can solo, or almost solo, dolmens, which gives BIG exp.
Thats not the problem. It messes with the nice groups that has been forming on EU server.
Not so many players are needed for that now....
The same player will now get a dungeon group, and instantly die. Sending the same feedback to Zenimax, as they did before. The dungeon is to hard.
If Zeni, can stops here, and keep the player base, then Alright.
If they have to keep "tweaking" down so much again, and again, to keep players that we do need for ESO. *Silence*
After consider why Zenimax possibly did this, I do not blame them. Without players, we have no ESO.