Hi everyone! First of all, I apologize for my English as I am not a native speaker and my skills are quite limited. Dear developers, the game is 12 years old now, and let's be honest: it is still not new-player-friendly. The Zone Guide that helps track zone progress is great, but when it comes to gear sets, things are in a…
you tell me 1 pvp achievement that youd get for killing someone in a pve zone ??????? having the ability to kill players in pve areas dont put amore a target on anyone and if you are a easy target in pve youd still be a easy target in pvp , being a easy target would come down to being a bad pvp player and there is only one…
I vote 'Other'. I would be more keen to vote 'I would use this mechanic' if the poll were referring to 'Template Builds' rather than 'Vengeance Style Builds'. Vengeance contains template builds, yes, but it also radically alters skills by removing morphs. Other systems like mundus, enchants and food/drink buffs are also…
They should take one step and make separate versions of skills and some sets for PvP and PvE, so idk why they keep it complex like "reduced to ... against players", "if Battle Spirit is inactive, you gain ..." (Onslaught). @ZOS_Kevin Make it simpler! Two versions, one for PvE, one for PvP, and you will be able to tweak…
People keep saying this, but I wonder why? It's bizarre to always find people say this in the game when things that are broken in PvP are often also just as broken in PvE. In fact, PvE is where I go test my PvP builds and see whether or not I can solo a vet trial boss with it, see how long I last, and test sustain. The…
I noticed one thing in pvp over the years is pvp anxiety and I want to let people know who is anxious of pvp to not worry about dying in pvp. I know there are clips out there of people 1vX and such (which a lot of those are fake and staged) and wanted to let people know who are either new to pvp or scared to pvp its ok if…
Hi all! I think that IC main questline is one of the best in game! It has unique believable characters, very interesting story, immersive dialogues and great conclusion. It was one of the strongest impressions for me. Questions is, how many pve players have possibility to finish it without gankers or just pvp players…
Here are my suggestions to make this information more actionable for the combat team: My own personal suggestions on how and where to make improvements I personally see fit after my demonstration above and my own testing against 'meta efficiency PvP builds' on PTS. All of these will be PvP-suggested changes should have…
I mean even if you had to leverage a lot of things to make Arcanist feel comfortable in PVP, you could then begin to ask yourself if other classes are able to the same thing but better. I would rather Arcanist provide something new other than to barely match the ranged burst of a Sorcerer, for example. It just pains me to…
Saphery is a friendly ESO PvX guild. Saphery used to been in many previous MMo's with different names already such as Desert Pirates and the The Last Roses. Our guild got now a Guildhall too with a DPS dummy, a Transmute station, an Outfit station and a few DLC crafting stations :) Edit of 21th may: Our guild reached 53…