I love this game. And I love to complain about this game. This time, I thought I'd do something different for a spell and present my complaints in the form of possible solutions. This is a list of Quality of Life (QoL) improvements ESO could greatly benefit from. Each one of these points is a result of being frustrated…
UI General* Fixed an issue where long character names would sometimes overlap with character locations on the Character Select screen. * Fixed an issue where collectibles would claim they were hidden by the 'Hide Helmet' option even though they were visible. * Fixed the alignment of the green revive glow behind town icons.…
UI General* Fixed an issue where long character names would sometimes overlap with character locations on the Character Select screen. * Fixed an issue where collectibles would claim they were hidden by the 'Hide Helmet' option even though they were visible. * Fixed the alignment of the green revive glow behind town icons.…
Yes, and this is why I think the FAQ was especially tone deaf. Basically we're being told that we asked for character-specific data to be deleted which in many, many cases for people pro-AwA was NOT true. However, this is why I try to always make posts showing all sides that I can imagine of an issue, and also why I get…
Guards* Fixed an issue where the Unstable Core ability could refresh itself even if you were immune to Crowd Control, and made the immunity granted from breaking it more reliable. * The Telekinetic Prison ability is no longer a 6 or 4 second Disorient (depending on their cast time) and is instead an outright 4 second Stun,…
Guards* Fixed an issue where the Unstable Core ability could refresh itself even if you were immune to Crowd Control, and made the immunity granted from breaking it more reliable. * The Telekinetic Prison ability is no longer a 6 or 4 second Disorient (depending on their cast time) and is instead an outright 4 second Stun,…
Guards* Fixed an issue where the Unstable Core ability could refresh itself even if you were immune to Crowd Control, and made the immunity granted from breaking it more reliable. * The Telekinetic Prison ability is no longer a 6 or 4 second Disorient (depending on their cast time) and is instead an outright 4 second Stun,…