I am not sure what metrics you are using to determine whether or not this set is balanced, but I assure you that if the people responsible for reading these metrics understood how PVP in ESO works, they would immediately understand why it needs to be further adjusted. The HOT portion was only an issue prior to receiving…
25 -> 30 seconds is nothing. If the burst heal is really the issue, perhaps a cap on how much healing it can do? With that change, it could even lower to proc more often depending on the cap. The removal of all negative effects is already a really good effect and requires no effort on the players part! My biggest issue…